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Swarai01_XBLS

Swarai01_XBL

@Swarai01_XBL
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Recent Best Controversial

    It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    I just got tired of talking to him. He didn’t win anything. I was going until I got the pitch out of him and I never will because the pitch he wanted was a rising fastball which MVP05 has and is not real. I didn’t mention different types of curveballs or change ups because they’re technically different pitches. Mark Prior for example throws a couple different curves.

    Actually, I got tired of of your nonsensical yammering. YOU (not me) create argument not previously mentioned. Now you're looking for allyship to support arguing to yourself in the mirror

    Another reason this game should’ve stayed PlayStation exclusive. Didn’t have these idiots playing the game.

    What happens when the "idiots" purchase a Playstation? πŸ€”

    You don't use common sense and you're not that important πŸ‘


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    It’s called pitch trail and is available on all pitching modes

    Close but no cigar

    No, that’s actually what it’s called. It shows pitch trajectory and is available on all pitching modes. It can be set to fade or on at all times.

    You don't understand the context


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @kush_Coder_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    NO. 3 = Tell me you've never pitched without telling me you've never pitched.

    Pitches aren't supposed to have (or appear to have) the same amount of break on both sides of the strike zone, hence glove side and arm side pitches. Back door breaking balls are effective when executed because they are harder to pull off and freeze a batter. And usually get blasted if the batter swings, (much easier to hang) pitch spin and speed are much easier to pick up. Arm slot appears different at time of release. There is no tunneling off your other pitches this is what makes it so easy to pick up. The longer the ball is in your hand the easier it is to disguise the pitch. Not to mention the more centrifugal force you get allows for more RPM's which results in more break.

    Because "backdoor" pitches are dependent on the batter...
    Does this theory apply to breaking balls, off-speed pitches, 2 seam fastballs/sinkers, and cut-fastballs?

    You’re comparing apples to oranges. Breaking balls (sliders and curveballs) to the opposite side of the plate (arm side) will have much different trajectories due to the type of spin the pitch has on it. Sinkers/2 seamers will have more break to the arm side due to their spins and seam orientation. This is physics plain and simple. Not sure what your argument is unless you really have zero understanding of pitching.

    They the CPU bears the same result


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @kush_Coder_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    NO. 3 = Tell me you've never pitched without telling me you've never pitched.

    Pitches aren't supposed to have (or appear to have) the same amount of break on both sides of the strike zone, hence glove side and arm side pitches. Back door breaking balls are effective when executed because they are harder to pull off and freeze a batter. And usually get blasted if the batter swings, (much easier to hang) pitch spin and speed are much easier to pick up. Arm slot appears different at time of release. There is no tunneling off your other pitches this is what makes it so easy to pick up. The longer the ball is in your hand the easier it is to disguise the pitch. Not to mention the more centrifugal force you get allows for more RPM's which results in more break.

    Because "backdoor" pitches are dependent on the batter...
    Does this theory apply to breaking balls, off-speed pitches, 2 seam fastballs/sinkers, and cut-fastballs?


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    I just got tired of talking to him. He didn’t win anything. I was going until I got the pitch out of him and I never will because the pitch he wanted was a rising fastball which MVP05 has and is not real. I didn’t mention different types of curveballs or change ups because they’re technically different pitches. Mark Prior for example throws a couple different curves.

    Actually, I got tired of of your nonsensical yammering. YOU (not me) create argument not previously mentioned. Now you're looking for allyship to support arguing to yourself in the mirror


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    It's only delusional when you don't have a sensible counter argument πŸ˜‰


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    It’s called pitch trail and is available on all pitching modes

    Close but no cigar


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Except for the 4 seam fastball... All of them need to be fixedπŸ‘

    I go back to my previous statement. Find a retro store near you and buy a PS2 and MVP05. Good day.

    1. Your reasoning is illogical. Make your argument more logical

    2. I already have a PS2 and MVP 2005 πŸ‘


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Except for the 4 seam fastball... All of them need to be fixedπŸ‘


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    When pitching, break-point will show you how a pitch will move.

    I'm referring to adding an option to being able to choose the way your pitches move.
    Ex. Clock face method 3 to 9 slider, 2 to 8 or 1 to 7 or 12 to 6 sliders would be (should be) possible πŸ™†


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @PAinPA_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    #7 is a big one. it's pretty ridiculous to be throwing 101 and see very early timing from the cpu batter, occasionally trying to get on it and being too quick is realistic, the cpu batters however are consistently early/ very early.

    Your other points are noted and appreciated sir


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰

  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL

    I'd argue that being too quick is NOT realistic. Why? Because swinging early means you're expecting something faster than the pitch you swung early on. Nothing is faster than the fastest pitch in a pitcher's arsenal πŸ‘


  • It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘
  • Swarai01_XBLS Swarai01_XBL
    1. I see Alcantara, Dustin May, Luis Castillo etc. With 96+ mph sinkers that have close to 17 inches of movement. Why is this not in the game? Why don't Created Players have this feature? This needs to be fixed.

    2. The Vulcan, Palm ball, split-finger, forkball have zero horizontal movement. This needs to be fixed if for no other reason than accuracy.

    3. The breaking pitches don't have the same amount of break on the left side of the strikezone vs the right side of the strikezone. This needs to be fixed.

    4. All the pitches look inconsistent and very different depending on the camera angle: straight away vs angled. This needs to be fixed.

    5. MVP BASEBALL EA Sports had a feature that let's you choose the trajectory of each pitch(except 4 seam fastball). This feature needs to be implemented into The Show because all pitches are not the same for all pitchers ie some pitchers pitch movement is more vertical while other pitchers pitches are more horizontal.

    6. Created players do NOT have/get quirks. This needs to be fixed.

    7. CPU hitters are still swinging early on fastballs especially 99+ mph fastballs. This needs to be fixed.

    8. CPU bunting is bad. Power hitters and Hitters with low bunt ratings are bunting. Hitters with high bunt ratings pop out while or seldom lay down a quality bunt. This needs to be fixed

    #MLBTHESHOW24


  • Am I the only one that feels both pitching and hitting is in a horrible state right now
  • Swarai01_XBLS Swarai01_XBL

    @INyOUrNYteMaR3S_XBL said in Am I the only one that feels both pitching and hitting is in a horrible state right now:

    To the point where I'm wondering why I'm even playing this game so much when pitching and hitting is so unrewarding and the only thing being rewarded are cheap very early homers or late down the line hits. I feel like I'm batting at best. 200 on perfect perfects and I feel like every squared up good contact is an automatic out unless you get slightly under and hit a homer. The pitching may be even worse it feels like no skill is involved and its basically random where it goes. Perfect time and release on the edges always seem to be balls than if you are not perfect than its usually a meatball down the middle.

    I wish SDS would do their jobs and fix their game but if the past iterations have shown us anything that's not likely to happen.

    It does depend on the difficulty that you are on. I've noticed the higher your difficulty setting the more outs you will make on perfect perfects


  • Is this what we’re doing now? (Wireless Controller DC)
  • Swarai01_XBLS Swarai01_XBL

    Sore losers πŸ‘πŸΏ

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