Reinstalling MLBTS 2019...
-
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
-
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
I'm not sure that I agree with you. Seeing one or two check swings in an actual MLB at-bat doesn't strike me as particularly unusual. Of course, some at bats you won't see any. But it is a part of the game and MLB players use this when they are fooled on a pitch.
Maybe SDS could have implemented this differently. Wherein the first check swing in an AB works as before but there's a diminishing return and after the second or so it would then work as it does now in 2021 version. Keep players in online mode from abusing it but still have the ability to use it as a tool when legitimately fooled by a pitch.
Anyway, thanks for chiming in.
-
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
Yes now we have zero in 9 innings. Much more realistic. Because baseball players never ever check their swings.
-
@groux_xbl said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
The funny thing is, I've faced an NPC with a Knuckleball and Knucklecurve in RTTS. I know, because he absolutely dominates me every time. It is really strange that they wouldn't give players the option to throw those pitches when the game mechanic is already there.
?? My player has the knuckle curve
-
Check swings are finally in a good spot. Don’t change them SDS
-
@iijackinthboxii said in Reinstalling MLBTS 2019...:
Check swings are finally in a good spot. Don’t change them SDS
IMO, you are about as wrong as possible. But hey, I guess in this we agree to disagree.
-
@moosealbany_psn said in Reinstalling MLBTS 2019...:
@iijackinthboxii said in Reinstalling MLBTS 2019...:
Check swings are finally in a good spot. Don’t change them SDS
IMO, you are about as wrong as possible. But hey, I guess in this we agree to disagree.
If you don’t like how checkswings are, stop getting fooled.
-
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseThe main reason why you need the online ability for RTTS is so you can play with your player in DD. I remember the time before DD in the show RTTS was the big mode along with franchise online. However now DD is a big money maker for SDS so that are going to stick with it I have seen DD grow every single year and RTTS gets nothing really
-
@thebootman88_psn said in Reinstalling MLBTS 2019...:
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
Yes now we have zero in 9 innings. Much more realistic. Because baseball players never ever check their swings.
Not true I have definitely seen some bandits online spamming check swings. I threw 3 straight cutters on 0-2 and the ump gave him every call and then he hit a double.
-
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@thebootman88_psn said in Reinstalling MLBTS 2019...:
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
Yes now we have zero in 9 innings. Much more realistic. Because baseball players never ever check their swings.
Not true I have definitely seen some bandits online spamming check swings. I threw 3 straight cutters on 0-2 and the ump gave him every call and then he hit a double.
Which definitely calls out why the check swing needed to be adjusted for online play. But RTTS is not online play. So, why then did the RTTS mode need to have this ability nerfed?
-
@boneman05_psn said
The main reason why you need the online ability for RTTS is so you can play with your player in DD. I remember the time before DD in the show RTTS was the big mode along with franchise online. However now DD is a big money maker for SDS so that are going to stick with it I have seen DD grow every single year and RTTS gets nothing really
RTTS is still the most played mode in MLB The Show
-
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@thebootman88_psn said in Reinstalling MLBTS 2019...:
@nanos_mcgregor said in Reinstalling MLBTS 2019...:
@moosealbany_psn said in Reinstalling MLBTS 2019...:
I never bought 2020. First time in about a decade that I didn't buy the new version. Was just too much going on in life with COVID and whatnot. Normally I've had a pre-order waiting at GameStop each year. That said, I'm currently reinstalling 2019.
I'm extremely frustrated with this year's version of the game, and, along with others who have expressed similar sentiment, I am very concerned with the direction and design decisions SDS is headed in.
I have four major concerns regarding what SDS has decided to do with our beloved game.
First, I think the idea of a Universal Profile for RTTS is just flat-out boneheaded. If I want to build a toon who is a fleet-footed, base-stealing, contact hitting CF who can chase down fly balls like a greyhound, that character is going to have a much different look and physique than my power-hitting 1B who crushes balls 450+ feet and runs a 40 yard dash in about 2 minutes. Those two guys are not, in my mind's eye, the exact same guy with the exact same physical appearance with two different "loads".
Second, removing or severely nerfing aspects of the game of baseball for the purpose of online play and forcing players of all other modes to "take the hit" is unfair at the very least. Two examples which I know of: the Knuckleball and the check swing. In the 2021 version of the game, the Knuckleball simply doesn't exist and the ability to check swings when initially fooled by a ball has been nerfed to be nearly obsolete. That's NOT baseball.
Third, the idea and implementation of "archetypes" seems to me to be clearly inferior as compared to the previous method of player progression. If a player can run like Rickey Henderson on Monday, he's not going to transform on Tuesday to a Miguel Cabrera and then again on Wednesday to a Clayton Kershaw. IRL players don't simply forget how to hit a baseball because today they are wearing their "pitcher hat" as compared to their "slugger hat".
Fourth, at one point RTTS could be played and enjoyed entirely offline. You didn't need a persistent, or even a particularly good Internet connection once you had installed and patched the game. In the 2021 version of the game this is no longer the case as Program Progression is entirely dependent on Internet connection.
None of the above reflects my disgust with current state of the game with all the bugs and whatnot. That definitely impacts my overall satisfaction with the game. But the issue I'm trying to call out in this thread are about larger game-design issues which are, at the very least, perplexing to me.
Cheers,
MooseJust want to chime in and say check swings were utterly broken, actually a good move by SDS cause you’ll never see 30+ check swings in 3 innings in an actual game.
Yes now we have zero in 9 innings. Much more realistic. Because baseball players never ever check their swings.
Not true I have definitely seen some bandits online spamming check swings. I threw 3 straight cutters on 0-2 and the ump gave him every call and then he hit a double.
Then I’m lost. I get the call when I mash the button but my guy flails when I release the button before the swing starts.
-