Did 1st inning showdown just change?
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Rookie difficulty: where the cpu throws less than 50% strikes, of which most are dots.
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@dirtybob007 said in Did 1st inning showdown just change?:
They had nerfed it anyway. No way that was on rookie. These dudes are as bad as EA.
I'm not talking about the hitting being nerfed, I'm talking about the rewards.
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I haven’t done the first inning in a while but the divisional showdowns give you almost twice as many runs towards the final boss so it’s easier to get more rewards now. Not sure how this is bad.
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First they nerfed difficulty and then they changed rewards.
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@ChArTeRBuS said in Did 1st inning showdown just change?:
I haven’t done the first inning in a while but the divisional showdowns give you almost twice as many runs towards the final boss so it’s easier to get more rewards now. Not sure how this is bad.
I noticed that and the fact that they removed the "NL East Pitcher" and "NL East Position Player" type rounds
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Why does everyone always only see the negative? They made it was easier by giving you more runs per completed blue challenge so the final boss will be much easier, because you'll have to score less runs. It used to be 1 run per challenge beaten, now you get 2 for most.
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@raesONE said in Did 1st inning showdown just change?:
Why does everyone always only see the negative? They made it was easier by giving you more runs per completed blue challenge so the final boss will be much easier, because you'll have to score less runs. It used to be 1 run per challenge beaten, now you get 2 for most.
Because I still have to get past Max Scherzer in the middle round
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It's good they didn't completely screw us over. However, changing a 1500 regular pack for one silver is pretty dirty.
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I just looked at the first inning Showdown and you have to win the every mission up to and including the first boss in order to earn your entry stubs back.
In the Divisional Showdowns you have to win the the first six moments, including the first boss just to break even.
Now, add to that the fact that people were having a hard time with them and the fact that yesterday's patch made hitting harder (and PCIs smaller) and it just seems like a recipe in frustration for anyone who is not great at hitting already.
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@Dolenz said in Did 1st inning showdown just change?:
I just looked at the first inning Showdown and you have to win the every mission up to and including the first boss in order to earn your entry stubs back.
In the Divisional Showdowns you have to win the the first six moments, including the first boss just to break even.
Now, add to that the fact that people were having a hard time with them and the fact that yesterday's patch made hitting harder (and PCIs smaller) and it just seems like a recipe in frustration for anyone who is not great at hitting already.
but why
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@raesONE said in Did 1st inning showdown just change?:
Why does everyone always only see the negative? They made it was easier by giving you more runs per completed blue challenge so the final boss will be much easier, because you'll have to score less runs. It used to be 1 run per challenge beaten, now you get 2 for most.
why do you ignore the greed of these douche bags?
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@Dolenz said in Did 1st inning showdown just change?:
I just looked at the first inning Showdown and you have to win the every mission up to and including the first boss in order to earn your entry stubs back.
In the Divisional Showdowns you have to win the the first six moments, including the first boss just to break even.
Now, add to that the fact that people were having a hard time with them and the fact that yesterday's patch made hitting harder (and PCIs smaller) and it just seems like a recipe in frustration for anyone who is not great at hitting already.
It doesn't excuse the fact that they actually have someone who is paid to look for things that are too much in our favor and change it back to house rules instead of just letting us have this 1 simple thing.
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They literally just made it better
You can easily grind more runs
You get a guaranteed silver+ after the first bossGood lord the complaining...
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@Warpedzilla said in Did 1st inning showdown just change?:
@raesONE said in Did 1st inning showdown just change?:
Why does everyone always only see the negative? They made it was easier by giving you more runs per completed blue challenge so the final boss will be much easier, because you'll have to score less runs. It used to be 1 run per challenge beaten, now you get 2 for most.
why do you ignore the greed of these douche bags?
I've been saying in multiple threads already that I disagree with that statement, I think the showdowns are a great way to get the FOTF relatively fast and easy. I personally don't think they overdid it with the difficulties and you make your stubs back most of the time, even after failure. Just my opinion though.
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@Warpedzilla said in Did 1st inning showdown just change?:
@Dolenz said in Did 1st inning showdown just change?:
I just looked at the first inning Showdown and you have to win the every mission up to and including the first boss in order to earn your entry stubs back.
In the Divisional Showdowns you have to win the the first six moments, including the first boss just to break even.
Now, add to that the fact that people were having a hard time with them and the fact that yesterday's patch made hitting harder (and PCIs smaller) and it just seems like a recipe in frustration for anyone who is not great at hitting already.
It doesn't excuse the fact that they actually have someone who is paid to look for things that are too much in our favor and change it back to house rules instead of just letting us have this 1 simple thing.
I am definitely not making excuses for them I think they pretty much screwed all the players like myself who are, at best, only average at the game. The elite players are good enough that they will fly through these Showdowns in very little time. It is the rest of us who get screwed when they make hitting harder across the board.
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@NDStew_32 said in Did 1st inning showdown just change?:
They literally just made it better
You can easily grind more runs
You get a guaranteed silver+ after the first bossGood lord the complaining...
They gave you more opportunities to build your team, but they also made hitting harder yesterday, meaning that average players will probably still fail many of those opportunities.
Now if they had given you more opportunities while leaving hitting as it was then I would have said bravo.
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@NDStew_32 said in Did 1st inning showdown just change?:
They literally just made it better
You can easily grind more runs
You get a guaranteed silver+ after the first bossGood lord the complaining...
They actually gave us less opportunity to team build, because beating the first 3 and the boss no longer has you coming out even. You now have to beat the first 5 events, boss included
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Ive given up, i cant do it. If i try any more i wont have a console to play on. I cant do that and RS is almost just as unbearable right now. So right now idk what else to do. USA map for a 3rd time? Lol
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@dirtybob007 said in Did 1st inning showdown just change?:
They had nerfed it anyway. No way that was on rookie. These dudes are as bad as EA.
It's hard to be that bad lol.
Never seen so many make-right in my life haha
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@Dolenz said in Did 1st inning showdown just change?:
@Warpedzilla said in Did 1st inning showdown just change?:
@Dolenz said in Did 1st inning showdown just change?:
I just looked at the first inning Showdown and you have to win the every mission up to and including the first boss in order to earn your entry stubs back.
In the Divisional Showdowns you have to win the the first six moments, including the first boss just to break even.
Now, add to that the fact that people were having a hard time with them and the fact that yesterday's patch made hitting harder (and PCIs smaller) and it just seems like a recipe in frustration for anyone who is not great at hitting already.
It doesn't excuse the fact that they actually have someone who is paid to look for things that are too much in our favor and change it back to house rules instead of just letting us have this 1 simple thing.
I am definitely not making excuses for them I think they pretty much screwed all the players like myself who are, at best, only average at the game. The elite players are good enough that they will fly through these Showdowns in very little time. It is the rest of us who get screwed when they make hitting harder across the board.
Been my argument from the get go on here. The very good players will breeze through this and get their rewards no matter the difficulty level - certainly at a much faster rate than us average players. What SDS is doing here is making sure the rich get richer.
I was fully prepared to drop a few hundred on this game again this year after how awesome content and most modes were last year. I'm super happy I didn't ante up for stubs at the beginning and won't until I see something that gives us average players a legitimate shot at beating modes like this.
I encouraged about 8 of the madden players in my league to buy the show saying how awesome the game and content was. I'm looking like a major [censored] to them right now.