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Because SDS... that's why

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  • R Offline
    R Offline
    rAtbAby407
    wrote on last edited by
    #5

    Lol this happened to me today in a RS game. I instantly quit.

    1 Reply Last reply
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  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by abbyspapa_PSN
    #6

    @eatyum said in Because SDS... that's why:

    Yeah I still don't understand how P/P can be a foul ball, like I understand it being outs, but I don't see any reasonable defense for it being foul

    Because the feedback is broken, just like many other aspects of the game. For example, I challenge one person to show a perfect-perfect resulted in a foul ball in a game log, won't find it, even though it did happen in the game.

    I stopped trusting the feedback and just base it off my eyes and "feel" of the swing. Seems just as random to me.

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    0
  • M Offline
    M Offline
    MrGamebred
    wrote on last edited by MrGamebred
    #7

    @abbyspapa
    Challenge accepted.

    https://ibb.co/Yp7dttG

    That’s just yesterday. They happen all the time now too.

    Edit: you’ll also notice 3 good swing outs /:

    abbyspapa_PSNA 1 Reply Last reply
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  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by abbyspapa_PSN
    #8

    @MrGamebred said in Because SDS... that's why:

    @abbyspapa
    Challenge accepted.

    https://ibb.co/Yp7dttG

    That’s just yesterday. They happen all the time now too.

    Edit: you’ll also notice 3 good swing outs /:

    Now show me the game log that shows that perfect-perfect resulted in a foul ball. Down at the bottom of the game log. I think you'll find it mysteriously missing from the game log.

    M 1 Reply Last reply
    0
  • M Offline
    M Offline
    MrGamebred
    replied to Guest on last edited by
    #9

    @abbyspapa said in Because SDS... that's why:

    Now show me the game log that shows that perfect-perfect resulted in a foul ball. Down at the bottom of the game log. I think you'll find it mysteriously missing from the game log.

    Ahhh. Now I see that in your original post. Missed the game log part lol. No game log for moments that I could go back to, unfortunately! I’ll keep an eye out for that though. The whole thing is just a mess.

    abbyspapa_PSNA 1 Reply Last reply
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  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #10

    @MrGamebred said in Because SDS... that's why:

    @abbyspapa said in Because SDS... that's why:

    Now show me the game log that shows that perfect-perfect resulted in a foul ball. Down at the bottom of the game log. I think you'll find it mysteriously missing from the game log.

    Ahhh. Now I see that in your original post. Missed the game log part lol. No game log for moments that I could go back to, unfortunately! I’ll keep an eye out for that though. The whole thing is just a mess.

    I'm betting you will never see a perfect-perfect resulting in a foul ball in a game log, even though it happened in the game. Just another example of broken code.

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  • KyleS779_PSNK Offline
    KyleS779_PSNK Offline
    KyleS779_PSN
    wrote on last edited by
    #11

    No matter what content they put out, what they did after week one of this cycle almost certainly costed them money. Ive spent an entire five dollars on stubs. Where ss last year I easily went 200 plus. There is zero point in investing when it just comes down to broken code no matter whom one is using. They ruined their own game this cycle by, most likely, trying too hard to get it right. Sliders are so far off its frightening. This has been very weak programming.

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  • Tadow9_PSNT Offline
    Tadow9_PSNT Offline
    Tadow9_PSN
    wrote on last edited by
    #12

    Gameplay feels like it changes week to week. Some weeks fielding is bad, then it’s fixed and later there’s a new issue. One week it’s mid 90’s moonshot event and next week I’m striking out 12 times a game. They’re probably testing different sliders for multi platform next year.

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  • LankyRyan_PSNL Offline
    LankyRyan_PSNL Offline
    LankyRyan_PSN
    replied to Guest on last edited by
    #13

    @eatyum said in Because SDS... that's why:

    Yeah I still don't understand how P/P can be a foul ball, like I understand it being outs, but I don't see any reasonable defense for it being foul

    It logically makes no sense, man. The "early" and "late" timing notations are in regards to pitch location and favorable batted ball outcomes in regards to a baseball field.

    So early on an inside pitch means it's probably foul. Late on an outside pitch means it's probably foul, etc.

    The "perfect" timing notation should always result in at least a fair ball. Especially considering the dimensions of a baseball field should theoretically have been considered in determining a "perfect" timing notation

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  • krazy-kajun77K Offline
    krazy-kajun77K Offline
    krazy-kajun77
    wrote on last edited by
    #14

    Perfect perfect.....foul ball has me wondering how? Late....down one line, early down the other but prefects should be somewhere left and right of centerfield or to middle infielders but nope perfect perfect foul ball of left field.
    ...about my luck

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