Predetermined losses?
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@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
Ahhh yes... The old "comeback logic & predetermined losses" themes are back!
Just like The Silver and Bronze Marlins vs Diamond deGrom and the mighty Mets yesterday. That comeback and subsequent loss was definitely predetermined...
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
You got me brother... I don't believe in comeback logic and much less in predetermined losses. Just trying to spread some humor on something I personally find propostuous. The ball is round... Anyone can win a baseball game.
It has been proven to exist in other sports games. It is a way to keep people engaged, keep them from quitting and having them spend money. There is a reason in Madden and you're up 14-0 that your guy fumbles. The Show is just like any other sports game. They can't hide it forever. It will come out eventually. They denied it in Madden for years until someone found the code.
I dont get how it keeps people engaged. I stayed to finish a bunch of games and no help from the CPU or RNG. I still lost. So I quit when I go down big so I have more time to play. Im not counting on the computer to magically make me win.
Think of it this way. How many people would continue to play a game where say you got mercied 3 games in a row? Probably not many. Now, instead of getting mercied you are losing only 6-2 and magically load the bases with walks, errors, HBP, weak hits, etc and you bring the tying or winning run to the plate. You are much more engaged and may even think "If I would have just had that 99 Trout up in that situation." It is business. Same as them doing peer to peer instead of dedicated servers. They are in the business of making money. SDS isn't even close to as bad as EA though.
If they removed the DDA and had ping based matchmaking, this would be a fair and level playing field. It would also be a kick in the nuts to a lot of people which is why it will never happen. Because of these two things, this game isn't close to being a tournament ready game.
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@D_e_m_I_s_E said in Predetermined losses?:
@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
Ahhh yes... The old "comeback logic & predetermined losses" themes are back!
Just like The Silver and Bronze Marlins vs Diamond deGrom and the mighty Mets yesterday. That comeback and subsequent loss was definitely predetermined...
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
You got me brother... I don't believe in comeback logic and much less in predetermined losses. Just trying to spread some humor on something I personally find propostuous. The ball is round... Anyone can win a baseball game.
It has been proven to exist in other sports games. It is a way to keep people engaged, keep them from quitting and having them spend money. There is a reason in Madden and you're up 14-0 that your guy fumbles. The Show is just like any other sports game. They can't hide it forever. It will come out eventually. They denied it in Madden for years until someone found the code.
I dont get how it keeps people engaged. I stayed to finish a bunch of games and no help from the CPU or RNG. I still lost. So I quit when I go down big so I have more time to play. Im not counting on the computer to magically make me win.
Think of it this way. How many people would continue to play a game where say you got mercied 3 games in a row? Probably not many. Now, instead of getting mercied you are losing only 6-2 and magically load the bases with walks, errors, HBP, weak hits, etc and you bring the tying or winning run to the plate. You are much more engaged and may even think "If I would have just had that 99 Trout up in that situation." It is business. Same as them doing peer to peer instead of dedicated servers. They are in the business of making money. SDS isn't even close to as bad as EA though.
True but when does this happen. SDS doesnt know what inning im quitting in. Agreed EA is the worst
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@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
Ahhh yes... The old "comeback logic & predetermined losses" themes are back!
Just like The Silver and Bronze Marlins vs Diamond deGrom and the mighty Mets yesterday. That comeback and subsequent loss was definitely predetermined...
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
You got me brother... I don't believe in comeback logic and much less in predetermined losses. Just trying to spread some humor on something I personally find propostuous. The ball is round... Anyone can win a baseball game.
It has been proven to exist in other sports games. It is a way to keep people engaged, keep them from quitting and having them spend money. There is a reason in Madden and you're up 14-0 that your guy fumbles. The Show is just like any other sports game. They can't hide it forever. It will come out eventually. They denied it in Madden for years until someone found the code.
I dont get how it keeps people engaged. I stayed to finish a bunch of games and no help from the CPU or RNG. I still lost. So I quit when I go down big so I have more time to play. Im not counting on the computer to magically make me win.
Think of it this way. How many people would continue to play a game where say you got mercied 3 games in a row? Probably not many. Now, instead of getting mercied you are losing only 6-2 and magically load the bases with walks, errors, HBP, weak hits, etc and you bring the tying or winning run to the plate. You are much more engaged and may even think "If I would have just had that 99 Trout up in that situation." It is business. Same as them doing peer to peer instead of dedicated servers. They are in the business of making money. SDS isn't even close to as bad as EA though.
True but when does this happen. SDS doesnt know what inning im quitting in. Agreed EA is the worst
How many games have you scored 3 or more runs in the first inning only to not score for the next 5 (good swings go no where) while your opponent slowly gets back in the game or takes the lead? These things happen all the time if you pay attention to it. You can notice a lot of things if you look for them. Baserunners are slower or faster depending on the score. Relays are much quicker if you are losing then if you are in the lead. You can take more extra bases and steal more if you are behind as opposed to being in the lead. There's a lot more. Pitching, hitting, defense and baserunning are all affected.
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@D_e_m_I_s_E said in Predetermined losses?:
@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@lazy_toast said in Predetermined losses?:
@D_e_m_I_s_E said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
@MINISTRO787 said in Predetermined losses?:
Ahhh yes... The old "comeback logic & predetermined losses" themes are back!
Just like The Silver and Bronze Marlins vs Diamond deGrom and the mighty Mets yesterday. That comeback and subsequent loss was definitely predetermined...
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
You got me brother... I don't believe in comeback logic and much less in predetermined losses. Just trying to spread some humor on something I personally find propostuous. The ball is round... Anyone can win a baseball game.
It has been proven to exist in other sports games. It is a way to keep people engaged, keep them from quitting and having them spend money. There is a reason in Madden and you're up 14-0 that your guy fumbles. The Show is just like any other sports game. They can't hide it forever. It will come out eventually. They denied it in Madden for years until someone found the code.
I dont get how it keeps people engaged. I stayed to finish a bunch of games and no help from the CPU or RNG. I still lost. So I quit when I go down big so I have more time to play. Im not counting on the computer to magically make me win.
Think of it this way. How many people would continue to play a game where say you got mercied 3 games in a row? Probably not many. Now, instead of getting mercied you are losing only 6-2 and magically load the bases with walks, errors, HBP, weak hits, etc and you bring the tying or winning run to the plate. You are much more engaged and may even think "If I would have just had that 99 Trout up in that situation." It is business. Same as them doing peer to peer instead of dedicated servers. They are in the business of making money. SDS isn't even close to as bad as EA though.
True but when does this happen. SDS doesnt know what inning im quitting in. Agreed EA is the worst
How many games have you scored 3 or more runs in the first inning only to not score for the next 5 (good swings go no where) while your opponent slowly gets back in the game or takes the lead? These things happen all the time if you pay attention to it. You can notice a lot of things if you look for them. Baserunners are slower or faster depending on the score. Relays are much quicker if you are losing then if you are in the lead. You can take more extra bases and steal more if you are behind as opposed to being in the lead. There's a lot more. Pitching, hitting, defense and baserunning are all affected.
Wow that's a lot of variables there. Yea I usually dont pay attention when Im playing a video game like who does that lol
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@nymets1987 said in Predetermined losses?:
Is this real thing? Played a guy with all golds and I have 99s everywhere and he hits all homers to win the game and I have to claw to get enough runs to keep up.
This is why I quit playing RS weeks ago. It's not a competition...it's exactly as you described.
You can win with a team of silvers...to a team of diamonds. You can lose with a team of diamonds to a team of silvers. There is no value put on cards.. This, imo, invalidates the whole essence of the label "Diamond Dynasty". Having all Diamonds, in fact, means nothing. Cards mean nothing. Skill means pretty much nothing.
Waste of time.
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@eelnirad_anglo said in Predetermined losses?:
@nymets1987 said in Predetermined losses?:
Is this real thing? Played a guy with all golds and I have 99s everywhere and he hits all homers to win the game and I have to claw to get enough runs to keep up.
This is why I quit playing RS weeks ago. It's not a competition...it's exactly as you described.
You can win with a team of silvers...to a team of diamonds. You can lose with a team of diamonds to a team of silvers. There is no value put on cards.. This, imo, invalidates the whole essence of the label "Diamond Dynasty". Having all Diamonds, in fact, means nothing. Cards mean nothing. Skill means pretty much nothing.
Waste of time.
Funny didn’t even say RS and u knew it....
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@eelnirad_anglo said in Predetermined losses?:
@nymets1987 said in Predetermined losses?:
Is this real thing? Played a guy with all golds and I have 99s everywhere and he hits all homers to win the game and I have to claw to get enough runs to keep up.
This is why I quit playing RS weeks ago. It's not a competition...it's exactly as you described.
You can win with a team of silvers...to a team of diamonds. You can lose with a team of diamonds to a team of silvers. There is no value put on cards.. This, imo, invalidates the whole essence of the label "Diamond Dynasty". Having all Diamonds, in fact, means nothing. Cards mean nothing. Skill means pretty much nothing.
Waste of time.
I disagree with the general sentiment of this post though. Firstly, the diamond in Diamond Dynasty refers to the baseball diamond, not the card type/gem. Its a way to not use another ultimate team acronym (pretty sure calling it BUT would have been a terrible idea...and Madden already has MUT)
Secondly, you should be able to win with silvers or golds against better teams, IF (and this is the biggest issue) you out play the other person. The current issue isn't because someone has better cards, its because the other guy has terrible timing, predictable pitching and gets rewarded with hits. While on the other side good timing and PCI placement result in 40 degree launch angles at 85 mph and result in 300 foot flyouts on guys with 100+ power.
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@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
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Yes, we all know when the screw job is coming. We walk the lead off in the bottom of the 9th , the pitcher hits a double, the worst player on the team gets that lucky hit over 1st or 3rd. you get that feeling . i think im about to get screwed over . lol. cause you are
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Im playing somebody right now who just got three base hits on very late swings on pitches to the hands... flukes are life savers lol
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@iBonafideScrub_ said in Predetermined losses?:
Im playing somebody right now who just got three base hits on very late swings on pitches to the hands... flukes are life savers lol
Update: My base runners went stupid. On a double they stopped running. I sent everybody and got thrown out at 3rd. The slowest runner decided to come back to 3rd base lol
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Struck the dude out 21 times. Had runners in scoring position in every inning and still couldn’t score enough runs to beat him. Hitting is [censored] broken, the guy got rewarded on very late flukes on pitches out of the zone. But I didnt get anything going on good pci placement and swing timing. [censored] this
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@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
I mean, its always possible. But as has been mentioned in the past...if feedback is accurate, why bother having it at all? My PCI often feels like its in spots it shouldn't be. I have a lot of PCI left dead center and I know I'm far too twitchy to leave it center mostly so I think it just doesn't register correctly sometimes.
I also don't use monitor which probably has an effect on my PCI input and explains why I'm sometimes "late" on 93 mph sinkers.
I think this goes back to SDS' terrible description of the PCI and what it does because my issues come with me centering-ish a ball and hitting a 45 degree launch angle for a shallow fly, or hitting it off the end of the bat and still sending it 250 feet to be caught by the OF instead of dropping for a hit.
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@Khain24 said in Predetermined losses?:
@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
I mean, its always possible. But as has been mentioned in the past...if feedback is accurate, why bother having it at all? My PCI often feels like its in spots it shouldn't be. I have a lot of PCI left dead center and I know I'm far too twitchy to leave it center mostly so I think it just doesn't register correctly sometimes.
I also don't use monitor which probably has an effect on my PCI input and explains why I'm sometimes "late" on 93 mph sinkers.
I think this goes back to SDS' terrible description of the PCI and what it does because my issues come with me centering-ish a ball and hitting a 45 degree launch angle for a shallow fly, or hitting it off the end of the bat and still sending it 250 feet to be caught by the OF instead of dropping for a hit.
@Khain24 said in Predetermined losses?:
@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
I mean, its always possible. But as has been mentioned in the past...if feedback is accurate, why bother having it at all? My PCI often feels like its in spots it shouldn't be. I have a lot of PCI left dead center and I know I'm far too twitchy to leave it center mostly so I think it just doesn't register correctly sometimes.
I also don't use monitor which probably has an effect on my PCI input and explains why I'm sometimes "late" on 93 mph sinkers.
I think this goes back to SDS' terrible description of the PCI and what it does because my issues come with me centering-ish a ball and hitting a 45 degree launch angle for a shallow fly, or hitting it off the end of the bat and still sending it 250 feet to be caught by the OF instead of dropping for a hit.
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@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
I mean, its always possible. But as has been mentioned in the past...if feedback is accurate, why bother having it at all? My PCI often feels like its in spots it shouldn't be. I have a lot of PCI left dead center and I know I'm far too twitchy to leave it center mostly so I think it just doesn't register correctly sometimes.
I also don't use monitor which probably has an effect on my PCI input and explains why I'm sometimes "late" on 93 mph sinkers.
I think this goes back to SDS' terrible description of the PCI and what it does because my issues come with me centering-ish a ball and hitting a 45 degree launch angle for a shallow fly, or hitting it off the end of the bat and still sending it 250 feet to be caught by the OF instead of dropping for a hit.
@Khain24 said in Predetermined losses?:
@Hubijerk said in Predetermined losses?:
@Khain24 said in Predetermined losses?:
@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
While possible, it matters on the type of hits, not the quantity. You may have 15 hits but are they good/goods or better or are you benefiting from late/early bloopers/bombs.
I have definitely seen hits I don't deserve and I've seen probably 10x the number of poor results that make no sense on great user input (slight exaggeration). I had a game yesterday where I hit 2 HRs with Mantle, good timing but PCI's inner circle was completely off the ball....no way I should have had those. Other games I've had good timing, squared up PCI and hit a 45 degree launch angle with 85 exit velo which also makes no sense on guys with 100+ power.
So there might not really be comeback logic per se, but there is definitely a lot of cases I've seen where players who shouldn't be getting rewarded on their swings coming out on top because of situations like I just noted. At least on Allstar, this game rewards you for not being good.
And I can admit I have been the beneficiary of a number of early swing hrs.
Do you think it's possible that what were seeing in the contact screen isn't right or isn't matched up to what we act on live? Could it be a connection issue? Sometimes, like tonight, I can't make solid contact to save my life, everything.. EVERYTHING has been a pop up miss. I feel like I'm getting the PCI centered on some of these but it shows I'm missing low. I hit a few slight early/late middled PCI's that were weak contact.. I'm wondering if what I'm seeing on my end live isn't what's actually happening sometimes. Is this possible? I'm not an expert on this by any means.
I mean, its always possible. But as has been mentioned in the past...if feedback is accurate, why bother having it at all? My PCI often feels like its in spots it shouldn't be. I have a lot of PCI left dead center and I know I'm far too twitchy to leave it center mostly so I think it just doesn't register correctly sometimes.
I also don't use monitor which probably has an effect on my PCI input and explains why I'm sometimes "late" on 93 mph sinkers.
I think this goes back to SDS' terrible description of the PCI and what it does because my issues come with me centering-ish a ball and hitting a 45 degree launch angle for a shallow fly, or hitting it off the end of the bat and still sending it 250 feet to be caught by the OF instead of dropping for a hit.
I use a monitor and I'm late on 93mph sinkers too. It's funny how I can pull a Wood or Ryan fastball but can't catch a Hershiser sinker.
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@The_Joneser said in Predetermined losses?:
@abbyspapa said in Predetermined losses?:
But it does make you wonder how you program a video game to replicate that reality. How would you code the "That's baseball" variability?
It's just random chance, which can appear to be "streaky." Flip a coin a hundred times and you'll see long runs of the same result, naturally. You just played a game where you had a string of bad luck, and your opponent, who may not have been very good, got lucky a few times.
Also, and no offense to anyone because I think we all do it, but we're much more likely to interpret our good luck to skill (15 hits in a game is obviously due to my own greatness) whereas we see our bad luck as something far more nefarious (the game had predetermined that I should lose).
Well stated
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