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Some pitching animations could be better

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  • Arlest14_PSNA Offline
    Arlest14_PSNA Offline
    Arlest14_PSN
    wrote on last edited by
    #1

    Here are some pitchers who perform not only graceful but also poweful pitching motions, somehow their in-game motions should have been better to do them justice.
    1. Tyler Glasnow
    T. Glasnow real game clip
    In-game mechanics
    crude comparison
    Suggestion:
    higher Leg-kick, longer Stride-length, more Max Shoulder External Rotation, more trunk-tilt (to 1st base) & trunk-bent forward, higher Arm-Slot, Release point needs to be closer toward home plate.

    2. Gerrit Cole
    G. Cole real game clip
    In-game mechanics
    crude comparison
    Suggestion:
    lower glove-side arm during Early-cocking phase; longer Stride-length, more trunk-bent forward,more front-knee extension, Release point needs to be closer toward home plate.
    Not quite smooth as regards the sequential body segments movement. Timing of trunk rotation seems too early to cause the final arm whiplash motion way too stiff.
    Some pitching animations look smooth in live game speed, but when examined in replay mode, you can tell the motion doesn't follow the proximal-to-distal pattern.
    (Acceleration of proximal segment cause the distal segment to lag behind. While proximal segments start to decelerate, distal segments accelerate subsequently.)

    3. Max Scherzer
    M. Scherzer real game clip
    In-game mechanics
    Front-knee extension is a common characteristic among power pitchers. Such motion might help pitcher to generate greater ground-reaction force.
    "Pitching coaches will occasionally describe this behavior as ‘firming up the front side’."
    Nevertheless, some pitchers prefer to fix front-knee angle during acceleration phase instead of extending front-knee aggressively.
    Suggestion:
    Lower glove-side arm during Early-cocking phase; Bend trunk forward more violently; More Front-knee extension; Tuck glove closer to chest.

    There are still some more pitchers to be included in this discussion: Nolan Ryan, Tom Seaver, Jim Palmer, ...etc.
    Since MLB The Show is an action-based baseball simulation, I think the pursuit of realistic player motion plays an important part as regards to increase the fun of playing this game.

    It is to their credit of motion-capturing staff that there're still many good animations.
    Looking forward to see MLB The Show to improve in every aspect as it's the best baseball video game to date.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #2

    Great post!

    1 Reply Last reply
    0
  • DriveByTrucker17D Offline
    DriveByTrucker17D Offline
    DriveByTrucker17
    wrote on last edited by
    #3

    This isn’t really something I care about or notice (except for in drastic cases), but I applaud you for putting this post together.

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  • Arlest14_PSNA Offline
    Arlest14_PSNA Offline
    Arlest14_PSN
    wrote on last edited by Arlest14_PSN
    #4

    The Show 20, animation updates for these 3 pitchers.
    Tyler Glasnow https://youtu.be/9ULFoaR9qvQ?t=634
    Gerrit Cole, https://youtu.be/Td0-IJxFLw8?t=367
    Max Scherzer, https://youtu.be/R4J1CSmY5u8?t=300
    https://youtu.be/R4J1CSmY5u8?t=983
    Tweaks of Glasnow's animation looks much, much better than '19 version.
    Cole, might need more trunk downward motion.
    Scherzer, faster rhythm during acceleration phase & tuck glove hand in chest, which are two great improvements. But it could be better if he extends his stride knee.

    All in all, it's great to see SDS still cares about pitching animation.

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