Hits with PCI nowhere near the ball
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@chestnuts20_psn said in Hits with PCI nowhere near the ball:
@ibonafidescrub_ said in Hits with PCI nowhere near the ball:
I’ve been complaining about this since the tech test... this is annoying, people being late/early with their pci away from the ball are getting too many bloop hits... can we address this?
Where you see your opponents PCI has been incorrect for a couple years. They mentioned it last year.
They changed it this year to supposedly show your opponent's accurate PCI placement. Whether or not it works I'm not sure but last year every single PCI placement was dead center. This year it is supposed to reflect what your opponents user input.
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How bout they fix forced hangers first. Almost all the runs I’ve given up are off forced hangers. Get that out of here. I have like a 1 whip but half of the hits are bombs off forced hangers.... that’s dumb.
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@crimson_monk_psn said in Hits with PCI nowhere near the ball:
How bout they fix forced hangers first. Almost all the runs I’ve given up are off forced hangers. Get that out of here. I have like a 1 whip but half of the hits are bombs off forced hangers.... that’s dumb.
Are you using Analog , meter or pinpoint ?
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ICYMI, the opponent PCI displayed on your console is inaccurate.
Play a few friendly or custom league games and you will see for yourself.
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@hoboadam_psn said in Hits with PCI nowhere near the ball:
ICYMI, the opponent PCI displayed on your console is inaccurate.
Play a few friendly or custom league games and you will see for yourself.
Sometimes I give up hits tHat I know were bad pci, I agree that sometimes it’s “bad pci” but very good contact
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@ibonafidescrub_ said in Hits with PCI nowhere near the ball:
I’ve been complaining about this since the tech test... this is annoying, people being late/early with their pci away from the ball are getting too many bloop hits... can we address this?
But perfect perfect are flyball outs lol
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@kotank1334_psn said in Hits with PCI nowhere near the ball:
@crimson_monk_psn said in Hits with PCI nowhere near the ball:
How bout they fix forced hangers first. Almost all the runs I’ve given up are off forced hangers. Get that out of here. I have like a 1 whip but half of the hits are bombs off forced hangers.... that’s dumb.
Are you using Analog , meter or pinpoint ?
Meter and it shouldn’t matter. My input should matter not the method I choose for input. If I throw anything other than very late or very early it should never hang. Pinpoint should be the same if not, if you don’t perfect it, then it should possibly hang like the other methods or fix it where only poor feedback causes hangers
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https://ibb.co/8MTWMH5
https://ibb.co/MgDVtQsA ball that’s carryiiing... sad thing my opponents barely touch the ball and it’s gone
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the green area is where the pci is but the yellow and red are either above it slightly and to the left slightly or below it and also to the left.
it also depends on the location of the pitch as the location of the pitch determines the swing path and the timing window. you will notice on high inside pitches the batters yellow and red areas are aimed towards the opposite field and up the middle so if they were outside the ball with the pci there is still a chance they could get a good piece of it and hit it up the middle or over one of the corner infielders.
lower inside pitches have a narrow swing path but longer timing window and late and very late usually are foul balls depending on the pitch.
there is a lot of variables and getting the pci on the ball is only ideal if you are in the good timing otherwise if you think you are going to be late or early then you might want to sit outside the ball or inside depending on your timing habits:
say you are always early, even on fastballs with righties vs RHP. it would almost be better to have the pci slightly on the inside of the ball and that way you still get good wood on the ball.
it's not unrealistic it's just not explained properly on SDS part.
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Because the pci doesnt translate to where the bat makes contact at the line, Its the swing path so if your early the bat may square a ball up on the lower ball with the bat swing moving upwards towards the pci the only time a pci shud reflect where the bat hits a ball is when its a perfect hit.
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I wouldn't trust my opponent PCI it's always been controversial whether to have in oppent screen or not so I doubt its very accurate...I'm more concerned when I hit homers on balls in the dirt or over my head even if it's perfect swing this shouldn't be be able thappen for sure haha
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Who ever said that the PCI had to be perfect to hit the ball? It has never been that way. It is just usually an out, but not 100% of the time. Hitting seems good this year. A hitting patch is a scary thought.
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@b00std_mark_ii said in Hits with PCI nowhere near the ball:
I wouldn't trust my opponent PCI it's always been controversial whether to have in oppent screen or not so I doubt its very accurate...I'm more concerned when I hit homers on balls in the dirt or over my head even if it's perfect swing this shouldn't be be able thappen for sure haha
This. The PCI is too powerful imo and it doesn't simulate anything. The problem is that I do not know what they could replace it with. Directional hitting is too weak so most people do not use it.
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@vipersneak_psn said in Hits with PCI nowhere near the ball:
Who ever said that the PCI had to be perfect to hit the ball? It has never been that way. It is just usually an out, but not 100% of the time. Hitting seems good this year. A hitting patch is a scary thought.
A pitching patch should happen this is jokes
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I wanted to speak to this because I think I've figured out what they've done with hitting this year, and even if I'm wrong, it might bring some solace to people who are complaining.
H/9 and HR/9 after their patch last season became heavily important. When I started playing 20, I was hitting everything out of the park against otherwise very solid pitchers. It would take the top tier pitchers to keep me in the park on All-Star. But then there was a patch (which those of us who followed the game last year knew about). And suddenly, a lot of them ended up on the warning track. And I very quickly realized that H/9 and HR/9 mattered more.
Especially in custom leagues, this was very important to notice, because I suddenly was investing my trades and drafts (we did live drafts) on guys with heavy stats in those categories. Dallas Keuchel was an absolute beast for me last season after the patch in custom leagues. Jordan Hicks, a 72 overall, was unhittable. In comparison, some of his 102 mph brethren were very hittable. Which only helped me dive into my theory more.
These weren't the only stats that were important - clutch rating, especially in playoffs, played a huge effect. Keuchel and etc were suddenly giving up MORE homers but definitely not MORE than guys who had bad H/9 and HR/9. In regular season they were unbeatable. In playoffs they were beatable if you squared it up.
Anyway, onto this season.
We know that they told us last year was nearly 50-50 input. That means, 50% of the result was based on the card, 50% of the result was based on the user's input.
This year it's 70-30. And it's perfect. Don't change a thing guys please, if you want a game that continues to thrive in the competitive market + becomes something where there are various levels of competition, it needs to stay.
But let me get back to the forum readers rather than talking to SDS - 70-30 means 70% is based on user input. 30% is based on the card.
So. We're suddenly getting hits, or homers off the PCI theoretically. I have experienced it on both sides of the ball. That's actually fine, and let me explain why. I know I've said before "that's baseball" but I have figured out their theory I believe, after way too many hours of grinding the offline modes to get all the new stuff. My brain is visually wired - I have autism - and I really like to break down this stuff as a dev.
So you have your PCI on screen. Provided you haven't made any changes, you have two brackets, and three dots in the middle. I think we're all smart enough to realize if the biggest of the three diamonds is the top one, they're a "lift" hitter. I'm going to focus this convo specifically on those types of hitters because it'll double the post length and really won't be necessary because if you're using a ground ball hitter, that's your prerogative but it won't get you very far in Ranked Seasons or BR.
Okay so why are balls outside the PCI going out?
It's quite simple. The 30% is still comprised of the same theory. H/9 and HR/9.
Take your top diamond from the PCI and draw a circle around it. That's your "lift" area. Draw a circle around the middle diamond. That's your "line drive" area. Draw a circle around the bottom diamond. That's your "ground ball" area. These are hidden from us, but they exist. And what affects them? H/9, HR/9, and a little bit of Clutch but mostly the first two.
The lower the H/9 and HR/9, the bigger those invisible circles are. The higher the H/9 and HR/9, the smaller those invisible circles are.
And even more specifically, HR/9 affects the top circle the most, and H/9 affects a combination of all circles, PLUS the timing window (which is another thing we don't see - but have you ever noticed one guy will come out throwing 92 and you're hitting them perfect, and the next guy you're very early on who is also 92? That's your timing window changing.)
They've always explained that the PCI is a representation of the hitting area for the batter. What I've explained to my friends before, is that you pressing the button, and putting the PCI in a certain place, is simply "giving the hitter PERMISSION to swing in that area." Now, in this case of 70-30, it's more than ever an emphasis of your skill, but it's still 30% based on the card you have, and the card you are facing.
Anyway, I can go on forever on hitting theory. But in other words, those invisible circles are what "gives your player permission" to swing above the PCI. Their H/9 or HR/9 is low, and your card's contact, vision and overall hitting stats are good.
The other thing that I haven't fully consistently fleshed out the theory on, but the bat angle of the batter matters. Tatis, for example, has a much more "angled" swing to low balls, and is much more apt to put the low outside pitch over the left field fence despite it being high and inside on the PCI, barely touching it, because his bat angle is important.
The last thing I want to touch on before calling it on this very long post - is when you press pause, you will see what type of hitter they are. Extreme pull, pull, balanced, push or extreme push (I have not seen extreme push, just assuming it exists). This tells you what their preference window is. What I've noticed is:
- Extreme pull hitters will basically pull EVERYTHING early foul. You have to be in the green to get it within the foul poles. They are also the most likely to pull the low outside pitches over the fence. Perfect will go to gap.
- Pull hitters will pull very early foul, early fair down the line and within the green will go to the gap. Perfect will go to center field.
- Balanced hitters are very difficult to foul a ball off. You have to be VERY early. or VERY late. And even then, those might be fair. These hitters also have the best ability of fouling off pitches (backwards) but least ability to foul off anything to the 3rd base or 1st base line. These guys are the easiest to get to roll over to the base of your choice on an outside pitch because they're likely going to put it fair.
- Push hitters and extreme push hitters, flip the side of the field I'm talking about with extreme pull and pull hitters. I have had Yermin Mercedes since day 1 - his stats look incredible on paper - but he cannot pull a home run for the life of him. He's not built to pull. But that low outside cutter for example? Gonezo.
Anyway, that's my ever-adapting take on hitting. Now take that info and try it in game, I promise you will complain less about what's happening when you keep this stuff in mind.
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@abbyspapa_psn said in Hits with PCI nowhere near the ball:
Ignore the opponent feedback and turn your pci off. This is the way.
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@sheyworth_xbl said in Hits with PCI nowhere near the ball:
I wanted to speak to this because I think I've figured out what they've done with hitting this year, and even if I'm wrong, it might bring some solace to people who are complaining.
H/9 and HR/9 after their patch last season became heavily important. When I started playing 20, I was hitting everything out of the park against otherwise very solid pitchers. It would take the top tier pitchers to keep me in the park on All-Star. But then there was a patch (which those of us who followed the game last year knew about). And suddenly, a lot of them ended up on the warning track. And I very quickly realized that H/9 and HR/9 mattered more.
Especially in custom leagues, this was very important to notice, because I suddenly was investing my trades and drafts (we did live drafts) on guys with heavy stats in those categories. Dallas Keuchel was an absolute beast for me last season after the patch in custom leagues. Jordan Hicks, a 72 overall, was unhittable. In comparison, some of his 102 mph brethren were very hittable. Which only helped me dive into my theory more.
These weren't the only stats that were important - clutch rating, especially in playoffs, played a huge effect. Keuchel and etc were suddenly giving up MORE homers but definitely not MORE than guys who had bad H/9 and HR/9. In regular season they were unbeatable. In playoffs they were beatable if you squared it up.
Anyway, onto this season.
We know that they told us last year was nearly 50-50 input. That means, 50% of the result was based on the card, 50% of the result was based on the user's input.
This year it's 70-30. And it's perfect. Don't change a thing guys please, if you want a game that continues to thrive in the competitive market + becomes something where there are various levels of competition, it needs to stay.
But let me get back to the forum readers rather than talking to SDS - 70-30 means 70% is based on user input. 30% is based on the card.
So. We're suddenly getting hits, or homers off the PCI theoretically. I have experienced it on both sides of the ball. That's actually fine, and let me explain why. I know I've said before "that's baseball" but I have figured out their theory I believe, after way too many hours of grinding the offline modes to get all the new stuff. My brain is visually wired - I have autism - and I really like to break down this stuff as a dev.
So you have your PCI on screen. Provided you haven't made any changes, you have two brackets, and three dots in the middle. I think we're all smart enough to realize if the biggest of the three diamonds is the top one, they're a "lift" hitter. I'm going to focus this convo specifically on those types of hitters because it'll double the post length and really won't be necessary because if you're using a ground ball hitter, that's your prerogative but it won't get you very far in Ranked Seasons or BR.
Okay so why are balls outside the PCI going out?
It's quite simple. The 30% is still comprised of the same theory. H/9 and HR/9.
Take your top diamond from the PCI and draw a circle around it. That's your "lift" area. Draw a circle around the middle diamond. That's your "line drive" area. Draw a circle around the bottom diamond. That's your "ground ball" area. These are hidden from us, but they exist. And what affects them? H/9, HR/9, and a little bit of Clutch but mostly the first two.
The lower the H/9 and HR/9, the bigger those invisible circles are. The higher the H/9 and HR/9, the smaller those invisible circles are.
And even more specifically, HR/9 affects the top circle the most, and H/9 affects a combination of all circles, PLUS the timing window (which is another thing we don't see - but have you ever noticed one guy will come out throwing 92 and you're hitting them perfect, and the next guy you're very early on who is also 92? That's your timing window changing.)
They've always explained that the PCI is a representation of the hitting area for the batter. What I've explained to my friends before, is that you pressing the button, and putting the PCI in a certain place, is simply "giving the hitter PERMISSION to swing in that area." Now, in this case of 70-30, it's more than ever an emphasis of your skill, but it's still 30% based on the card you have, and the card you are facing.
Anyway, I can go on forever on hitting theory. But in other words, those invisible circles are what "gives your player permission" to swing above the PCI. Their H/9 or HR/9 is low, and your card's contact, vision and overall hitting stats are good.
The other thing that I haven't fully consistently fleshed out the theory on, but the bat angle of the batter matters. Tatis, for example, has a much more "angled" swing to low balls, and is much more apt to put the low outside pitch over the left field fence despite it being high and inside on the PCI, barely touching it, because his bat angle is important.
The last thing I want to touch on before calling it on this very long post - is when you press pause, you will see what type of hitter they are. Extreme pull, pull, balanced, push or extreme push (I have not seen extreme push, just assuming it exists). This tells you what their preference window is. What I've noticed is:
- Extreme pull hitters will basically pull EVERYTHING early foul. You have to be in the green to get it within the foul poles. They are also the most likely to pull the low outside pitches over the fence. Perfect will go to gap.
- Pull hitters will pull very early foul, early fair down the line and within the green will go to the gap. Perfect will go to center field.
- Balanced hitters are very difficult to foul a ball off. You have to be VERY early. or VERY late. And even then, those might be fair. These hitters also have the best ability of fouling off pitches (backwards) but least ability to foul off anything to the 3rd base or 1st base line. These guys are the easiest to get to roll over to the base of your choice on an outside pitch because they're likely going to put it fair.
- Push hitters and extreme push hitters, flip the side of the field I'm talking about with extreme pull and pull hitters. I have had Yermin Mercedes since day 1 - his stats look incredible on paper - but he cannot pull a home run for the life of him. He's not built to pull. But that low outside cutter for example? Gonezo.
Anyway, that's my ever-adapting take on hitting. Now take that info and try it in game, I promise you will complain less about what's happening when you keep this stuff in mind.
This is gold.
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Earlier today in ranked, I hit a homer with All star game Realmuto with the ball an inch wide from the PCI, then hit another the same way with 99 Acuna in the same game. I felt bad asf.
But they got me back with Murray (92 fielding) missing a pop fly off his glove with 2 outs. Next man up hits a 3 run shot
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This happens all the time even in offline games against cpu, so idk if I believe that the feedback is incorrect... good/ good no hits only perfect/ perfect and early off the ball pci are hits...
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It finally happened to me today.
I hit a PP that went foul - I saw the little line and perfect come up.
The feedback once it went foul CHANGED to early
This is not the first time I have seen the feedback change either. But it is the first time I’ve had a PP foul that changed.
Why is this happening?