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Conquest: SDS Request

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  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by a761506_PSN
    #1

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    GrizzBear55_PSNG raesONE_PSNR dewrock_PSND 3 Replies Last reply
    6
  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    wrote on last edited by
    #2

    Lol now this is hilarious

    the_dragon1912_PSNT 1 Reply Last reply
    5
  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #3

    @hikes83_psn said in Conquest: SDS Request:

    Lol now this is hilarious

    I mean it's not an awful idea it's just not gonna happen

    1 Reply Last reply
    2
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by
    #4

    What’s so funny about it? I think it’s completely reasonable. When something is a foregone conclusion that absolutely cannot be changed under any circumstances, what’s the point of wasting that time?

    1 Reply Last reply
    0
  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    wrote on last edited by
    #5

    I’m not laughing at you, just the general idea. Conquest had been the same since forever, I don’t know why they would change it because it doesn’t suit a few players

    1 Reply Last reply
    0
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by
    #6

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    It's a stategy mode, as long as there are territories occupied they can still attack and reclaim the strongholds. So yeah that would defeat the purpose of the mode.

    DoIHearBossMusic_PSND 1 Reply Last reply
    1
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by
    #7

    You just said it right there... conquest has been the same forever. Tell me, once you crack the simple formula to defeating it, isn’t everything outside of playing the games themselves just a tedious exercise? And once all the games are done, is it not the biggest waste of time you can think of having to go through and sim every single hex? It’s not that it doesn’t suit a few players, it’s straight-up a complete waste of time.

    1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #8

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    I would actually second this. There's really no reason to simulate all those hexagons, even if you lose a bunch you just reinforce and go again until everything is cleared. It's tedious and time consuming. I also go from stronghold to stronghold and steal on legend exclusively, so taking down all the strongholds takes me way less time than clearing the rest of the board and all those useless simulations.

    1 Reply Last reply
    1
  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #9

    Because XP and PXP are so important this year I'm actually playing a lot of the games I would have simmed last year. It's not a chore when the XP takes care of several things at once.

    1 Reply Last reply
    1
  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    replied to Guest on last edited by
    #10

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    I get the sentiment but it’s not a foregone conclusion. Obviously those teams can still attack your strongholds if you’re not careful. There will also be times where you’ll need to reinforce.

    Also 15-30 minutes? C’mon man. Surely you’re being facetious.

    Dolenz_PSND 1 Reply Last reply
    0
  • DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSN
    replied to Guest on last edited by
    #11

    @grizzbear55_psn said in Conquest: SDS Request:

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    It's a stategy mode, as long as there are territories occupied they can still attack and reclaim the strongholds. So yeah that would defeat the purpose of the mode.

    I will say once you conquer a good portion of the strongholds and map, strategy goes out the window and it just becomes how long before I cover the map

    GrizzBear55_PSNG 1 Reply Last reply
    0
  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    replied to Guest on last edited by
    #12

    @dewrock_psn said in Conquest: SDS Request:

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    I get the sentiment but it’s not a foregone conclusion. Obviously those teams can still attack your strongholds if you’re not careful. There will also be times where you’ll need to reinforce.

    Also 15-30 minutes? C’mon man. Surely you’re being facetious.

    Actually my bet would be that simming all the non stronghold games takes much longer than 30 minutes. It take 10 to 15 seconds probably to click on a square, tell it to sim, verify that you want to sim, wait for the result and exit back to the map.

    So 4 hexes a minute and you are looking at over 350 hexes that have to be simmed on the full map

    1 Reply Last reply
    2
  • GrizzBear55_PSNG Offline
    GrizzBear55_PSNG Offline
    GrizzBear55_PSN
    replied to Guest on last edited by GrizzBear55_PSN
    #13

    @doihearbossmusic said in Conquest: SDS Request:

    @grizzbear55_psn said in Conquest: SDS Request:

    @a761506_psn said in Conquest: SDS Request:

    When I play Conquest, I generally jump from one team stronghold to the next, then once I’ve defeated them all, I have to go back and capture all the other hexes, including simming every other hex occupied by a stronghold-less team. This can consume 15-30 minutes of my allotted gaming time, which I consider wasted because I’m not able to play or be in the market. Considering this is a foregone conclusion, can there be an option added that once all strongholds are defeated, the entire board is cleared, any hidden packs rewarded, and just be done with it?

    It's a stategy mode, as long as there are territories occupied they can still attack and reclaim the strongholds. So yeah that would defeat the purpose of the mode.

    I will say once you conquer a good portion of the strongholds and map, strategy goes out the window and it just becomes how long before I cover the map

    Yeah but the design of the mode is meant to play 3 inning games non competitive in a strategic fashion. Some people actually play every territory on map. It's the only 3 inning mode non MP people have. The ones that want it changed are people who don't play the mode they just want it changed to get rewards faster.

    1 Reply Last reply
    0
  • x814xMafia_PSNX Offline
    x814xMafia_PSNX Offline
    x814xMafia_PSN
    wrote on last edited by
    #14

    I'd rather know why they don't give a chance at an After Game card this year after you play a game.

    flamexJD20_PSNF 1 Reply Last reply
    1
  • flamexJD20_PSNF Offline
    flamexJD20_PSNF Offline
    flamexJD20_PSN
    replied to Guest on last edited by
    #15

    @x814xmafia_psn said in Conquest: SDS Request:

    I'd rather know why they don't give a chance at an After Game card this year after you play a game.

    Huh... i didnt even realize that. But now id like to know as well

    1 Reply Last reply
    1
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by
    #16

    Let’s clarify a few things:

    I’m talking about creating the optional ability to simply sim all the remaining hexes at one time after all strongholds have been defeated. By making it an option, those who want to play literally hundreds of meaningless 3-inning games, or sim hundreds of games could still do so (99% of players would utilize this option I’m speaking of, it would undoubtedly be popular).

    I’ve never once had one of my strongholds attacked by a team without a stronghold.

    It is undoubtedly a foregone conclusion once all strongholds are defeated. The existing hexes cannot gain additional fans, they can only fight with the fans they have. You have unlimited reinforcement ability to generate additional fans once all strongholds are defeated, making it a mathematical certainty you will clear the board. The only question that remains at this point is how much time must you waste to do it.

    1 Reply Last reply
    0
  • Hikes83_PSNH Offline
    Hikes83_PSNH Offline
    Hikes83_PSN
    wrote on last edited by
    #17

    Isn’t it a foregone conclusion that you’ll beat those moments on rookie? Maybe they should just hand you out the free cards while we’re at it

    a761506_PSNA 1 Reply Last reply
    0
  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    replied to Guest on last edited by
    #18

    @hikes83_psn said in Conquest: SDS Request:

    Isn’t it a foregone conclusion that you’ll beat those moments on rookie? Maybe they should just hand you out the free cards while we’re at it

    You are confused as to what defines a foregone conclusion.

    There is no gameplay or skill involved at the point in which I’m suggesting the ability to sim all remaining games at once.

    WhiskeyOne_PSNW 1 Reply Last reply
    2
  • WhiskeyOne_PSNW Offline
    WhiskeyOne_PSNW Offline
    WhiskeyOne_PSN
    replied to Guest on last edited by
    #19

    @a761506_psn said in Conquest: SDS Request:

    @hikes83_psn said in Conquest: SDS Request:

    Isn’t it a foregone conclusion that you’ll beat those moments on rookie? Maybe they should just hand you out the free cards while we’re at it

    You are confused as to what defines a foregone conclusion.

    There is no gameplay or skill involved at the point in which I’m suggesting the ability to sim all remaining games at once.

    Yeah I'm with you man. These people obviously don't understand what you're talking about because there is no argument against it lol. It's literally just a quality of life improvement.. which I know for SDS is kind of a joke but there are companies that actually do make these adjustments. Other than stealing for a few turns initially there is really no reason to play games you could simulate.. vs just finishing the map faster then replaying it. But some people just aren't that familiar with it.

    1 Reply Last reply
    0
  • Mikerobo33_PSNM Offline
    Mikerobo33_PSNM Offline
    Mikerobo33_PSN
    wrote on last edited by
    #20

    Just dont play conquest if your gonna complain

    1 Reply Last reply
    0

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