MLB The Inconsistency
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@STI1489 said in MLB The Inconsistency:
18 and now this year are the only years where I will not reach at least 250 RS games played. I just HATE the homerun or bust aspect to me it's boring especially when you feel like your being punished for using guys who are supposed to be line-drive hitters. We all know 19 had line out issues but man I swear the hits types were much better a guy like Tony Gwynn was in my lineup for most of the year and I even had to really think about it when I finally did pull him yet this year he is unusable in RS because you'll get burned more often than not. And the funny part is 20 didn't even start out like this it had a lot of promise but somewhere SDS did a complete 180 also don't get me started on the timing window thats a whole rant.
Hit variety on line drives is a big issue. It seems like they’re either right to infielders or if they’re high enough to make it to the outfield, they just float right to the outfielders. There’s hardly any line drives that fall in front of outfielders
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@mitchhammond24 said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@TEXAS10PT said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
@Thierry007007 said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
Do we have any hope for it playing differently next year? If it plays the same, are you buying it again?
I’m hoping the processing power of the PS5 could help solve issues with the game. The game lack variety in every departments.
Yeah, hopefully the increased frame rate will help. I don’t see them doing anything with the matchmaking system though. And I’ve said this before, but I think there are too many batting stats and pitching stats that impact the outcome of each batted ball for their not to be a ridiculous amount of RNG. It would be nice to be able to stream line that to where pitching stats impact speed and movement and ease of hitting one’s spot, but do nothing when the ball is hit.
I fear the same in regard to the matchmaking system and networking code.
So Demise has been saying this for years. Maybe he has some Cred now.
He has always had cred in my book. It's just that he sometimes overdoes it and therefore people tend to not take him seriously anymore.
He loses me when he says top players are only top players bc of their internet. I was told that my avg is where it is bc I have “magic internet”. Iirc he also said that rebel would barely be a top 50 player if he didn’t have an “internet advantage” or something like that. Demise has valid points, but he def does go too far with such statements.
That's true, I don't agree with those statements he made either. But I do believe (and know from experience) that location does play a major factor in latency and quality of life. That of course doesn't mean that anyone can just be great solely based on their internet sweet spot. But as some know, I live in Europe and soon to be wife lives in Texas. Whenever I play in Texas, the game simply plays much much better compared to when I'm here in Europe. Even more drastic, I have friends in Southern California and when I visit them and play on their fiber internet, the game sometimes feels like I'm playing on LAN since I'm most likely playing against another guy from Southern Cali and I assume we are close to SDS servers. The difference is very noticeable, it won't make you Pitching_Rebel overnight, but it could hold back guys on the other end of the spectrum.
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@raesONE said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@TEXAS10PT said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
@Thierry007007 said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
Do we have any hope for it playing differently next year? If it plays the same, are you buying it again?
I’m hoping the processing power of the PS5 could help solve issues with the game. The game lack variety in every departments.
Yeah, hopefully the increased frame rate will help. I don’t see them doing anything with the matchmaking system though. And I’ve said this before, but I think there are too many batting stats and pitching stats that impact the outcome of each batted ball for their not to be a ridiculous amount of RNG. It would be nice to be able to stream line that to where pitching stats impact speed and movement and ease of hitting one’s spot, but do nothing when the ball is hit.
I fear the same in regard to the matchmaking system and networking code.
So Demise has been saying this for years. Maybe he has some Cred now.
He has always had cred in my book. It's just that he sometimes overdoes it and therefore people tend to not take him seriously anymore.
He loses me when he says top players are only top players bc of their internet. I was told that my avg is where it is bc I have “magic internet”. Iirc he also said that rebel would barely be a top 50 player if he didn’t have an “internet advantage” or something like that. Demise has valid points, but he def does go too far with such statements.
That's true, I don't agree with those statements he made either. But I do believe (and know from experience) that location does play a major factor in latency and quality of life. That of course doesn't mean that anyone can just be great solely based on their internet sweet spot. But as some know, I live in Europe and soon to be wife lives in Texas. Whenever I play in Texas, the game simply plays much much better compared to when I'm here in Europe. Even more drastic, I have friends in Southern California and when I visit them and play on their fiber internet, the game sometimes feels like I'm playing on LAN since I'm most likely playing against another guy from Southern Cali and I assume we are close to SDS servers. The difference is very noticeable, it won't make you Pitching_Rebel overnight, but it could hold back guys on the other end of the spectrum.
That’s exactly the opposite of demise’s argument though right? Demise thinks having a mediocre ping is an advantage right? He has stated that WiFi plays more in his favor than hard wired Mx Maybe I’m misremembering or misinterpreting. Ik rebel and many other top players are on the east coast.
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@vagimon said in MLB The Inconsistency:
Do we have any hope for it playing differently next year? If it plays the same, are you buying it again?
You'd think the would want to put their best foot forward for the newgen consoles and all the potential new Xbox customers.
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@Chuck_Dizzle29 said in MLB The Inconsistency:
The RNG results windows are to high. My personal favorite is a ball completely in the top portion of the PCI with good timing can be anything from a pop up to the C to a HR.
This x 1000
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@Boneman05 said in MLB The Inconsistency:
I dont understand why they had to change the whole pitching gameplay. Last year it was pretty consistent with hitting the areas rarely did any breaking ball get hung in the zone on perfect release points. This year it is hit and miss and not to mention how broken the fielding was this year early on. Yeah last year you had some glitches with certain player and you didnt even dare try diving for the ball but it was never where guys with high fielding were literally running away from the ball or not locking on.
Some of the fielding still feels incredibly broken. For example the error rate on double plays is still way way higher than it is in real life.
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@mitchhammond24 said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@TEXAS10PT said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
@Thierry007007 said in MLB The Inconsistency:
@vagimon said in MLB The Inconsistency:
Do we have any hope for it playing differently next year? If it plays the same, are you buying it again?
I’m hoping the processing power of the PS5 could help solve issues with the game. The game lack variety in every departments.
Yeah, hopefully the increased frame rate will help. I don’t see them doing anything with the matchmaking system though. And I’ve said this before, but I think there are too many batting stats and pitching stats that impact the outcome of each batted ball for their not to be a ridiculous amount of RNG. It would be nice to be able to stream line that to where pitching stats impact speed and movement and ease of hitting one’s spot, but do nothing when the ball is hit.
I fear the same in regard to the matchmaking system and networking code.
So Demise has been saying this for years. Maybe he has some Cred now.
He has always had cred in my book. It's just that he sometimes overdoes it and therefore people tend to not take him seriously anymore.
He loses me when he says top players are only top players bc of their internet. I was told that my avg is where it is bc I have “magic internet”. Iirc he also said that rebel would barely be a top 50 player if he didn’t have an “internet advantage” or something like that. Demise has valid points, but he def does go too far with such statements.
That's true, I don't agree with those statements he made either. But I do believe (and know from experience) that location does play a major factor in latency and quality of life. That of course doesn't mean that anyone can just be great solely based on their internet sweet spot. But as some know, I live in Europe and soon to be wife lives in Texas. Whenever I play in Texas, the game simply plays much much better compared to when I'm here in Europe. Even more drastic, I have friends in Southern California and when I visit them and play on their fiber internet, the game sometimes feels like I'm playing on LAN since I'm most likely playing against another guy from Southern Cali and I assume we are close to SDS servers. The difference is very noticeable, it won't make you Pitching_Rebel overnight, but it could hold back guys on the other end of the spectrum.
That’s exactly the opposite of demise’s argument though right? Demise thinks having a mediocre ping is an advantage right? He has stated that WiFi plays more in his favor than hard wired Mx Maybe I’m misremembering or misinterpreting. Ik rebel and many other top players are on the east coast.
That is what he said yes, because he believes there's lag compensation involved like there is in games like COD. So whenever your internet is great and you match up with someone who either has poor internet OR lives far away from you (only 2 clients in this game compared to 12-20 in COD Multiplayer), lag compensation kicks in and he feels like it hurts his connection most because I think he said he's from the Midwest area and therefore most likely furthest away from the SDS servers and has great internet to go with it, so there's lots to compensate on his end. So in his theory, if he intentionally makes his connection worse there's nothing to lag compensate on his end and that's how the game feels more responsive to him. I think that's a correct assessment of how he said he perceives it.
That being said, I believe in lag compensation as well but I think the biggest difference is the distance from the client to the server. Most medium sized studios have 2 server locations in the US, one on the West Coast and one on the East Coast. I assume SDS is no different. In that regard, if Rebel lives physically really close to the East Coast server location, it would benefit him more with an average connection than let's say someone with fiber in the Midwest who pings 2ms in COD, but is far away from the MLBTS servers.
A good example is COD YouTuber MarkOfJ. He's a pub stomper and he's incredibly good, but he lives in Dallas and the Activision servers are basically in his backyard. The dude consistently pings 1 or 2 ms in online play, that's an unreal advantage almost nobody else has. Of course he is still really really good at the game, but this stuff does matter. Especially for us playing a reactionary game like this.
But in the end most of this is speculation. Activision tells us where their servers are. SDS stays in the dark about any of this stuff. But it's very likely this is how it works.
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@mitchhammond24 said in MLB The Inconsistency:
@STI1489 said in MLB The Inconsistency:
18 and now this year are the only years where I will not reach at least 250 RS games played. I just HATE the homerun or bust aspect to me it's boring especially when you feel like your being punished for using guys who are supposed to be line-drive hitters. We all know 19 had line out issues but man I swear the hits types were much better a guy like Tony Gwynn was in my lineup for most of the year and I even had to really think about it when I finally did pull him yet this year he is unusable in RS because you'll get burned more often than not. And the funny part is 20 didn't even start out like this it had a lot of promise but somewhere SDS did a complete 180 also don't get me started on the timing window thats a whole rant.
Hit variety on line drives is a big issue. It seems like they’re either right to infielders or if they’re high enough to make it to the outfield, they just float right to the outfielders. There’s hardly any line drives that fall in front of outfielders
I truly think 21 will revert back to a more 19 style of gameplay and 22 will be the year we get a new hitting engine that will hopefully have a mix of contact and power.
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@raesONE said in MLB The Inconsistency:
@Jeviduty said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
The inner pci needs to represent the barrel of a bat. No more of this “it’s the batter’s eye” [censored]. Calling it that is SDS’s way of justifying bad exit velos on perfect pci placement. Until then, I have no reason to believe that SDS wants the game to have a large skill gap. Why change the hitting at launch? It was the best it’s ever been imo out of the mlb games I’ve played: 17,18,19, and 20. Leads me to believe that the current state of the game is exactly what SDS wants
If the pci represents “the batter’s eye” then why does it emulate a bat path by moving up on early swings and down on late swings?
100% this is what they want. Not really skill-base, RS is just a show-down of who can outslug the RNG the most, sprinkled w/ some luck. I think everyone in the higher ranks accepts that we get W's and L's based on that recipe. It's pretty bad, I played a game on PC for years that was entirely user input with like 5% luck..so to go from that to playing DD online it makes me want to puke most of the time.
Same, I used to be a semi-pro counter-strike player back in the early 2000s when it was still Counter-Strike 1.3, 1.5 and later 1.6 when Global Offense hadn't arrived yet. I never complained about anything not going my way, we were either outplayed or we messed up.
This is insane, I used to be on 1.6 , Source and a little GO, played main in Cal/Cevo/ESEA, havent played in a few years now...Small world dude, lol. You of all people know exactly what I mean then...if only our PCI got the same feedback our crosshairs got, haha.
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@Jeviduty said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@Jeviduty said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
The inner pci needs to represent the barrel of a bat. No more of this “it’s the batter’s eye” [censored]. Calling it that is SDS’s way of justifying bad exit velos on perfect pci placement. Until then, I have no reason to believe that SDS wants the game to have a large skill gap. Why change the hitting at launch? It was the best it’s ever been imo out of the mlb games I’ve played: 17,18,19, and 20. Leads me to believe that the current state of the game is exactly what SDS wants
If the pci represents “the batter’s eye” then why does it emulate a bat path by moving up on early swings and down on late swings?
100% this is what they want. Not really skill-base, RS is just a show-down of who can outslug the RNG the most, sprinkled w/ some luck. I think everyone in the higher ranks accepts that we get W's and L's based on that recipe. It's pretty bad, I played a game on PC for years that was entirely user input with like 5% luck..so to go from that to playing DD online it makes me want to puke most of the time.
Same, I used to be a semi-pro counter-strike player back in the early 2000s when it was still Counter-Strike 1.3, 1.5 and later 1.6 when Global Offense hadn't arrived yet. I never complained about anything not going my way, we were either outplayed or we messed up.
This is insane, I used to be on 1.6 , Source and a little GO, played main in Cal/Cevo/ESEA, havent played in a few years now...Small world dude, lol. You of all people know exactly what I mean then...if only our PCI got the same feedback our crosshairs got, haha.
Yeah those were definitely the days, I miss that sometimes. But then life happened and I went to college and responsibilities kicked me in the nuts. Now I'm sitting here being frustrated over a baseball game.
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Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
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@boomy_91 said in MLB The Inconsistency:
Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
I didn’t think those settings would have such an impact. I have a very basic monitor and regular ps4. Haven’t messed with any of the settings on either of them. Can’t imagine it really makes that big of a difference
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@mitchhammond24 said in MLB The Inconsistency:
@boomy_91 said in MLB The Inconsistency:
Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
I didn’t think those settings would have such an impact. I have a very basic monitor and regular ps4. Haven’t messed with any of the settings on either of them. Can’t imagine it really makes that big of a difference
I started the season playing on a regular PS4. You don't even have the option to set visual settings in MLB the Show on a regular PS4. Which leads me to think that PS4 Pro users have an advantage.
Nevertheless, those settings do make a difference. I've been testing them game by game this ranked season and the game plays very differently on each settings.
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Ball physics are irrelevant when they get sucked into fielder's gloves.
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MLB20 The Show most inconsistent gameplay ever, no doubt.
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@onnagood1 said in MLB The Inconsistency:
MLB20 The Show most inconsistent gameplay ever, no doubt.
Which makes it that much frustrating. You get tantalizing glimpses into a great game and then constant disappointment.
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@eatyum said in MLB The Inconsistency:
@onnagood1 said in MLB The Inconsistency:
MLB20 The Show most inconsistent gameplay ever, no doubt.
Which makes it that much frustrating. You get tantalizing glimpses into a great game and then constant disappointment.
100%
You're absolutely right. As frustrated as I may get, the glimpses of great games you mention is what makes me coming back for more, LOL.
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