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HR replay idea.

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  • KOTANK1334_PSNK Offline
    KOTANK1334_PSNK Offline
    KOTANK1334_PSN
    wrote on last edited by
    #1

    I'm not really a fan of the HR replay. I seldom do it unless my opponent does. I think they could revamp it and make it a little more tolerable.

    Get rid of the slow motion replay cut scenes and just show us the real time swing and ball tracer with distance. Then I wouldn't feel like such a tool doing the replay and the ones I watch wouldn't be as bad.

    1 Reply Last reply
    4
  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    wrote on last edited by
    #2

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    T-Rox_09_PSNT Tomdawger_PSNT Ch-76-1908_PSNC 3 Replies Last reply
    5
  • KOTANK1334_PSNK Offline
    KOTANK1334_PSNK Offline
    KOTANK1334_PSN
    wrote on last edited by
    #3

    Unfortunately I think it is here to stay. But this way it would be over in 4 seconds or so

    1 Reply Last reply
    1
  • E Offline
    E Offline
    El_Profesor787
    wrote on last edited by
    #4

    Another good thing is to make the pitchers show off when they strike a huge batter out so we can also show off pitcher emotions too. But also agreed with you in terms of slowmo delay.

    aaronjw76_PSNA 1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    wrote on last edited by
    #5

    L2

    1 Reply Last reply
    0
  • T-Rox_09_PSNT Offline
    T-Rox_09_PSNT Offline
    T-Rox_09_PSN
    replied to Guest on last edited by
    #6

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    SchnauzerFace_PSNS eatyum_PSNE Ikasnu_PSNI 3 Replies Last reply
    0
  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    replied to Guest on last edited by
    #7

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    I’m not the one who created the thread to ask for this feature, numbnuts, so why single me out for suggesting a solution to someone else’s problem?

    T-Rox_09_PSNT 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #8

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    I mean you can take that logic and say to people who talk about exit velocities not being logical. "Why do you care? It's not real life!".

    Or when talking about trying to make WS "Why do you care? It's not real life".

    T-Rox_09_PSNT 1 Reply Last reply
    1
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #9

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    Literally having a competition between myself and 3 friends to see who hits the furthest dong this year.

    T-Rox_09_PSNT 1 Reply Last reply
    0
  • T-Rox_09_PSNT Offline
    T-Rox_09_PSNT Offline
    T-Rox_09_PSN
    replied to Guest on last edited by
    #10

    @Ikasnu said in HR replay idea.:

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    Literally having a competition between myself and 3 friends to see who hits the furthest dong this year.

    Competitions involving dongs rarely end in friendships being maintained.

    Ikasnu_PSNI 1 Reply Last reply
    0
  • T-Rox_09_PSNT Offline
    T-Rox_09_PSNT Offline
    T-Rox_09_PSN
    replied to Guest on last edited by T-Rox_09_PSN
    #11

    @eatyum said in HR replay idea.:

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    I mean you can take that logic and say to people who talk about exit velocities not being logical. "Why do you care? It's not real life!".

    Or when talking about trying to make WS "Why do you care? It's not real life".

    True story, none of it is real life. Glad we agree. Who ever claimed i cared about any of it. Its a video game.

    1 Reply Last reply
    0
  • T-Rox_09_PSNT Offline
    T-Rox_09_PSNT Offline
    T-Rox_09_PSN
    replied to Guest on last edited by
    #12

    @SchnauzerFace said in HR replay idea.:

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    I’m not the one who created the thread to ask for this feature, numbnuts, so why single me out for suggesting a solution to someone else’s problem?

    Because i hate the sox, schnauzers and your face.

    SchnauzerFace_PSNS 1 Reply Last reply
    0
  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    replied to Guest on last edited by
    #13

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    I’m not the one who created the thread to ask for this feature, numbnuts, so why single me out for suggesting a solution to someone else’s problem?

    Because i hate the sox, schnauzers and your face.

    Well that seems fair. As long as you have your reasons.

    1 Reply Last reply
    0
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    replied to Guest on last edited by
    #14

    @El_Profesor787 said in HR replay idea.:

    Another good thing is to make the pitchers show off when they strike a huge batter out so we can also show off pitcher emotions too. But also agreed with you in terms of slowmo delay.

    Actually, only allow the opponent of someone who uses HR replay to do pitcher replays. I dont use HR replay but I sure would do it for every strikeout if my opponent used a HR replay

    1 Reply Last reply
    0
  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #15

    @T-Rox_09 said in HR replay idea.:

    @Ikasnu said in HR replay idea.:

    @T-Rox_09 said in HR replay idea.:

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Why do you care how far the ball went? Its not real life lol

    Literally having a competition between myself and 3 friends to see who hits the furthest dong this year.

    Competitions involving dongs rarely end in friendships being maintained.

    Sounds like you hang out with the wrong people.

    1 Reply Last reply
    0
  • Tomdawger_PSNT Offline
    Tomdawger_PSNT Offline
    Tomdawger_PSN
    replied to Guest on last edited by
    #16

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    This^. The only reason I ever replay home runs is when they’re big ones and I wanna know the distance. It’s either replay or pause and check the game log

    1 Reply Last reply
    0
  • C Offline
    C Offline
    Chickenmura
    wrote on last edited by
    #17

    When doing replay they should show the no doubt HR animation on players. I mainly use it when my opponent does cheesy or when it's clutch. For at least replay is like a bat flip. Less slo mo sounds good.

    1 Reply Last reply
    0
  • Ch-76-1908_PSNC Offline
    Ch-76-1908_PSNC Offline
    Ch-76-1908_PSN
    replied to Guest on last edited by
    #18

    @SchnauzerFace said in HR replay idea.:

    They should just put the distance on a ticker at the top (under the score graphic, like they used to do in RttS) so you can see it without having to slow down the game at all

    Yes! 97% of the time the person is just bein a pud but occasionally they wanna know the statcast data.

    1 Reply Last reply
    0
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