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The elephant in the room

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  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #20

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone for arguing for that needs to check themselves.

    I saw all I needed to know about how much SDS cares about user input when it comes to pitching, when I watched Ramone play 40 minutes of MTO using pulse meter pitching. Other than just picking your spot and picking your pitch(I assume that is classic) pulse is one of the worst methods for having user input matter while pitching.

    1 Reply Last reply
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  • J Offline
    J Offline
    JustASeal0
    wrote on last edited by
    #21

    Because it's been a month since the hitting stream, I'm sorry if you thought there were going to be constant daily threads talking about something that happened early February

    1 Reply Last reply
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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by yankblan_PSN
    #22

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

    Baseball is the randomest of sports, and video game input is too easy to hit consistently; you got to have some give

    The_CanucklerT 1 Reply Last reply
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  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    wrote on last edited by
    #23

    The ideal situation would be good/perfect input would only result in hangers based off the pitchers control attribute. This would mean both input AND attributes matter, the best of both worlds.

    If you have perfect input with a pitch that the pitcher has 90+ control, you should very rarely hang that pitch, end of story.

    I do think that in 19, pitcher confidence played too much of a factor on pitch location. Once you got a pitcher's confidence down he would be hanging everything, regardless of input or attributes.

    The impact of confidence needs to be toned down significantly in '20.

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  • H Offline
    H Offline
    Hoofartid
    replied to Guest on last edited by
    #24

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    yankblan_PSNY eatyum_PSNE 2 Replies Last reply
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  • The_CanucklerT Offline
    The_CanucklerT Offline
    The_Canuckler
    replied to Guest on last edited by
    #25

    @yankblan said in The elephant in the room:

    @skepple15 said in The elephant in the room:

    A perfect input pitch should never hit the heart of the plate and be a hanger, sorry. Anyone arguing for that needs to check themselves.

    Baseball is the randomest of sports, and video game input is too easy to hit consistently; you got to have some give

    The input needs to be harder then, simple answer.

    1 Reply Last reply
    6
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #26

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    They did but in relation to hitting and defense with the button accuracy settings. No word on pitching though

    H 1 Reply Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #27

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    No, the stats showed an over .800 BA on perfect/perfect in the beta. That is def not the case in 2019's version. Could that be changed with future patches? Absolutely. But it's not just rationalizing, there are stats that showcase change.

    H 1 Reply Last reply
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  • H Offline
    H Offline
    Hoofartid
    replied to Guest on last edited by
    #28

    @yankblan said in The elephant in the room:

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    They did but in relation to hitting and defense with the button accuracy settings. No word on pitching though

    Did they? I know they put up the stats but that was for a beta/alpha that we know wasn't the final product (ie. useless).

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #29

    Go watch the gameplay streams, they said exactly that: “we want the player to have more control over the outcomes”

    They said it over and over again

    H 1 Reply Last reply
    1
  • H Offline
    H Offline
    Hoofartid
    replied to Guest on last edited by
    #30

    @eatyum said in The elephant in the room:

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    No, the stats showed an over .800 BA on perfect/perfect in the beta. That is def not the case in 2019's version. Could that be changed with future patches? Absolutely. But it's not just rationalizing, there are stats that showcase change.

    Frankly, I wouldn't be surprised if perfect/perfect had a .800 average this year, at least with the best cards. They also didn't differentiate the modes - we know BR plays differently than RS.

    Did they specifically say input would matter more?

    eatyum_PSNE 1 Reply Last reply
    0
  • H Offline
    H Offline
    Hoofartid
    replied to Guest on last edited by
    #31

    @yankblan said in The elephant in the room:

    Go watch the gameplay streams, they said exactly that: “we want the player to have more control over the outcomes”

    They said it over and over again

    Then I stand corrected.

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #32

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    @Furious_Boogers said in The elephant in the room:

    @eatyum said in The elephant in the room:

    They provided plenty of stats from the beta that shows improvement regarding user input. I'm pretty confident they listened to our feedback and that gameplay will be much improved.

    Or they are rationalizing the current gameplay. Perfect/perfect exists in '19, we just don't get the feedback.

    Could be wrong but I don't think they have said anything on the stream that could be interpreted as "input will matter more".

    No, the stats showed an over .800 BA on perfect/perfect in the beta. That is def not the case in 2019's version. Could that be changed with future patches? Absolutely. But it's not just rationalizing, there are stats that showcase change.

    Frankly, I wouldn't be surprised if perfect/perfect had a .800 average this year, at least with the best cards. They also didn't differentiate the modes - we know BR plays differently than RS.

    Did they specifically say input would matter more?

    Yes, in that stream they did. Could they be lying? Could the game end up like 19? Defintely, we all know 19 got worse as the year went along. But, as of right now, being doom and gloom about it when they seem to be responding to feedback is pointless.

    I'd rather be hopeful and wrong, then doom and gloom and right.

    1 Reply Last reply
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  • KingsCountyOG718K Offline
    KingsCountyOG718K Offline
    KingsCountyOG718
    replied to Guest on last edited by
    #33

    @halfbutt said in The elephant in the room:

    @yankblan said in The elephant in the room:

    Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

    Well, I think it is great that it is not an issue for you, but there has been lots of discussion about it on here throughout the year, regardless of your choice of input mode. It is most definitely an issue.

    There has been..This issue though about a hanging pitch left over the heart of the plate, me personally its fine..Like Yank said It happens. Everything else you said was addressed in the streams ..Seen the new fielding thing? They also said input would matter this year as well as something's regarding what you mentioned that we all talked about in 19.. The streams have been good..They def pay attention to us as seen by cards released and the major gripes every one of us had..Think EA would? 2k??Naaa they just keep raping the consumers.. Those games if you want to be competitive, thousands of dollars and AND trash gameplay. Still hearing modes in 2k dont act right if at all.. Games like life are not perfect.. This game AND specifically SDS deserve kudos cause 19 was dope asf. Content [censored] near till 20..What sport games doing that for us fam?

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  • C Offline
    C Offline
    Cle_LAND34
    wrote on last edited by
    #34

    Realistically there are pitchers who pitch by controlling the zone with great command or someone who just throws that relies on their nasty repertoire. Yes you should be able to command your pitches well if you have someone with great control. I don’t mean dotting every single pitch right where you want it but I shouldn’t have great input and throw BP. If I’m throwing low and away with great input while using a pitcher who has great command, it should be somewhere low and away. Not in the middle, not up, somewhere low and away.

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  • Therealest_JBT Offline
    Therealest_JBT Offline
    Therealest_JB
    replied to Guest on last edited by
    #35

    @yankblan said in The elephant in the room:

    Random pitch outcome is not a big issue, happens in real life a lot. It’s just easier to hit in a video game. Otherwise walks would be a rarity if pitchers could locate all the time

    He speaks!

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest on last edited by
    #36

    @halfbutt said in The elephant in the room:

    I’m seeing lots of excited posts about new content, players in the game this year, new modes, new rewards, etc.

    I’m not seeing much talk about the gameplay issues that we’ve spent much of the last year discussing on here.

    You know the topics: incessant foul balls, line outs, random pitch outcomes, fielding issues with elite defenders.

    I too am excited about Juan Pierre and Mickey Mantle, but has there been much said in the streams regarding any of these known gameplay issues?

    I’m going to back pedal a bit on what I said earlier; switched from pulse to meter, and there is definitely a big difference. You have less touch on the ball with pulse, which I miss, but there’s a lot less mistakes being made. Meter is easy to have the guy just lay it in there.

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  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    replied to Guest on last edited by
    #37

    @halfbutt said in The elephant in the room:

    I’m seeing lots of excited posts about new content, players in the game this year, new modes, new rewards, etc.

    I’m not seeing much talk about the gameplay issues that we’ve spent much of the last year discussing on here.

    You know the topics: incessant foul balls, line outs, random pitch outcomes, fielding issues with elite defenders.

    I too am excited about Juan Pierre and Mickey Mantle, but has there been much said in the streams regarding any of these known gameplay issues?

    I can’t really comment specifically because we agreed not to. But I will say I think if you didn’t play the beta you will be more content then in games past with these issues. Might you expect some line outs? Maybe some locations missed based on confidence and pitcher attributes? Sure. But I don’t think it will be game breaking like in games past.

    Foul balls were my biggest issue of 19. I think this is something that was addressed to the best of their ability.. this game is really mostly going to come down to player skill. There will be times ppl get on base and even score and maybe it was a series of bad hits but again i dont think it’s an ISSUE like in games past. It’s things you’ll be able to come back from based on your skill.

    I personally was never too annoyed by the lineouts alone it was the combo of perfect inputs by one team getting botched and bad inputs by the other getting rewarded. That’s gone. The game is way better. Pitching is back. I think ppl can have confidence this will be a balanced game.

    My concern is still the lower difficulties because I only played on HOF but we shall see.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #38

    Yeah, the combination of lineouts with pitcher confidence was what really gets me. If you let someone like Madbum get cozy, it can really impact the game.

    I did play the beta so I guess I can’t really comment further.

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  • S Offline
    S Offline
    sean_87__PSN
    wrote on last edited by
    #39

    I just want to see realism, nothing more, nothing less.

    1 Reply Last reply
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