I'd be happy if I could play a game without soft kids quitting after they concede a run.
Wolfski0412_PSN
Posts
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Yeah, that's why you want him...to "finish collection". . All I hear is a guy that can't pitch that wants to exploit a broken game mechanic.
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Awful online? Online is easier than the computer. Until you start facing good players just pitch out of the zone and sit on inside pitches when hitting. Easy Ws, I don't understand the obsession with spamming inside sinkers but please keep doing it
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It took until my most recent win, I think 8 or 9...to get my first save. It was also the first ranked seasons win that I fully completed. Between the pxp and cool down timer, I would think people would be more inclined to finish games versus quit and not get the pxp
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@GradektheBard said in Hitting needs a major tune up:
@ItsAmeMario64_MLBTS said in Hitting needs a major tune up:
Players like Gwynn and Lofton are going to be a problem this year and fun to use.
Agree that contact hitters being better is good. Doesn’t address my complaint about rewarding good (but not perfect) pci input.
Also, pretty sure Lofton isn’t in the game this year.
I also generally disagree with this. I feel like I'm getting more hits on 80-95 mph exit velocities than I did in previous games. Previous games the defense always seemed to be able to get to everything. Hence why previous games were all about power, and this year contact hitters can be much more valuable.
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@Easy_Duhz_It_ said in Weekly Wonders Program:
The rewards :
2 Show Packs
1 BIAH pack
2000 stubs and 10,000 xpThe requirements :
A handful of moments and a few in-game missions (win a DD game, 15 hits and 5 HRs)
Seems pretty reasonable. The missions will complete naturally pretty darn quick so basically it's just do a handful of moments for that stuff. Not bad.
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@virusts_XBL said in Hitting needs a major tune up:
Actually hitting is easier in my opinion. The only frustrating part is the ball doesn’t fly as much compared to previous games including Coors field. More doubles and singles. I think there is way too many perfect perfect routine fly balls though
Previous versions of the game were far too HR heavy. The results of changes should lead to hit ratios more similar to reality.
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I thought it was a bit silly to go through all the levels and need 1 run against the last boss. It certainly made it easier the old way, but having it this way probably makes more sense.
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Seems like a good idea. Having a little program of moments that you can get a few packs in addition to the XP is better. I don't even have all the free agent commons yet.
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Yeah, the game officially launched like 12 hours ago. There's a ton of ways to get XP. I would expect a big content drop Thursday most likely with opening day. If it isn't Thursday, then Friday for sure but Thursday makes more sense to coincide opening day.
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I think I lost one game early on on veteran on conquest. It does seem sometimes like the CPU tries to design losing outcomes. If you lose it's 10 minutes punted plus you get the XP still, not a huge deal as it's very rare. All that said, it doesn't seem like SDS has implemented the RNG thing yet where some really good contact doesn't go as far as it should because hitting stats were too high. It was very clear when they implemented it last year, late april i think. point being, CPU still throws a ton of middle-middle pitches that are mashable so if i don't score a couple in the first i tend to take a couple pitches in the 2nd inning as to not risk trying to be too quick getting the game done and losing to a scripted HR.
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I had covid in February and while quarantining in my basement, played the show 22 for the first time in probably 3-4 months. I played for probably 12 hours, it wasn't until maybe 11 pm and my 12th hour of playing that i hit the cap for the first time ever. I don't know what the cap is specifically, but it seems to be designed well to allow you to play more or less as much as you want but to avoid exploits. I know some people had previously found ways to unlock season bosses on the xp path in a matter of hours, so this is one option to prevent that to some degree.
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I don't think anything special. Just cards to use...i think
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Man, I feel like hard contact is so much more rewarded this year than ever before. Last year, the number of screaming line drives that the 2b could barely not catch...only to get caught by the right fielder. Hitting seems way more rewarding this year, with quite a few more hits as opposed to the last few years of dinger or bust online modes.
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Hopefully they fix the freezes in co-op. a fair amount of people have posted significant freeze-offs in co-op specifically.
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@BRETTSANT05_PSN said in "Quitting" Penalty with Freeze Offs:
5 minutes isn't long because that was the first one I ever received. It goes up from there, so if it happens multiple times it will eventually be a long wait
I believe in stream they said eventually it could be as long as a week.....
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I think I'm stuck in that issue currently as well. I actually played 1 event game early on, I have some silvers that i can't sell because they are in an event lineup...but when I go to events I'm asked to create a new lineup. It seems their system thinks my event run is still ongoing as it should be, but it's asking me to start over. Not a big deal, early bug...but bottom line I'm more or less having the same issue
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Last year I completed the live series in just a couple days. This year I'm not prioritizing as the other cards should be plenty good. Yes, you'll need those cards for collections but probably not anytime soon. Usually the first big collection of that type isn't for at least a couple months. By then I suspect those big 90+ cards will have gone down in price, and some will have gone below 90 via live updates and will be cheap.
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I'm with the consensus, I've done the WBC map, starter maps, and i'm 2/3 through the USA map. It's been the exact same difficulty as previous years. In fact, I feel like I've had better luck with simming than the last couple years...so maybe it's actually slightly easier. I know a few people have put out strategy guide videos on how to beat conquest easily, so if you're struggling maybe search those out for a refresher.
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@FRSTDWN_XBL said in Ranked Co-Op may be broken.:
Buddy and I got a cool down but we never quit . Game was frozen so we dashboarded . What else are you supposed to do? I'm not sitting there waiting it out for some sweaty clown to sit there for 3 hours.
Bruh, I've seen Facebook posts of dudes messaging back and forth in 3-4 DAY freezeoffs. You did the right thing, let the weirdos have the win and go on with your day.
Ranked Seasons Player reward ideas
Matt Waldron can't buy
This game is absolutely awful online lol
The amount of rage quits
Hitting needs a major tune up
Weekly Wonders Program
Hitting needs a major tune up
Showdown difficulty
Daily Moments
S1 Program XP
SDS thinks it's funny rigging conquest
Hey SDS. Daily exp cap?
Charisma
perfect perfect line outs
"Quitting" Penalty with Freeze Offs
"Quitting" Penalty with Freeze Offs
Events
Anybody thinks the Live series collection isn’t worth it?
Conquests
Ranked Co-Op may be broken.