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Suggested tweak for RTTS perks

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  • ImDFC_PSNI Offline
    ImDFC_PSNI Offline
    ImDFC_PSN
    wrote on last edited by
    #1

    This seems minor but it happened to me 3 games in a row so I feel a bit irritated. I feel a tweak where if you use one of your abilities, but the At-Bat ends in a way that's completely out of your control, that ability should not be wasted. In my case I was using the Showtime effect for 1 PA a game, but each PA ended up with the runner at first being thrown out completely independent of my play. And despite that The affect was lost for the rest of the game.

    Again, it's small potatoes, but It would be a nice change

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #2

    I agree, presently cancelled and failed are the same outcome.

    I’m probably in the minority but I really would like to see failure result in a negative attribute hit. That way the challenge is important.

    Challenges should be able to be toggled on or off as some people don’t like them.

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  • P Offline
    P Offline
    pogibana
    replied to Guest on last edited by
    #3

    @Red_Ted_is_back said in Suggested tweak for RTTS perks:

    I agree, presently cancelled and failed are the same outcome.

    I’m probably in the minority but I really would like to see failure result in a negative attribute hit. That way the challenge is important.

    Challenges should be able to be toggled on or off as some people don’t like them.

    I agree about toggle off. I don't like the challenges because they remind me of the old games 10 years ago with goals in the game. We asked for something different and we got the point system which was the best. Noe with the archetypes and caps which suck the added the challenges which suck also.

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