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T-REZE_PSNT

T-REZE_PSN

@T-REZE_PSN
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Recent Best Controversial

    1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared
  • T-REZE_PSNT T-REZE_PSN

    I have had a good number (At least 45) of ABs where I centered up the ball in the PCI and got a Good/ Okay result from it that lead to weak contact outs. I have also noticed that on ABs with a Good/Good or Good/Squared up result, the exit velo was slower than the pitch velocity. I don't know how it would even be physically possible to square a ball up and make it slower than it came in. Sadly, it's not even just that the hitting system doesn't reward centering up the ball enough with the correct feedback and higher exit velos, it also incorrectly rewards swings with bad contact and timing. By this I mean that I have gotten no doubt HRs and high exit velo line drives off of swings where my PCI wasn't even on the ball. I swear it feels like they're very close with hitting, but these things are just absolutely enraging when they occur.

    I'm no game designer, and don't claim to be knowledgeable of what doing the following would require, but I feel that if SDS tweaked hitting in the following ways it would make the game miles better than it is right now:

    • Significantly boost exit velos on Good/Good and Good/Squared such that exit velos cannot be lower than the pitch velocity on these results

    • Adjust Good/Okay to only occur when the PCI is slightly off of the ball, or where non-ideal contact is made but the PCI doesn't completely miss the ball. And make it extremely difficult, if not impossible, to obtain this result if the ball is in the center of the PCI with good timing

    • Do not reward bad PCI placement and/or bad swing timing with high exit velo hits. By this I mean that it should be made very difficult, if not impossible, to hit a ball hard for a HR or line drive on swings where the PCI is off of the ball.


  • On the team management screen it says my Ballplayer is at a secondary position at Catcher, but in game it treats him as an out of position Catcher
  • T-REZE_PSNT T-REZE_PSN

    Can you only put your Ballplayer at C if his archetype has C as its primary? Because I have mine at C, but he drops every pitch that basically isn't right down the middle. I'm using the "Yo Adrian" Archetype that has C on the preferred positions. If we can only put our Ballplayer at C if his archetype is a primary C, then how do we get a C primary archetype above silver? There's a bronze C archetype, but that leads to CF, SS, and 3B silver archetypes.


  • 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared
  • T-REZE_PSNT T-REZE_PSN

    @Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    @Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

    The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

    Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.

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