Very early
-
@the_canuckler said in Very early:
@crimson_monk_psn said in Very early:
@the_canuckler said in Very early:
@macktastic-brad_xbl said in Very early:
In the words of cliff lee thats baseball
Stop. Rewarding. Bad. Input.
How is it bad input? You are supposed to be early on a pull hit and late on opposite field. I’m more sick of the dribblers that keep going for hits vs me and the hr a foot outside the zone or pulling low and outside offspeed 500 feet. Oppo makes since but not pull.
Very early is bad input, guys shouldn't be rewarded for not being able to see and adjust to an off speed pitch.
But they did, the launch angle is why it’s a hit. It’s not bad input. Go watch real life pulled hits, they are “very early or early” that’s why it is pulled. If they were on time it would be up the middle
-
@crimson_monk_psn said in Very early:
@the_canuckler said in Very early:
@crimson_monk_psn said in Very early:
@the_canuckler said in Very early:
@macktastic-brad_xbl said in Very early:
In the words of cliff lee thats baseball
Stop. Rewarding. Bad. Input.
How is it bad input? You are supposed to be early on a pull hit and late on opposite field. I’m more sick of the dribblers that keep going for hits vs me and the hr a foot outside the zone or pulling low and outside offspeed 500 feet. Oppo makes since but not pull.
Very early is bad input, guys shouldn't be rewarded for not being able to see and adjust to an off speed pitch.
But they did, the launch angle is why it’s a hit. It’s not bad input. Go watch real life pulled hits, they are “very early or early” that’s why it is pulled. If they were on time it would be up the middle
My guy, there are very early hits being hit without the pci being on the ball, don't make excuses for bad input being rewarded. They touted in their stream that online was going to have this new "competitive mode" it's clear that's not the case and players are rewarded for being bad more than ever.
-
I think the OP is a troll. Or really just not a baseball guy. And oh by the way the pci feedback for opponents doesn't work right. So how do you know where his pci was?
-
Tbf the swinging early is maybe just compensation for lag but whatever
-
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
-
@the_canuckler said in Very early:
@crimson_monk_psn said in Very early:
@the_canuckler said in Very early:
@crimson_monk_psn said in Very early:
@the_canuckler said in Very early:
@macktastic-brad_xbl said in Very early:
In the words of cliff lee thats baseball
Stop. Rewarding. Bad. Input.
How is it bad input? You are supposed to be early on a pull hit and late on opposite field. I’m more sick of the dribblers that keep going for hits vs me and the hr a foot outside the zone or pulling low and outside offspeed 500 feet. Oppo makes since but not pull.
Very early is bad input, guys shouldn't be rewarded for not being able to see and adjust to an off speed pitch.
But they did, the launch angle is why it’s a hit. It’s not bad input. Go watch real life pulled hits, they are “very early or early” that’s why it is pulled. If they were on time it would be up the middle
My guy, there are very early hits being hit without the pci being on the ball, don't make excuses for bad input being rewarded. They touted in their stream that online was going to have this new "competitive mode" it's clear that's not the case and players are rewarded for being bad more than ever.
My guy, understand real baseball hitting and launch angle or quit complaining. Not to mention the opponents pci feedback window is not right. It never has been.
-
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Correct, which is why there is so much push back on this from certain players.
-
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
-
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
A much larger part of the fanbase, which understands that hitting a round ball with a round bat and trying to make it go forward is very difficult and sometimes results in luck. If they nerf hitting again this year, it's on you. Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
-
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
I don’t even want it to be completely gone but my opponent in that game had 4 hits with that type of input. IDC about giving one bloop occasionally becuase that baseballs but come on.
I had 2 P/P straight to the SS in that game I think and then the one time I barely touch the ball with my pci... EYYUUP the middle base hit
-
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
A much larger part of the fanbase, which understands that hitting a round ball with a round bat and trying to make it go forward is very difficult and sometimes results in luck. If they nerf hitting again this year, it's on you. Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
We’re not talking about nerfing hitting. What we want is the amount of bloopers that happen in game to be reduced, it’s happening so much that it isn’t luck anymore.
-
To be honest, I wouldn't care if you could only get hits on good or better, that will never happen but that's where I'm coming from. Very early shouldn't be a hit, that's randomness, that's not good input.
-
I’ve had just as many perfect/perfect me going for outs as bad pci going for hits. Just like the real game the Baseball Gods giveth and taketh away.
I know I know
Don’t reward blah blah.
-
Another post about a good player losing to a bad player huh. If I got a nickel....
-
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
-
All my pp are outs right now legit just power swinging taking late flukes coz cba with the game now not sure whats changed but something has.
-
@sean_87__psn said in Very early:
Another post about a good player losing to a bad player huh. If I got a nickel....
nah I lose all the time, don't care about losing to bad players, it happens sometimes. When they do beat me though they should have to have good input. But I know in your simulation world input shouldn't matter and just the ratings on the cards so why are you even here?
-
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
-
@ibonafidescrub_ said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
A much larger part of the fanbase, which understands that hitting a round ball with a round bat and trying to make it go forward is very difficult and sometimes results in luck. If they nerf hitting again this year, it's on you. Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
We’re not talking about nerfing hitting. What we want is the amount of bloopers that happen in game to be reduced, it’s happening so much that it isn’t luck anymore.
That would leave us in the exact same spot as last year, I’m quite confident about that take. This is 70-30 input. Last year was 50-50 input. We’re all basically saying the same thing but coming from two different mindsets on what powers these bloop hits. They don’t have a choice - a physics engine is a physics engine. If we really want the change you’re asking, RS needs to be on Legend at any level. This stuff doesn’t happen as much as you move up the ranks.
-
@sheyworth_xbl said in Very early:
@comebacklogic said in Very early:
@sheyworth_xbl said in Very early:
@the_canuckler said in Very early:
@ibonafidescrub_ said in Very early:
It’s not only about being early, is about being early and pci nowhere near the ball... that’s being rewarded at a very high rate.. it has to stop.
Edit: If any of you say this isn’t bad i put then ny best guess is that most of your base hits are coming from this type of input
Anytime something is mentioned that would take away bad play being rewarded there is always a part of the fanbase that will be very upset about it.
Last year hitting became a coin flip of H/9 and confidence because of complaints like yours.
This is a really awful take in retrospect. Last years game was far too offensive, with often ludicrously high scores in H2H play. This is probably because the PCI was generally too big overall and allowed too much area for contact, early swings were significantly OP and resulted in an unrealistic amount of home runs, pitching was seemingly random at times in respect to the final location of the pitch, there were too many juiced cards with 100+ power available to all for free, the entirety of H2H gameplay across all modes (Although RS would be the problem area for me) felt very unrealistic and arcade game like, with no reward for making more accurate input than your opponent with the controller, nor for attempting to adopt a realistic baseball strategy in the face of an opponent who would usually mash the square button at every single pitch and get rewarded with multiple home runs per game.
Did you play all season? I agree it was crazy, but it was better than the latter half where Bauer could eat you alive if you weren’t perfect perfect on everything because his H/9 was 125. I finished the year 98-67 or something in Ranked, by no means am I the guy complaining because I am a bad player. I’m not top tier either, but it felt more arcadey after the changes, not before. Cards shouldn’t drive input. The 70-30 balance they have this year is perfect and shouldn’t be touched.
In all honesty, I played up until they released finest, although I was definitely spending a lot less time with the game by then. They did tone the offense down slightly to my recollection, however the SDS method of toning down offense is usually nerfing good swings and turning them into line outs, so I probably wasn’t all that impressed with the gameplay tweaking. By then my ERA was never going to be able to return to a reasonable level, having been smashed around Shippet for months previously.
Other problems that made me give up playing included, but weren’t limited to; desync causing the ball to pass through solid objects (bats, walls, players), causing pitches to warp and change flight path in mid air on the way to the plate, causing balls in play, such as line drives, to hit invisible walls and deflect into fielders gloves, desync and lag causing players to warp around the field, causing scored runs to not display in the actual game score, unrealistic batted ball outcomes that would never be possible in real life due to simple laws of physics, bunting being almost impossible to defend when used in certain ways, even if you had set your defense correctly, limited hit variety, with repetitive hit types occurring time and time again, repetitive animations (how many times would the throw just fail to get the runner sliding into second, or whiff on a hard grounder up the line in exactly the same way every game?!?) and of course, pitches with good input sailing down the middle of the zone for no reason.
Now to reduce that wall of text, all the desync [censored] is a lot of words to describe one issue. The problem is it makes the game look and feel like it’s playing badly, even if it’s not actually affecting outcomes in game. I have wired internet, a monitor, Kontrol Freeks, all the recommended accessories and so on. It’s not on me.
The repetitive hits and defensive animations could just be because I play more than the average gamer (used to average 1500-2000 RS games per year).
So that just leaves too much offense and inaccurate pitching. I hear pitching is much more accurate this year, particularly with pinpoint. I also hear it doesn’t matter, because hitting is still OP, with any pitch in any location able to be hit hard and too may home runs. This was my main frustration. If I want a ground ball to the right side and I throw a pitch breaking down and away to a LHB, let’s say a slider for example, with a RHP - and I execute perfectly, I don’t expect it to be yanked to the LF foul pole for a pulled home run by some early swinging lunatic simply because swing timing = early and batters power rating = 125. If you tried to pull that pitch in real life by getting out in front of it as it crosses the plate just below your knee, headed for the opposite batters box, with the added counter rotation on contact with the bat, I’d be literally stunned if you could get it over the Green Monster at Fenway. It happens half a dozen times a game in the Show. Hitting shouldn’t be point and click like shooting a gun and the only way SDS seem to counter too much offense is by nerfing good swings and introducing dead ball era style contact. Even if I disregard the desync issues and repetitive nature of online play, this is where I keep getting stuck. Bad gameplay. Even if it’s cheap, buying a lot of headache and frustration isn’t a good deal at any price.