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For all You Econ Gurus

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  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    wrote on last edited by
    #1

    Based on the economy of this game, would it be beneficial to occasionally “juice” packs with low tier diamonds now that they are all worth about 5000 stubs? The idea behind it would be a person opens a few packs, pulls some low diamonds, then that compels them to buy even more packs thinking they will start to pull the high ones. I guess they’d have to determine if a short run with improved odds would bolster pack sales. And if so, how long could you implement this to where the excess of low diamonds didn’t adversely affect profit margins as it applies to the community market. I also wonder if they increased packs odds, would they have to disclose it.

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #2

    In theory, I guess, but they would have to disclose it or potentially face massive lawsuits. Even if they are making the odds better then advertised, they still have to acknowledge they did it

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  • hoboadam_PSNH Offline
    hoboadam_PSNH Offline
    hoboadam_PSN
    wrote on last edited by
    #3

    I'm sure there is an independent party that audits pack odds based on meta data. I'm sure there is a margin of error, just like a casino.

    Juicing packs with low diamonds would have minimal impact on sales of packs. Stub sales are where cash is made. Discounted stubs have periodic benefits from an opportunity cost perspective. At some point, it won't be fruitful. That's usually when they start duck packs to deflate the stubs from the economy.

    The biggest benefit to SDS is high end card sales and the 10% taken out. For every 5 Trouts sold in the market, one person buys $99 in stubs to inject the tax back.

    They're really good at making money folks. There are people working at SDS that have never watched a baseball game.

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  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    wrote on last edited by
    #4

    I’ve pulled quite a few diamonds recently. They’ve all pretty much been low cards, but with the success, I’ve started to feel the lure of buying packs. I won’t, Lord willing, but having some success definitely compels me more to buy packs than having very little. But as hoboadam suggested, I’m sure they’ve had people determine exactly where that sweet spot is to keep people coming back for more.

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  • SlappyMeatflappyS Offline
    SlappyMeatflappyS Offline
    SlappyMeatflappy
    wrote on last edited by
    #5

    I think SDS is specifically TRYING to target me. I might get to play an hour or two per night but I have a completionist mindset. I want to finish all of the sets and programs. I physically can't do that with the amount of time i actually have to play per day. So, in order for me to compete, I'll drop a fifty spot or a Ben occasionally to get that gmn Trout that costs so fng much so I can keep up. I learned that in 2018. Aside from what I spend to buy each years version, they get no more from me. If I don't get it, so be it. I chased and chased and chased and spent hundreds of dollars on 2018 and still never completed sht because the f***ng jerseys cost so much. I'd love to just play '18 but because I 'll never complete anything I get frustrated. 2019? More of the same. This year, the same holds true. I can't get beyond 130 program stars in any set because I don't play this game for a living. I've never finished a program because there is too much to do for the time I can allot, however, I have disposable income which allows me to settle right in the hunt like I'd like to be. Just buy a few hundred dollars worth of stubs and I'm set. Sorry kids, this game is designed for someone with a salary. SDS might get $60 from me every year for the base game, but nothing more than that.

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