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Do we really need multiple difficulty levels throughout ranked season?

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  • Onyx_Hokie_2_PSNO Offline
    Onyx_Hokie_2_PSNO Offline
    Onyx_Hokie_2_PSN
    wrote on last edited by
    #17

    What I would prefer is staying within one's division for a season. Maybe not every time, maybe alternating?

    I'm much better now than I was in March and a lot of that comes from RS play, but at the same time there are times when I'll get matched up with someone 800+ and I pretty much get waxed every time without fail, which isn't fun, though maybe I'm getting marginally better from that as well.

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  • maurice91932_PSNM Offline
    maurice91932_PSNM Offline
    maurice91932_PSN
    wrote on last edited by maurice91932_PSN
    #18

    The problem with the way it is now is that everything changes with the difficulty level.

    Pitch speeds change.

    Timing windows change.

    PCI sizes change.

    RNG changes (meaning poor PCI placement and/or timing results in fewer hits as you climb).

    Pitchers’ ability to locate changes.

    The only thing that doesn’t change are the controls. Lol

    Why does everything have to change? Can’t a couple of those things remain the same, at least?

    So it’s like playing three different games. I agree that it is annoying. And I absolutely hate playing AS, but I don’t know what the solution is.

    I just know that when I get my [censored] kicked on HoF or above, I give credit to my opponent. When I play AS, I don’t give myself or opponent any credit at all. It’s a crapshoot.

    mrwonderful95M 1 Reply Last reply
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  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    wrote on last edited by
    #19

    IMO it would be fine as it is if you were guaranteed a HOF game after you hit 700. Not knowing what difficulty you are playing on and it being a crapshoot from 700 to about 775 whether you are on AS or HOF is irritating. With multiple different difficulty ranked seasons there really isn't a good way to set up the reward structure either. The complainers about content are arguably louder and more annoying than the complainers about gameplay(at least complainers about gameplay are justified though).

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  • Hubijerk_PSNH Offline
    Hubijerk_PSNH Offline
    Hubijerk_PSN
    wrote on last edited by
    #20

    I agree the AS/HOF [censored] shoot is no bueno. I actually prefer the game on HOF and wish I could always play on that as it seems like a better game with less of the bs you see in AS. The thing is it's hard to get better at playing on HOF because of the difficulty in getting there. You have to grind you're way through AS which is a mine field then have to go back and forth between HOF and AS, then, like it was mentioned above you don't get a guaranteed HOF game until 770ish or so.

    Truthfully guaranteed HOF games above 700 seems like a good idea, or maybe once you crack 700 you get a mark and then play on HOF for the remainder of the season? Once you get there you're there kind of thing, no bouncing back and forth.

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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    wrote on last edited by
    #21

    The easy solution is to play on the higher rated players difficulty instead of the lower 🤷🏽‍♂️

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  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    replied to Guest on last edited by
    #22

    @maurice91932 said in Do we really need multiple difficulty levels throughout ranked season?:

    The problem with the way it is now is that everything changes with the difficulty level.

    Pitch speeds change.

    Timing windows change.

    PCI sizes change.

    RNG changes (meaning poor PCI placement and/or timing results in fewer hits as you climb).

    Pitchers’ ability to locate changes.

    The only thing that doesn’t change are the controls. Lol

    Why does everything have to change? Can’t a couple of those things remain the same, at least?

    So it’s like playing three different games. I agree that it is annoying. And I absolutely hate playing AS, but I don’t know what the solution is.

    I just know that when I get my [censored] kicked on HoF or above, I give credit to my opponent. When I play AS, I don’t give myself or opponent any credit at all. It’s a crapshoot.

    I totally agree with this

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  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    wrote on last edited by
    #23

    I was thinking about this...correct me if I’m wrong, but every other sports game keeps the difficulty for competitive play the same throughout the course of the “season”. The only thing that changes is the quality of the player as you progress. If you’re playing madden weekend league they’re not nerfing teams to accommodate a lower ranked team. In 2K when you’re playing my team they don’t adjust the timing window for the shot meter. Why does MLB feel the need to have several difficulty levels throughout ranked seasons? Seems like an antiquated system to me.

    eatyum_PSNE 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #24

    @mrwonderful95 said in Do we really need multiple difficulty levels throughout ranked season?:

    I was thinking about this...correct me if I’m wrong, but every other sports game keeps the difficulty for competitive play the same throughout the course of the “season”. The only thing that changes is the quality of the player as you progress. If you’re playing madden weekend league they’re not nerfing teams to accommodate a lower ranked team. In 2K when you’re playing my team they don’t adjust the timing window for the shot meter. Why does MLB feel the need to have several difficulty levels throughout ranked seasons? Seems like an antiquated system to me.

    You can't really compare though, Madden or 2k doesn't have anything akin to pitch speeds where you have to react to something like that. (Note that I'm not saying there is no reaction skills in those games, merely that pitch speeds and reacting to shooting a basketball are two very different things that cannot be compared) Shooting a basketball would be more aptly compared to the throwing meter when throwing to a base.

    No matter what pitch speed SDS's picks as a universal speed, it will make a large group angry. I doubt you'd be very pleased if they picked HOF speeds for it no? Even though that would solve the issue of having "several difficulties" by making it solely that.

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  • NBerry5_PSNN Offline
    NBerry5_PSNN Offline
    NBerry5_PSN
    wrote on last edited by
    #25

    Maybe they should have 3 different seasons with all star having the lowest rewards and legend having the best rewards

    eatyum_PSNE 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #26

    @NBerry5 said in Do we really need multiple difficulty levels throughout ranked season?:

    Maybe they should have 3 different seasons with all star having the lowest rewards and legend having the best rewards

    SDS won't sacrifice wait times to that extent, it would split the user base to much

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  • S Offline
    S Offline
    simonsayz80_PSN
    wrote on last edited by
    #27

    I'm 40 and I think if it was always on HOF, dudes in their 40s would be capable of adapting and getting as good as they are in AS. I think RS should stay how it is, that is part of the climb. Struggling through your first couple HOF games and trying to hang in there so your brain can adapt. I wouldn't change RS. I wouldnt want to have two RS. What would making WS in "B" rank season mean anyway?

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #28

    Good thread.

    I think if the game played better H2H on all star, this would be less of an issue. Going back and forth would be less of a pain if the gameplay were consistent on whatever difficulty you’d happen to be playing.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #29

    Id rather the difficulty change be this.

    1 standard speed among AS/HoF but a significant PCI size adjustment between the two. Reduce the HoF PCI by 60% of what the AS PCI is. Legend can add in a new pitch speed with the same HoF PCI size.

    halfbutt_PSNH 1 Reply Last reply
    2
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #30

    @Ikasnu said in Do we really need multiple difficulty levels throughout ranked season?:

    Id rather the difficulty change be this.

    1 standard speed among AS/HoF but a significant PCI size adjustment between the two. Reduce the HoF PCI by 60% of what the AS PCI is. Legend can add in a new pitch speed with the same HoF PCI size.

    I’d like to be able to test that out. I like the idea of consistent pitch speeds across AS and HOF.

    What do top level players think about there only being a pitch speed bump after 900? I assume that’s where Legend kicks in?

    iBonafideScrub__PSNI S 2 Replies Last reply
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  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    replied to Guest on last edited by
    #31

    @halfbutt said in Do we really need multiple difficulty levels throughout ranked season?:

    @Ikasnu said in Do we really need multiple difficulty levels throughout ranked season?:

    Id rather the difficulty change be this.

    1 standard speed among AS/HoF but a significant PCI size adjustment between the two. Reduce the HoF PCI by 60% of what the AS PCI is. Legend can add in a new pitch speed with the same HoF PCI size.

    I’d like to be able to test that out. I like the idea of consistent pitch speeds across AS and HOF.

    What do top level players think about there only being a pitch speed bump after 900? I assume that’s where Legend kicks in?

    Yes, I think the top players would prefer Legend speeds all day, they hate to play each other on HOF difficulty

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #32

    I mean, it makes sense. There’s those guys, and then there’s the rest of us mortals.

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  • S Offline
    S Offline
    simonsayz80_PSN
    wrote on last edited by
    #33

    What if once you hit 700, you unlock an all star play mode where stats, wins, and losses count, but you dont progress toward ws. It could have rewards at different win totals like events. So if you dont want to mess with HOF, you can play this mode once you reach 700 rating. You would also still have the option of staying in ranked and advancing toward WS. Your pitchers stamina would be unique in each mode, so you couldn't pitch your top starters in ranked and use your bottom of the rotation in all star mode. You'd still have to use your entire rotation in ranked seasons

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  • S Offline
    S Offline
    shuker23_PSN
    wrote on last edited by
    #34

    I mean is it a big problem as it is? I just wish when I was at 700 what difficulty I'll be playing on.

    Ikasnu_PSNI 1 Reply Last reply
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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #35

    @shuker23 said in Do we really need multiple difficulty levels throughout ranked season?:

    I mean is it a big problem as it is? I just wish when I was at 700 what difficulty I'll be playing on.

    My issue is the constant back n forth speed changes. Its brutal.

    1 Reply Last reply
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  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by beanball0571_PSN
    #36

    They need to start HOF at 600, take out directional from online, leave analog and zone. But they won’t do that because 90 percent of the players are allstar warriors. 10 percent of the players make it to HOF. Now out of that 10 percent only 3 percent get to legend. So SDS caters to the casual player, not the guys who like HOF and faster speeds and smaller pci’s

    The_CanucklerT 1 Reply Last reply
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