Fix the pull percentage!
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I have yet to buy any packs this year and have pulled DeGrom, Hader, Bellinger, and at least one other low diamond from free packs. Maybe the pack gods are not with you.
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@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
Like think about the dude who spends $300 on a game and gets one diamond. Why can't these ultimate team-style games come up with some sort of defense against this? I don't care if the house wins the majority of the time but a $270 gain on a $300 buy-in is just ridiculous. I'd have better odds playing at a casino lol.
They do. In fact. SDS is really good at it.
You can spend $300 and get 450k stubs. You can buy like 25 teams with that. But. You decided to try your luck with packs.
EA on the other hand you can only buy points. Meaning you can’t buy coins/stubs. Meaning you have to gamble your way.
SDS do it the right way.
Already have completed multiple teams. Makes getting the 99 overalls nearly impossible. That's the frustration. You'd think trying your chances on the packs would be something the game would encourage you to do rather than spending $350 on players.
But why do they bother with the diamond animations? It’s all to release chemicals
In your brain to make you buy packs cos it feels good to get one.No, because I've already bought every other player in the A.L. except for Mike Trout and I thought there would be some chance of getting him lmao. But I guess I just have to pay $300 or it's 1 in a million to get him cheaper than that.
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For perspective, if you open 130 standard packs at a 2% success rate, there is a 7.2% chance of pulling 0 diamonds and a19.1% chance of getting exactly 1 diamond. So, 26.4% chance (off by rounding error) of getting 1 or fewer.
That means there is a 73.4% chance of getting 2 or more diamonds in 130 standard packs.
This does not take into account the toppers.
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@mathman5072_psn said in Fix the pull percentage!:
For perspective, if you open 130 standard packs at a 2% success rate, there is a 7.2% chance of pulling 0 diamonds and a19.1% chance of getting exactly 1 diamond. So, 26.4% chance (off by rounding error) of getting 1 or fewer.
That means there is a 73.4% chance of getting 2 or more diamonds in 130 standard packs.
This does not take into account the toppers.
Bottom 20%, this post is for you!
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@grow-fame_xbl said in Fix the pull percentage!:
@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
Like think about the dude who spends $300 on a game and gets one diamond. Why can't these ultimate team-style games come up with some sort of defense against this? I don't care if the house wins the majority of the time but a $270 gain on a $300 buy-in is just ridiculous. I'd have better odds playing at a casino lol.
They do. In fact. SDS is really good at it.
You can spend $300 and get 450k stubs. You can buy like 25 teams with that. But. You decided to try your luck with packs.
EA on the other hand you can only buy points. Meaning you can’t buy coins/stubs. Meaning you have to gamble your way.
SDS do it the right way.
Already have completed multiple teams. Makes getting the 99 overalls nearly impossible. That's the frustration. You'd think trying your chances on the packs would be something the game would encourage you to do rather than spending $350 on players.
But why do they bother with the diamond animations? It’s all to release chemicals
In your brain to make you buy packs cos it feels good to get one.No, because I've already bought every other player in the A.L. except for Mike Trout and I thought there would be some chance of getting him lmao. But I guess I just have to pay $300 or it's 1 in a million to get him cheaper than that.
I opened well over 10,000 packs on MLB18. I never packed Trout. I wouldnt open packs hoping to get him.
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@formallyforearms said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
@lewisnadasurf1_psn said in Fix the pull percentage!:
@grow-fame_xbl said in Fix the pull percentage!:
Like think about the dude who spends $300 on a game and gets one diamond. Why can't these ultimate team-style games come up with some sort of defense against this? I don't care if the house wins the majority of the time but a $270 gain on a $300 buy-in is just ridiculous. I'd have better odds playing at a casino lol.
They do. In fact. SDS is really good at it.
You can spend $300 and get 450k stubs. You can buy like 25 teams with that. But. You decided to try your luck with packs.
EA on the other hand you can only buy points. Meaning you can’t buy coins/stubs. Meaning you have to gamble your way.
SDS do it the right way.
Already have completed multiple teams. Makes getting the 99 overalls nearly impossible. That's the frustration. You'd think trying your chances on the packs would be something the game would encourage you to do rather than spending $350 on players.
But why do they bother with the diamond animations? It’s all to release chemicals
In your brain to make you buy packs cos it feels good to get one.No, because I've already bought every other player in the A.L. except for Mike Trout and I thought there would be some chance of getting him lmao. But I guess I just have to pay $300 or it's 1 in a million to get him cheaper than that.
I opened well over 10,000 packs on MLB18. I never packed Trout. I wouldnt open packs hoping to get him.
There is absolutely no point to use packs whatsoever in the game. Definitely not buying anymore lol
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I once bought 20 $2 lottery tickets and won nothing. Odds were varied. I am not going to [censored] at the lottery commission
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@mathman5072_psn said in Fix the pull percentage!:
For perspective, if you open 130 standard packs at a 2% success rate, there is a 7.2% chance of pulling 0 diamonds and a19.1% chance of getting exactly 1 diamond. So, 26.4% chance (off by rounding error) of getting 1 or fewer.
That means there is a 73.4% chance of getting 2 or more diamonds in 130 standard packs.
This does not take into account the toppers.
John Nash would like this. Thanks for mathing for us.
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@hikes83_psn said in Fix the pull percentage!:
Im sorry, I’m the one who evened out the probabilities. Just pulled two diamonds out of the headliners
Every year I get sucked in with those and pull silvers.
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@mathman5072_psn said in Fix the pull percentage!:
For perspective, if you open 130 standard packs at a 2% success rate, there is a 7.2% chance of pulling 0 diamonds and a19.1% chance of getting exactly 1 diamond. So, 26.4% chance (off by rounding error) of getting 1 or fewer.
That means there is a 73.4% chance of getting 2 or more diamonds in 130 standard packs.
This does not take into account the toppers.
username checks out
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If you are opening packs to obtain Mike Trout, you are doing it all wrong, why would you believe that's a good idea? Even if you got lucky and pulled 3 diamonds, think about all the diamonds in the game and 90+ being harder to pull, you are looking at an astronomically low chance of seeing Trout from those diamonds.
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I am from the year 2060. I have purchased the entire collection using DOGE.
The Fernando Tatis Jr Jr is a must have. -
1:50 its a probability not a guarantee
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@eatyum_psn said in Fix the pull percentage!:
If you are opening packs to obtain Mike Trout, you are doing it all wrong, why would you believe that's a good idea? Even if you got lucky and pulled 3 diamonds, think about all the diamonds in the game and 90+ being harder to pull, you are looking at an astronomically low chance of seeing Trout from those diamonds.
Gimme green dammit.
Argh PURPLE RAIN.
Screw you prince -
@ikasnu_psn said in Fix the pull percentage!:
1:50 its a probability not a guarantee
Stop being so logical.
Rants are so much better for the entertainment value.
Boo on you.booooo. -
6 Diamonds from last 20 packs 5 players 1 equipment that's not luck that's skill
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@grow-fame_xbl said in Fix the pull percentage!:
Just opened 130+ packs and got one diamond throughout all of them and 10 gold tops. Fix your pull percentage or I will go to a game that has higher chances. Love the gameplay but come on.
Good bye. If you think packs are there for you to come out ahead, I don't know what to tell you. You ain't going to complete collections or fill your wallet, by buying packs. Either git gud, work the market, or break out the credit card. There ain't no handout.
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I went back to check my 2018 pack pulls. I went over 740 packs without a diamond 3 separate times, lol. Probably a lot harder to do that now, that was before listed pack odds.
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I been pulling a diamond a day for like at least 2 weeks straight minus yesterday got nothing.
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No joke. The one issue that needs to be fixed is how often free agents come up in packs. There's 350 or so free agents. There's 40-man rosters for 30 teams, leading to 1,200 players. There's no reason I should be averaging 2-3 free agents per pack (Yes, I know how odds work).