Is that really next gen graphics from today’s feature premiere?
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The mode was a test mode, where they can randomize outcomes for the same situation "such as one time the ball hitting the wall or the other the player taking the correct route and catching the ball . Usually in that type of build the graphics and shading are at the lowest . The game is going to look beautiful
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@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
Yea was curious about this myself if a person is on a ps5 and they play someone on PS4 does this effect the overall frame-rate of the game? If so that kinda sucks. I personally do not know the answer either
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@doppelganger39 said in Is that really next gen graphics from today’s feature premiere?:
Up til now they have been saying its the PS4 version running on a PS5, I don't think we'll see the PS5 game til the next gen stream.
The video from yesterday said PS5 though
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Although looking better, I don’t think the game will take our breath away until next year; they won’t have to deal with Covid issues and it will be 100% geared towards ps5; this one will be mostly a port with smoothed textures.
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@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
What benefits would dedicated servers bring to a 1v1 game that would justify the additional costs of those servers?
I’m still in the ‘dedicated servers are not the answer’ crowd so always looking for something to change my mind.
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It probably has a lot to do with the fact there is nothing next gen about 4K@60hz.
I was lucky enough to snag a PS5 at release and it’s honestly nothing special. It’s really fast loading screens. The games will probably never achieve what the system can handle just like they didn’t with the PS4. GTA was the best game during its cycle and it was a PS3 game. Now we’re at PS5 and it seems it’s the same cycle again and again with consoles.
If this game ever goes PC there will be no reason to even own the PS5 for me, every other game I play is already cross platform and I’m forced to play PC players with extremely inferior equipment while paying a premium. Jokes getting old lol.
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It probably has a lot to do with the fact there is nothing next gen about 4K@60hz.
I was lucky enough to snag a PS5 at release and it’s honestly nothing special. It’s really fast loading screens. The games will probably never achieve what the system can handle just like they didn’t with the PS4. GTA was the best game during its cycle and it was a PS3 game. Now we’re at PS5 and it seems it’s the same cycle again and again with consoles.
If this game ever goes PC there will be no reason to even own the PS5 for me, every other game I play is already cross platform and I’m forced to play PC players with extremely inferior equipment while paying a premium. Jokes getting old lol.
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@a_perfectgame said in Is that really next gen graphics from today’s feature premiere?:
@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
Yea was curious about this myself if a person is on a ps5 and they play someone on PS4 does this effect the overall frame-rate of the game? If so that kinda sucks. I personally do not know the answer either
No, you'll still get your 4K60 on your PS5. The network is just transmitting basic information (e.g.: Perfect/perfect, 25 degree launch angle, 438 foot distance) and the console on the other side is putting out the best frames/graphics it can with the data.
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@studman7_psn said in Is that really next gen graphics from today’s feature premiere?:
@a_perfectgame said in Is that really next gen graphics from today’s feature premiere?:
@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
Yea was curious about this myself if a person is on a ps5 and they play someone on PS4 does this effect the overall frame-rate of the game? If so that kinda sucks. I personally do not know the answer either
No, you'll still get your 4K60 on your PS5. The network is just transmitting basic information (e.g.: Perfect/perfect, 25 degree launch angle, 438 foot distance) and the console on the other side is putting out the best frames/graphics it can with the data.
How confident are you with this? This would most certainly be the most efficient way to do it, but there are signs that the most efficient way hasn’t necessarily been the chosen way. Eg with MLB stadiums apparently affecting lag in online play.
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@charterbus_psn said in Is that really next gen graphics from today’s feature premiere?:
It probably has a lot to do with the fact there is nothing next gen about 4K@60hz.
I was lucky enough to snag a PS5 at release and it’s honestly nothing special. It’s really fast loading screens. The games will probably never achieve what the system can handle just like they didn’t with the PS4. GTA was the best game during its cycle and it was a PS3 game. Now we’re at PS5 and it seems it’s the same cycle again and again with consoles.
If this game ever goes PC there will be no reason to even own the PS5 for me, every other game I play is already cross platform and I’m forced to play PC players with extremely inferior equipment while paying a premium. Jokes getting old lol.
I had been using a PS4 for the past 6 years, and since I upgraded my TV last year to a 4K, I decided to get a PS5. And I think the game looks great. Maybe it’s not as much of an upgrade for PS Pro users, but from the 4 to the 5 is a noticeable improvement. Even my wife, who has years of practice ignoring The Show when I play, stopped and said, “holy ****, that looks amazing.”
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@red_ted_is_back said in Is that really next gen graphics from today’s feature premiere?:
@studman7_psn said in Is that really next gen graphics from today’s feature premiere?:
@a_perfectgame said in Is that really next gen graphics from today’s feature premiere?:
@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
Yea was curious about this myself if a person is on a ps5 and they play someone on PS4 does this effect the overall frame-rate of the game? If so that kinda sucks. I personally do not know the answer either
No, you'll still get your 4K60 on your PS5. The network is just transmitting basic information (e.g.: Perfect/perfect, 25 degree launch angle, 438 foot distance) and the console on the other side is putting out the best frames/graphics it can with the data.
How confident are you with this? This would most certainly be the most efficient way to do it, but there are signs that the most efficient way hasn’t necessarily been the chosen way. Eg with MLB stadiums apparently affecting lag in online play.
What the other guy said is correct. Basically online your opponents sends you the coordinates and your console recreates the physical representation for you. The reason why MLB stadiums lag is because of fans interactions/reactions and jumbotron animations and such. I don't know why they don't let local systems each manage the animations; who cares if they don't sync; you don't see the other guy's screen anyway.
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@red_ted_is_back said in Is that really next gen graphics from today’s feature premiere?:
@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
What benefits would dedicated servers bring to a 1v1 game that would justify the additional costs of those servers?
I’m still in the ‘dedicated servers are not the answer’ crowd so always looking for something to change my mind.
By no means do I have any technical expertise in online connectivity but my assumption is that eliminating peer to peer would also eliminate the inconsistency in the quality of the connection. This year it’s been extremely noticeable when you play someone and they have a poor connection. The screen judders and you lose portions of a play. The ball looks like it hits the ground and in actuality it was caught. All types of weird stuff happens. Not to mention everyone’s favorite- the swinging under water effect...
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@yankblan_psn said in Is that really next gen graphics from today’s feature premiere?:
@red_ted_is_back said in Is that really next gen graphics from today’s feature premiere?:
@studman7_psn said in Is that really next gen graphics from today’s feature premiere?:
@a_perfectgame said in Is that really next gen graphics from today’s feature premiere?:
@mrwonderful95 said in Is that really next gen graphics from today’s feature premiere?:
@dolenz_psn said in Is that really next gen graphics from today’s feature premiere?:
I really think everyone is overestimating what a true PS5 version will look like. Hitting a steady 60 fps was probably prioritized more than upgraded graphics.
This is a good thing. I’d rather prioritize frame rate over next gen graphics but I will say that the ps4 version played on the PS5 looks much better than on my ps4 pro. I’d really love for sds to tighten up the server issues. I have a feeling with all this peer to peer connectivity among different platforms for 21 they should have dedicated servers not peer to peer. I’m curious how frames would be affected if I’m on PS5 and someone’s on a ps4 how they can maintain 60 FPS? Way too technical for me...
Yea was curious about this myself if a person is on a ps5 and they play someone on PS4 does this effect the overall frame-rate of the game? If so that kinda sucks. I personally do not know the answer either
No, you'll still get your 4K60 on your PS5. The network is just transmitting basic information (e.g.: Perfect/perfect, 25 degree launch angle, 438 foot distance) and the console on the other side is putting out the best frames/graphics it can with the data.
How confident are you with this? This would most certainly be the most efficient way to do it, but there are signs that the most efficient way hasn’t necessarily been the chosen way. Eg with MLB stadiums apparently affecting lag in online play.
What the other guy said is correct. Basically online your opponents sends you the coordinates and your console recreates the physical representation for you. The reason why MLB stadiums lag is because of fans interactions/reactions and jumbotron animations and such. I don't know why they don't let local systems each manage the animations; who cares if they don't sync; you don't see the other guy's screen anyway.
That’s exactly what I was thinking - if the lag is caused by syncing things that don’t need to be synced (crowds, commentary for example) then that is inefficient.
But how do we as the end user know what is in the data that goes back and forth? We don’t so we are all merely speculating.
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