MLB The Inconsistency
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@mitchhammond24 said in MLB The Inconsistency:
@STI1489 said in MLB The Inconsistency:
18 and now this year are the only years where I will not reach at least 250 RS games played. I just HATE the homerun or bust aspect to me it's boring especially when you feel like your being punished for using guys who are supposed to be line-drive hitters. We all know 19 had line out issues but man I swear the hits types were much better a guy like Tony Gwynn was in my lineup for most of the year and I even had to really think about it when I finally did pull him yet this year he is unusable in RS because you'll get burned more often than not. And the funny part is 20 didn't even start out like this it had a lot of promise but somewhere SDS did a complete 180 also don't get me started on the timing window thats a whole rant.
Hit variety on line drives is a big issue. It seems like they’re either right to infielders or if they’re high enough to make it to the outfield, they just float right to the outfielders. There’s hardly any line drives that fall in front of outfielders
I truly think 21 will revert back to a more 19 style of gameplay and 22 will be the year we get a new hitting engine that will hopefully have a mix of contact and power.
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@raesONE said in MLB The Inconsistency:
@Jeviduty said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
The inner pci needs to represent the barrel of a bat. No more of this “it’s the batter’s eye” [censored]. Calling it that is SDS’s way of justifying bad exit velos on perfect pci placement. Until then, I have no reason to believe that SDS wants the game to have a large skill gap. Why change the hitting at launch? It was the best it’s ever been imo out of the mlb games I’ve played: 17,18,19, and 20. Leads me to believe that the current state of the game is exactly what SDS wants
If the pci represents “the batter’s eye” then why does it emulate a bat path by moving up on early swings and down on late swings?
100% this is what they want. Not really skill-base, RS is just a show-down of who can outslug the RNG the most, sprinkled w/ some luck. I think everyone in the higher ranks accepts that we get W's and L's based on that recipe. It's pretty bad, I played a game on PC for years that was entirely user input with like 5% luck..so to go from that to playing DD online it makes me want to puke most of the time.
Same, I used to be a semi-pro counter-strike player back in the early 2000s when it was still Counter-Strike 1.3, 1.5 and later 1.6 when Global Offense hadn't arrived yet. I never complained about anything not going my way, we were either outplayed or we messed up.
This is insane, I used to be on 1.6 , Source and a little GO, played main in Cal/Cevo/ESEA, havent played in a few years now...Small world dude, lol. You of all people know exactly what I mean then...if only our PCI got the same feedback our crosshairs got, haha.
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@Jeviduty said in MLB The Inconsistency:
@raesONE said in MLB The Inconsistency:
@Jeviduty said in MLB The Inconsistency:
@mitchhammond24 said in MLB The Inconsistency:
The inner pci needs to represent the barrel of a bat. No more of this “it’s the batter’s eye” [censored]. Calling it that is SDS’s way of justifying bad exit velos on perfect pci placement. Until then, I have no reason to believe that SDS wants the game to have a large skill gap. Why change the hitting at launch? It was the best it’s ever been imo out of the mlb games I’ve played: 17,18,19, and 20. Leads me to believe that the current state of the game is exactly what SDS wants
If the pci represents “the batter’s eye” then why does it emulate a bat path by moving up on early swings and down on late swings?
100% this is what they want. Not really skill-base, RS is just a show-down of who can outslug the RNG the most, sprinkled w/ some luck. I think everyone in the higher ranks accepts that we get W's and L's based on that recipe. It's pretty bad, I played a game on PC for years that was entirely user input with like 5% luck..so to go from that to playing DD online it makes me want to puke most of the time.
Same, I used to be a semi-pro counter-strike player back in the early 2000s when it was still Counter-Strike 1.3, 1.5 and later 1.6 when Global Offense hadn't arrived yet. I never complained about anything not going my way, we were either outplayed or we messed up.
This is insane, I used to be on 1.6 , Source and a little GO, played main in Cal/Cevo/ESEA, havent played in a few years now...Small world dude, lol. You of all people know exactly what I mean then...if only our PCI got the same feedback our crosshairs got, haha.
Yeah those were definitely the days, I miss that sometimes. But then life happened and I went to college and responsibilities kicked me in the nuts. Now I'm sitting here being frustrated over a baseball game.
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Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
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@boomy_91 said in MLB The Inconsistency:
Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
I didn’t think those settings would have such an impact. I have a very basic monitor and regular ps4. Haven’t messed with any of the settings on either of them. Can’t imagine it really makes that big of a difference
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@mitchhammond24 said in MLB The Inconsistency:
@boomy_91 said in MLB The Inconsistency:
Online game play is entirely dependent on internet connection, audio/visual settings, PS4 settings, and the monitor you use.
This year's game play has been awful in comparison to MLB 2019. The first thing I noticed early on was the noticeable advantage some players had online over others. In one game, pitches would come in incredibly fast and the pitcher would be un-hittable. In another, it was a slugfest. Trying to figure this out, I quickly started to realize that, because I was playing on a first generation PS4, I was at a disadvantage.
If you have a PS4 Pro, you have the option to adjust visual settings based on the monitor you use. You can set the gameplay to faster (1080p), standard (1440p), or sharper (2440p). Only players with a 4k monitor can get 2440p.
I have 144hz, 1080p Asus Monitor and a 144hz, 1080p LG monitor. Neither monitor reaches the 1440p or 2440p threshold. When I set the video to 1080p, it's nearly impossible for both sides to hit the ball. Pitching is dominant because only perfect PCI placement is awarded for some reason. When I set the game to 1440p, pitching is worse, but hitting is a bit better. When I set the game to 2440p on my 1080p monitor, the ball has weird ghosting effects, but you can hit way better. Pitching is next to impossible--on both analog and pulse.
All these video settings are also impacted by the video setting you have an the PS4 Pro. Nevertheless, PS4 Pro players have the option to maximize video settings, regular PS4 users do not. My hypothesis is that the best players have 2440p, 4K monitors and set the visual settings accordingly. This gives them a tremendous advantage.
The next issue is Ping and internet. There are an infinite number of DNS settings available. If you do not have an optimized DNS setting, then you will suffer online.
OP makes a great point, too, about geographic proximity to game servers. I'd be curious to see if this is founded. SDS should include an in-game Ping evaluator like COD to get better information.
Setting aside all the setting problems, the player stats are horrific. every team you play now has players with maxed out contact and high power. Pitchers in this game are not good enough to pitch against overpowered hitting. Every game is a slugfest. When the top players tell you that a pitcher with a 4 ERA is elite, a 5 ERA is great, and 6 ERA is average, you know something is wrong with hitting. This is why every game is a home run derby in Shippett stadium.
I've spent the entire season experimenting with settings, internet, and other variables, just to figure out how to get consistent game play. Overall, though, this game is an arcade baseball game, not a simulation. This is why SDS had to go to such great lengths to change the hitting feedback mechanism mid-game--to try and give detailed explanations to player why the hit didn't come out the way one would expect. There is no realism. It's a home run derby, and the best hitter, with the best gaming setup, will win.
This game will only get worse on next gen. PS5 users will have a huge advantage over PS4 users and PS4 Pro users. God forbid they implement computer gaming--anybody with a console will not stand a chance.
I didn’t think those settings would have such an impact. I have a very basic monitor and regular ps4. Haven’t messed with any of the settings on either of them. Can’t imagine it really makes that big of a difference
I started the season playing on a regular PS4. You don't even have the option to set visual settings in MLB the Show on a regular PS4. Which leads me to think that PS4 Pro users have an advantage.
Nevertheless, those settings do make a difference. I've been testing them game by game this ranked season and the game plays very differently on each settings.
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Ball physics are irrelevant when they get sucked into fielder's gloves.
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MLB20 The Show most inconsistent gameplay ever, no doubt.
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@onnagood1 said in MLB The Inconsistency:
MLB20 The Show most inconsistent gameplay ever, no doubt.
Which makes it that much frustrating. You get tantalizing glimpses into a great game and then constant disappointment.
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@eatyum said in MLB The Inconsistency:
@onnagood1 said in MLB The Inconsistency:
MLB20 The Show most inconsistent gameplay ever, no doubt.
Which makes it that much frustrating. You get tantalizing glimpses into a great game and then constant disappointment.
100%
You're absolutely right. As frustrated as I may get, the glimpses of great games you mention is what makes me coming back for more, LOL.
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