The Great Teeter-Totter
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@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
I'm not even remotely elite at this game online, but I've never finished near .500 either since '15 when DD really became what it is.. usually win 2 out of every 3.
I don't think it's a well known fact to anybody what you're saying, because you're the only person to have ever said this lol
And, frankly, I don't believe that. Because that means somewhere out there is someone that loses 2 out of every 3. SDS (the AI they coded to prohibit such a catastrophe) would never allow this to REALLY happen. Because they would lose customers.
This is edited because my "quote" didn't get the part where this crazy cat said "I usually win 2 out of 3". Well, that's a jacked-up statement because prefacing "I usually" with an actual, yet obviously generalized pulled-out-of-his-hiney statistic defies statistics. Either you always win 2 out of 3 or you never win 2 out of 3. There is no usually. C'mon man, stand up tall and tell it right. Ha.
I'm guessing you own a ton of stock in Reynolds Wrap.
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@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
I'm not even remotely elite at this game online, but I've never finished near .500 either since '15 when DD really became what it is.. usually win 2 out of every 3.
I don't think it's a well known fact to anybody what you're saying, because you're the only person to have ever said this lol
And, frankly, I don't believe that. Because that means somewhere out there is someone that loses 2 out of every 3. SDS (the AI they coded to prohibit such a catastrophe) would never allow this to REALLY happen. Because they would lose customers.
This is edited because my "quote" didn't get the part where this crazy cat said "I usually win 2 out of 3". Well, that's a jacked-up statement because prefacing "I usually" with an actual, yet obviously generalized pulled-out-of-his-hiney statistic defies statistics. Either you always win 2 out of 3 or you never win 2 out of 3. There is no usually. C'mon man, stand up tall and tell it right. Ha.
My stats are viewable on my profile..
Also... you are out to lunch buddy.Out to lunch? At least I can lay some stats down without discrediting them in the same sentence. Geeesh. You need to be practicing your writing-skills more and RS less. RS will never help you in your career path. Even if you usually win 2 out of 3. I would say if you usually win 3 out of 3..it won't matter.
You sir, are quite dense... Me saying I usually win 2 out of 3 would suggest my record can be roughly around .667 W%, sometime up, sometimes down. It doesn't take even a halfway intelligent person to figure that out.
Continue on with your stupid ramblings that nobody agrees with, and keep grasping at straws when you're called out for your tin foil hat theories
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What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
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@quinnymcquinn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
I'm not even remotely elite at this game online, but I've never finished near .500 either since '15 when DD really became what it is.. usually win 2 out of every 3.
I don't think it's a well known fact to anybody what you're saying, because you're the only person to have ever said this lol
And, frankly, I don't believe that. Because that means somewhere out there is someone that loses 2 out of every 3. SDS (the AI they coded to prohibit such a catastrophe) would never allow this to REALLY happen. Because they would lose customers.
This is edited because my "quote" didn't get the part where this crazy cat said "I usually win 2 out of 3". Well, that's a jacked-up statement because prefacing "I usually" with an actual, yet obviously generalized pulled-out-of-his-hiney statistic defies statistics. Either you always win 2 out of 3 or you never win 2 out of 3. There is no usually. C'mon man, stand up tall and tell it right. Ha.
My stats are viewable on my profile..
Also... you are out to lunch buddy.Out to lunch? At least I can lay some stats down without discrediting them in the same sentence. Geeesh. You need to be practicing your writing-skills more and RS less. RS will never help you in your career path. Even if you usually win 2 out of 3. I would say if you usually win 3 out of 3..it won't matter.
I can feel your blood pressure from all the way over here. Calm down, relax. If a video game is frustrating or you feel it’s conspiring to manipulate the outcome then do something else. It’s not going to change because you’re exposing these deep rooted parity codings. For a majority of us it’s just fun to play. Content is great. I hope you find joy in this game as well.
A majority of you like to try to fool those that don't know any better that this game has some dependency on skill. That is the only thing that really gets me crusading. It's not high blood pressure or frustration..it's just simply trying to get the word out about the Con you all are trying to pass on here.
It's really not fair to the customer base that thinks hours spent playing this game makes a difference. I want every one to have a GREAT time with this game. I hope it changes their lives for the better.
But I really want all to know the AI controls outcomes. All the player does is manipulate the controller and watch the animation. Sometimes they really do synch up. Unfortunately..not all that often.
At the point everyone is right with that..NO ONE HAS HIGH BLOOD PRESSURE from frustration. You realize you're watching something very similar to a cartoon and just chuckle at the absurdity.
BTW, you must not only be a RS prodigy but also a doctor?
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@johnny_reb34_psn said in The Great Teeter-Totter:
@quinnymcquinn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
I'm not even remotely elite at this game online, but I've never finished near .500 either since '15 when DD really became what it is.. usually win 2 out of every 3.
I don't think it's a well known fact to anybody what you're saying, because you're the only person to have ever said this lol
And, frankly, I don't believe that. Because that means somewhere out there is someone that loses 2 out of every 3. SDS (the AI they coded to prohibit such a catastrophe) would never allow this to REALLY happen. Because they would lose customers.
This is edited because my "quote" didn't get the part where this crazy cat said "I usually win 2 out of 3". Well, that's a jacked-up statement because prefacing "I usually" with an actual, yet obviously generalized pulled-out-of-his-hiney statistic defies statistics. Either you always win 2 out of 3 or you never win 2 out of 3. There is no usually. C'mon man, stand up tall and tell it right. Ha.
My stats are viewable on my profile..
Also... you are out to lunch buddy.Out to lunch? At least I can lay some stats down without discrediting them in the same sentence. Geeesh. You need to be practicing your writing-skills more and RS less. RS will never help you in your career path. Even if you usually win 2 out of 3. I would say if you usually win 3 out of 3..it won't matter.
I can feel your blood pressure from all the way over here. Calm down, relax. If a video game is frustrating or you feel it’s conspiring to manipulate the outcome then do something else. It’s not going to change because you’re exposing these deep rooted parity codings. For a majority of us it’s just fun to play. Content is great. I hope you find joy in this game as well.
A majority of you like to try to fool those that don't know any better that this game has some dependency on skill. That is the only thing that really gets me crusading. It's not high blood pressure or frustration..it's just simply trying to get the word out about the Con you all are trying to pass on here.
It's really not fair to the customer base that thinks hours spent playing this game makes a difference. I want every one to have a GREAT time with this game. I hope it changes their lives for the better.
But I really want all to know the AI controls outcomes. All the player does is manipulate the controller and watch the animation. Sometimes they really do synch up. Unfortunately..not all that often.
At the point everyone is right with that..NO ONE HAS HIGH BLOOD PRESSURE from frustration. You realize you're watching something very similar to a cartoon and just chuckle at the absurdity.
BTW, you must not only be a RS prodigy but also a doctor?
Why... I am a doctor. That makes you... a psychic...
Anyway crusade on. Is it working? Are we all a better gaming community for your enlightenment? What’s your end goal here? Seems like you’re arguing for the sake of it.
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@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
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@johnny_reb34_psn said in The Great Teeter-Totter:
@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
Whenever I start a game I can tell if my opponent is good or not in the first inning. I don’t know how you actually believe what you are implying.
If the guy I’m playing doesn’t swing at junk and puts a well timed swing on pitches in the zone with decent pci placement I know I’m in for a battle. Same with pitching some morons throw two off speed pitches in the dirt followed by an up and in sinker. There are other guys that know how to change speeds within the strike zone and use the angles of the pitch to create deception.
To say there is no skill involved in the game is idiotic.
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@quinnymcquinn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@quinnymcquinn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@nanthrax_1_psn said in The Great Teeter-Totter:
I'm not even remotely elite at this game online, but I've never finished near .500 either since '15 when DD really became what it is.. usually win 2 out of every 3.
I don't think it's a well known fact to anybody what you're saying, because you're the only person to have ever said this lol
And, frankly, I don't believe that. Because that means somewhere out there is someone that loses 2 out of every 3. SDS (the AI they coded to prohibit such a catastrophe) would never allow this to REALLY happen. Because they would lose customers.
This is edited because my "quote" didn't get the part where this crazy cat said "I usually win 2 out of 3". Well, that's a jacked-up statement because prefacing "I usually" with an actual, yet obviously generalized pulled-out-of-his-hiney statistic defies statistics. Either you always win 2 out of 3 or you never win 2 out of 3. There is no usually. C'mon man, stand up tall and tell it right. Ha.
My stats are viewable on my profile..
Also... you are out to lunch buddy.Out to lunch? At least I can lay some stats down without discrediting them in the same sentence. Geeesh. You need to be practicing your writing-skills more and RS less. RS will never help you in your career path. Even if you usually win 2 out of 3. I would say if you usually win 3 out of 3..it won't matter.
I can feel your blood pressure from all the way over here. Calm down, relax. If a video game is frustrating or you feel it’s conspiring to manipulate the outcome then do something else. It’s not going to change because you’re exposing these deep rooted parity codings. For a majority of us it’s just fun to play. Content is great. I hope you find joy in this game as well.
A majority of you like to try to fool those that don't know any better that this game has some dependency on skill. That is the only thing that really gets me crusading. It's not high blood pressure or frustration..it's just simply trying to get the word out about the Con you all are trying to pass on here.
It's really not fair to the customer base that thinks hours spent playing this game makes a difference. I want every one to have a GREAT time with this game. I hope it changes their lives for the better.
But I really want all to know the AI controls outcomes. All the player does is manipulate the controller and watch the animation. Sometimes they really do synch up. Unfortunately..not all that often.
At the point everyone is right with that..NO ONE HAS HIGH BLOOD PRESSURE from frustration. You realize you're watching something very similar to a cartoon and just chuckle at the absurdity.
BTW, you must not only be a RS prodigy but also a doctor?
Why... I am a doctor. That makes you... a psychic...
Anyway crusade on. Is it working? Are we all a better gaming community for your enlightenment? What’s your end goal here? Seems like you’re arguing for the sake of it.
No, I'm reminding everyone through the "This year's Trout the best ever", "Who's the best catcher", and the saddest from newbies "Why did my perfect pitch end up in the middle of the zone for a homerun and loss".
For every "lets all be happy and sing the heralds of this game" there should be a balancing "play the game, but understand what it really is".
I dunno..you tell me doc.
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@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
Whenever I start a game I can tell if my opponent is good or not in the first inning. I don’t know how you actually believe what you are implying.
If the guy I’m playing doesn’t swing at junk and puts a well timed swing on pitches in the zone with decent pci placement I know I’m in for a battle. Same with pitching some morons throw two off speed pitches in the dirt followed by an up and in sinker. There are other guys that know how to change speeds within the strike zone and use the angles of the pitch to create deception.
To say there is no skill involved in the game is idiotic.
Look Wolfgang..you don't know anything about an opponent being bad or good in the first inning. All you know is what the AI animation is showing you. The code can take every pitch and change it's trajectory in an impossible fashion so the very best player out here is just swinging at air. By the same token any chump can square up on balls out of the zone if the AI decides to animate it so.
So, you really don't know. But, keep telling yourself that. Also, when that "terrible" player gets one pitch late in the game the AI actually lets them see correctly and they plant it into the cheap seats for the winning run in a 1-0 game...tell yourself you just got beat by an amateur that really sucked. Don't forget.
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@johnny_reb34_psn said in The Great Teeter-Totter:
@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
Whenever I start a game I can tell if my opponent is good or not in the first inning. I don’t know how you actually believe what you are implying.
If the guy I’m playing doesn’t swing at junk and puts a well timed swing on pitches in the zone with decent pci placement I know I’m in for a battle. Same with pitching some morons throw two off speed pitches in the dirt followed by an up and in sinker. There are other guys that know how to change speeds within the strike zone and use the angles of the pitch to create deception.
To say there is no skill involved in the game is idiotic.
Look Wolfgang..you don't know anything about an opponent being bad or good in the first inning. All you know is what the AI animation is showing you. The code can take every pitch and change it's trajectory in an impossible fashion so the very best player out here is just swinging at air. By the same token any chump can square up on balls out of the zone if the AI decides to animate it so.
So, you really don't know. But, keep telling yourself that. Also, when that "terrible" player gets one pitch late in the game the AI actually lets them see correctly and they plant it into the cheap seats for the winning run in a 1-0 game...tell yourself you just got beat by an amateur that really sucked. Don't forget.
My last couple BR runs I have hit above nine wins and am sitting at 11-0 now waiting for the new player tomorrow. How can you explain being able to accomplish that if the game is rigged. I haven’t spent a dollar on the game....why would they let me win all the time?
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@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
Whenever I start a game I can tell if my opponent is good or not in the first inning. I don’t know how you actually believe what you are implying.
If the guy I’m playing doesn’t swing at junk and puts a well timed swing on pitches in the zone with decent pci placement I know I’m in for a battle. Same with pitching some morons throw two off speed pitches in the dirt followed by an up and in sinker. There are other guys that know how to change speeds within the strike zone and use the angles of the pitch to create deception.
To say there is no skill involved in the game is idiotic.
Look Wolfgang..you don't know anything about an opponent being bad or good in the first inning. All you know is what the AI animation is showing you. The code can take every pitch and change it's trajectory in an impossible fashion so the very best player out here is just swinging at air. By the same token any chump can square up on balls out of the zone if the AI decides to animate it so.
So, you really don't know. But, keep telling yourself that. Also, when that "terrible" player gets one pitch late in the game the AI actually lets them see correctly and they plant it into the cheap seats for the winning run in a 1-0 game...tell yourself you just got beat by an amateur that really sucked. Don't forget.
My last couple BR runs I have hit above nine wins and am sitting at 11-0 now waiting for the new player tomorrow. How can you explain being able to accomplish that if the game is rigged. I haven’t spent a dollar on the game....why would they let me win all the time?
BR is right there with moments as the biggest trainwreck no-skill waste-of-time in this game. I haven't played it since 2018 because of it's complete slot-machine outcome. Rest assured...you can drop 9 in a row just as easy..and not understand how that's possible after you won 9 straight.
I'm not at all questioning your ability. You may have superior skills. You may have a top-secret approach to this game no one before you has ever even thought of. You may have intuition and pitch-recognition that is unworldly. And, if it were real life and you were competing against real-life physics, outcomes, and such you might accomplish great things and be famous.
But, in the 'ol MLB the Ho-Ho world none of that stuff really matters.
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@johnny_reb34_psn said in The Great Teeter-Totter:
@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@codywolfgang_xbl said in The Great Teeter-Totter:
@johnny_reb34_psn said in The Great Teeter-Totter:
@worldrevolver said in The Great Teeter-Totter:
What I believe happens with pci and other hitting types is there are folders that contain results. There is a perfect perfect folder and in it there are 27 entries for lineouts, 27 for flyouts, 27 for groundouts, 27 for basehit, 27 for gappers, 27 for homers, etc.
This allows SDS to adjust hitting percentages based on eliminating or adding results to the folder.
For example, if they made a mistake and deleted all the good results from the high center of pci folder and only had lineouts in the folder no matter what you did, if you hit the ball high center of the pci it would be a lineout.
So what you are doing is locating the pci so the game can then look up the result from the folder and generate the outcome.
This is why you can do the exact same thing with the pci placement on a pitch (go to practice to test this) and get vastly different results.
You, whether you're being facetious or not (hope you're another that sees through the charade), are kinda correct. It's coded outcomes. Perhaps 27 to the 9th power as you indicate. Someone actually posted code "supposedly" from this game a couple years back.
It was impressive. But the conditions (pitcher rating/batter rating/situation/etc.) were predicated with player record. In other words weight (I can't tell you how much) is surely placed on the player's record. How much, again, I couldn't tell you from the code but it was definitely part of the equation. Which it really shouldn't be. But, that's what keeps anyone from being too good or too bad.
I'll find that little snippet of code and post it. Let it breathe a little. Let you all decide whether it's legit or not.
Whenever I start a game I can tell if my opponent is good or not in the first inning. I don’t know how you actually believe what you are implying.
If the guy I’m playing doesn’t swing at junk and puts a well timed swing on pitches in the zone with decent pci placement I know I’m in for a battle. Same with pitching some morons throw two off speed pitches in the dirt followed by an up and in sinker. There are other guys that know how to change speeds within the strike zone and use the angles of the pitch to create deception.
To say there is no skill involved in the game is idiotic.
Look Wolfgang..you don't know anything about an opponent being bad or good in the first inning. All you know is what the AI animation is showing you. The code can take every pitch and change it's trajectory in an impossible fashion so the very best player out here is just swinging at air. By the same token any chump can square up on balls out of the zone if the AI decides to animate it so.
So, you really don't know. But, keep telling yourself that. Also, when that "terrible" player gets one pitch late in the game the AI actually lets them see correctly and they plant it into the cheap seats for the winning run in a 1-0 game...tell yourself you just got beat by an amateur that really sucked. Don't forget.
My last couple BR runs I have hit above nine wins and am sitting at 11-0 now waiting for the new player tomorrow. How can you explain being able to accomplish that if the game is rigged. I haven’t spent a dollar on the game....why would they let me win all the time?
BR is right there with moments as the biggest trainwreck no-skill waste-of-time in this game. I haven't played it since 2018 because of it's complete slot-machine outcome. Rest assured...you can drop 9 in a row just as easy..and not understand how that's possible after you won 9 straight.
I'm not at all questioning your ability. You may have superior skills. You may have a top-secret approach to this game no one before you has ever even thought of. You may have intuition and pitch-recognition that is unworldly. And, if it were real life and you were competing against real-life physics, outcomes, and such you might accomplish great things and be famous.
But, in the 'ol MLB the Ho-Ho world none of that stuff really matters.
Haha what? I just told you I am sitting at 11-0 at the moment. There is zero chance that I could lose nine in a row.
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