I understand most of what you're saying; I get that registering P/Ps only to hit into outs is frustrating for you and others, and I agree that the CPU plays too fine a defense, though I don't have the same frame of reference because I really don't enjoy playing below AS (though my understanding was that the lower levels slow the pitch speeds down and make your PCI and pitching inputs more forgiving, not that it necessarily changes how the CPU reacts)... but I don't understand this:
@Orcin_MLBTS said in Hitting is not fun:
... turning solid contact into lazy fly balls.
I'm not trying to pick a fight, here... I just don't know what this means. If you hit a lazy fly ball, what is it that makes you think you should have had solid contact? Is it just because of the feedback window? And, seriously, do any of us really know, definitively, what that shows? Is it reflective of where the ball would have or already had crossed the plane of the plate (because if you swing early, it hasn't, and if you're late, it's already past that point)? Does it show the point where contact was made (likely not, as it shows the PCI as it was on the batter screen, but, depending on your timing, you would have swung through that point in space if early or not yet reached it if late)? And I'm referencing the black screen when I talk about the feedback window; that overhead bat graphic is nonsense and clearly does not show anything close to what happened.
I guess I think I'm saying that too much is being made of the feedback screen. I don't think we have a clear enough understanding of that, and I'm not so sure it works, anyway. Where offense is concerned, reliance on that window seems to be ruining people's lives.
On defense, you're probably right that some sliders were turned up to stop easy grinding (the CPU is quicker than I am to react, on AS, anyway, but still makes errors with realistic enough frequency, in my experience), but I just don't see the issue with hitting; it's just less forgiving and exit velocities are more realistic, statistically.
I think that not only makes hitting more fun, it finally makes pitching and defense fun, too. That makes for a better overall baseball game.