Proof of broken check swing mechanics
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My opponent drew a walk with a successful check swing in a full count.
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Remove check swings
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@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
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@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
Honestly, I'd be okay with removing it. Either you swing or you don't. It's too unbalanced right now, some people successfully check everything and others get rung up on everything. They seem incapable of balancing it out correctly, so the fair solution would be to just remove it and if you press the button, even ever so slightly, you're in for a swing.
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@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Yup Check swings suck in the game
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@raesONE said in Proof of broken check swing mechanics:
@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
Honestly, I'd be okay with removing it. Either you swing or you don't. It's too unbalanced right now, some people successfully check everything and others get rung up on everything. They seem incapable of balancing it out correctly, so the fair solution would be to just remove it and if you press the button, even ever so slightly, you're in for a swing.
I understand that their idea was to make it realistic where sometimes the ump calls it your way but it is not balanced right. You can go all game and some people will always get the calls and some will never
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Co-sign to remove check swings.
That increases skill gap
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Getting rid of check swing is a stupid idea. They could definitely fix them big time
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This game is funny. All the better timed check swings usually end up putting the ball in play for a soft, free out.
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@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
It's a pointless and ultimately unimportant aspect to the game. Either you swing, or you dont. Simple that.
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@Ikasnu said in Proof of broken check swing mechanics:
@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
It's a pointless and ultimately unimportant aspect to the game. Either you swing, or you dont. Simple that.
I agree with this.
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@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
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@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
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It’s unbelievable how you can have somebody check swing at every pitch & every single time they call it a checked swing. You flat-out shouldn’t be able to do that. A lot of people on here like to relate this game to irl baseball .. please show me where irl players are checking their swing pitch after pitch, batter after batter.
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@raesONE said in Proof of broken check swing mechanics:
@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
I’m not saying you’re making anything up, I’m pointing out that what you provided is not proof of anything. It just shows an overhead view of a batter who has swung. That is not proof as there is no context in that picture. If you had the video that might provide the needed context to prove your point. Just saying
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The animation unfortunately has zero to do with whether the check swing was successful or not. I don't know why this happens, but correct animations don't always trigger.
I've seen examples like you posted that were called balls but it looks like the batter took dang near a full swing. I've also gotten the quick check animation where the bat barely moved but had it called a strike.
It depends on when you start your swing and how quick you come off the button.
I will say it's still way too easy to check a swing. That is hard as hell to do IRL. It's not uncommon to have someone safely check their swing every pitch of a 10 pitch AB in the Show though.
Yank back the success rate and it wouldn't be such a big deal, especially when the user timing was way off. Getting fooled by a pitch makes check swinging harder to do.
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@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
I’m not saying you’re making anything up, I’m pointing out that what you provided is not proof of anything. It just shows an overhead view of a batter who has swung. That is not proof as there is no context in that picture. If you had the video that might provide the needed context to prove your point. Just saying
The context is what I provided; it was a full count and my opponent drew the walk on a called check swing. I went to replay because I noticed how he went and this is what I saw.
If that is not enough or viable context for you, I ask again; why would I make this up? Take the effort to make a post about a bogus screenshot? Fact that you even think of doing that is just plain weird imo. Just saying.
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@Chuck_Dizzle29 said in Proof of broken check swing mechanics:
The animation unfortunately has zero to do with whether the check swing was successful or not. I don't know why this happens, but correct animations don't always trigger.
I've seen examples like you posted that were called balls but it looks like the batter took dang near a full swing. I've also gotten the quick check animation where the bat barely moved but had it called a strike.
It depends on when you start your swing and how quick you come off the button.
I will say it's still way too easy to check a swing. That is hard as hell to do IRL. It's not uncommon to have someone safely check their swing every pitch of a 10 pitch AB in the Show though.
Yank back the success rate and it wouldn't be such a big deal, especially when the user timing was way off. Getting fooled by a pitch makes check swinging harder to do.
You're right, I've seen this plenty of times as well. Which leads to my earlier statement saying it's all so inconsistent and it always feels wrong. Whether I get the call or not. So why not just get rid of it altogether and as a result take away a lot of frustration amongst many many players. Either you swing or you don't seems like a perfect solution to me.
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To Chuck's point, the animation has nothing to do with the outcome of the check swing. It's a dice roll based on the card's attribute and situation.
SDS was very clear on that when describing the discipline attribute.
Video or screenshot proof is nothing more than wallpaper. The number of check swings are way too high, and subsequently, way too often called in the batter's favor.
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@hoboadam said in Proof of broken check swing mechanics:
To Chuck's point, the animation has nothing to do with the outcome of the check swing. It's a dice roll based on the card's attribute and situation.
SDS was very clear on that when describing the discipline attribute.
Video or screenshot proof is nothing more than wallpaper. The number of check swings are way too high, and subsequently, way too often called in the batter's favor.
I would take anything SDS says with a very very big grain of salt. They have straight up lied to us on how the different aspects of the game are supposed to work. At this point I wouldnt believe anything they say.