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Getting the Rules Right

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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    wrote last edited by The_Joneser_PSN
    #1

    While I understand that people love flipping bats and trotting around the bases, I think things have tipped far too much toward the offensive side of things when one of the most basic, straight-forward rules in the real game is ignored in order to hand hitters another advantage. There is no reason, save for making it easier to hit, that a ball travelling through any part of the strike zone is not called a strike. It's a conscious decision, and it's a bad one.

    Unlike many of the suggestions for "improving" the game, this fix should be quite simple; it wouldn't require any changes to the hitting engine mid-cycle, and it wouldn't even require adjustments to timing windows, placement, and the interplay of attributes to determine when a batter makes contact or not (though I agree with the sentiment that there are far too many foul balls, that may be a matter better addressed for next year's game as it would likely require major coding changes).

    If batted balls that hit the foul poles were called foul instead of HRs because less than 50% of the ball made contact with the pole, people would lose their minds and the issue would be fixed in a matter of days. That is far too simple a rule to get wrong, and so is this: if any part of a pitched ball passes through any part of the strike zone, it's a strike. It's no less important just because most people care more about hitting. They'll adjust.

    I like this game, and I enjoy playing it very much. I would enjoy it even more if it accurately reflected the rules, particularly when getting this one wrong means more chances for batters to capitalize when the odds of success are already heavily tilted in their favor.

    Pretty, pretty please... can this be made right, sooner rather than later?

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  • JenkinMeyer_PSNJ Offline
    JenkinMeyer_PSNJ Offline
    JenkinMeyer_PSN
    wrote last edited by
    #2

    Dude they don’t fix things that have been around for 5 years. Only thing they’d fix in a matter of days is if people got a good card in a pack.

    There have been exactly 0 gameplay fixes this year. Expect the same next year.

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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by Teak2112_MLBTS
    #3

    Maybe hitters have the advantage at WS+, but that's not true for all skill levels. Keep in mind that pitchers get an edge by having way more accuracy than they should with pinpoint.

    Also zone is not the only hitting style in the game and timing would 100% need coding changes.

    Maybe if they made the change for HoF+?

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by The_Joneser_PSN
    #4

    @Teak2112_MLBTS said in Getting the Rules Right:

    Maybe hitters have the advantage at WS+, but that's not true for all skill levels.

    Hmm... I disagree. At which level do hitters not have the advantage? You seem to be implying that this is the case with higher skill levels? If anything, things even out a little as you climb the ladder; in general, it's harder to score on higher levels, so things start to even out a bit, there... lower levels are all offense, all the time.

    Keep in mind that pitchers get an edge by having way more accuracy than they should with pinpoint.

    Again, I disagree. If you're forced to pitch too far into the zone to get a strike, that's an advantage to the hitter. And the ability to preternaturally foul off nearly anything negates any advantage accuracy would give.

    Also zone is not the only hitting style in the game and timing would 100% need coding changes.

    Hitting interface is irrelevant when the batter doesn't swing. I'm talking about called strikes.

    Maybe if they made the change for HoF+?

    No. That's a pretty basic rule. A strike is a strike, and you don't make the game easier by ignoring the basic rules of gameplay.

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  • Joeflakes_XBLJ Offline
    Joeflakes_XBLJ Offline
    Joeflakes_XBL
    wrote last edited by
    #5

    I made a post about this awhile ago. Thought it was weird that they can implement all the new rules like the pitch clock and disengagement rule, but yet can’t get the strike zone correct. They must have a reason for not having it correct

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