Annoying base running needs fixed
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@tomivory23 said in Annoying base running needs fixed:
@mswrigh said in Annoying base running needs fixed:
Why do my base runners not advance on a hit. Even with 2 outs, they dive back into the base they are already on. It’s very annoying and has cost me runs and games. Seems like it’s only started happening the last week or so. Anyway to fix this?
Yikes I'm not sure which is worse. Them advancing too many bases on their own...or them not advancing at all.
I remember this stuff starting in the show '17. The show '21 is just around the corner. Keep those fingers crossed.Trust me, not advancing at all is worse. I’ve had so many hits taken away because the runner on first will not run and is forced out at second, even with two outs. I have no idea how to or if I can fix it.*
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Glad I found this thread...
I got out on two wall hits in one game because I’m holding L1 so the runner will keep running because I can’t tell if it’s over the green monster or not. When I saw it hit the wall, I use the left stick and triangle for him to stop at 2nd, but he ran through it both times; then turned around to get back to 2nd, and is thrown out due to the baserunning input being extremely delayed.
Maybe it’s my fault since I used L1 and the left stick, but they put them in the game; they shouldn’t hinder each other imo.
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Haven't had any issues with baserunning all year.
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I have actually turned in complaints about this more than once wit absolutely no response at all. This has been going on all year, so forget trying to hit and run at all, along with trying to steal. Runners always going back. Makes the game useless to try and win on your own. The game decides the outcome of the game.
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I’ve had the old “don’t stop at second get thrown out at third” thing happen. It happened more when I used “advance all” than when I select the base to stop at.
One thing I do find annoying is how base runners sometimes do not advance on a sac bunt. With runner on second or first and second, if I try to bunt them over with the pitcher and no out, often they will just stay at the bag and pitcher gets thrown out.
I think the programming may be telling the runner not to advance on a ground ball in front of them. The thing is, if I want to advance a runner to third, the correct play IS to bunt to third and force the third baseman to field the ball so nobody is covering the bag.
I know I could tell him to advance with L1 but this is kind of a pain with all that I have to do to get the bunt down to third.
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@mswrigh said in Annoying base running needs fixed:
Why do my base runners not advance on a hit. Even with 2 outs, they dive back into the base they are already on. It’s very annoying and has cost me runs and games. Seems like it’s only started happening the last week or so. Anyway to fix this?
They also advance when they SHOULD NOT advance and get tagged out.
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Just lost bc of base running at Fenway i had Sheffield on 1st and Giambi hit a moonshot but bc my opponent picked Fenway it was on of those where your not sure if it’s leaving or not cano proceeds to advance to 2nd and stay half way between 2nd and 3rd all while I’m clicking like a maniac to go back to 2nd. Opponent proceeds to cut him off at 2nd and ballgame
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Just lost bc of base running in RS i had Sheffield on 1st and Giambi hit a moonshot but bc my opponent picked Fenway it was on of those where your not sure if it’s leaving or not cano proceeds to advance to 2nd and stays half way between 2nd and 3rd all while I’m clicking like a maniac to go back to 2nd. Opponent proceeds to cut him off at 2nd and ballgame
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@Ikasnu said in Annoying base running needs fixed:
Haven't had any issues with baserunning all year.
Likely because you don't use L1 to run the bases
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@the_dragon1912 said in Annoying base running needs fixed:
@Ikasnu said in Annoying base running needs fixed:
Haven't had any issues with baserunning all year.
Likely because you don't use L1 to run the bases
I do actually. Its too difficult to manually assign every runner with more than 1 on base.
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@Ikasnu said in Annoying base running needs fixed:
@the_dragon1912 said in Annoying base running needs fixed:
@Ikasnu said in Annoying base running needs fixed:
Haven't had any issues with baserunning all year.
Likely because you don't use L1 to run the bases
I do actually. Its too difficult to manually assign every runner with more than 1 on base.
consider me shocked then. I've always heard people say they had baserunning issue for about 3 years now and have never had them manually assigning runners. Almost all of the baserunning issues i have ever ran across is when there is pretty intense connection issues
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