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StinkyMcPooter_XBLS

StinkyMcPooter_XBL

@StinkyMcPooter_XBL
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Recent Best Controversial

    Changeup Velo
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @parky_8_PSN said:

    @StinkyMcPooter_XBL Thanks for clarifying, I understand a "real" changeup, but the game doesn't really give you an indicator of how it works. Seems like it's the opposite, you add points and it creates the difference.

    I think the changeup starts at 85 mph (not too sure, I don't use one).

    If you dumped 100 tokens into it, I think it would go all the way down to 70 or maybe 65? Either way, it's ridiculous. Having a change that slow is just asking for home runs.

    The one big caveat to the changeup velo is the speed of your fastball. In past iterations of the game (and I think it works the same way this year), your fastball will top out around 99 mph. The only way to get that thing up past 100, is to increase the velo of your secondary pitches. My pitcher has a 95 slider/splitter velo and can get up to 104. I don't know if this is the same for the changeup. It would really suck having to invest that much into your change to get the fastball up there. Someone who uses a change will have to answer that question.


  • MLBTS 26 FREE in September on PS Plus
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @Onix_Savage22_PSN said:

    @LuvMyXBOX_XBL so they have givin up on making people pay for this product.

    I think they will probably go to the EA model. They will put the game on subscription services after the season has ended. It's the only way I play the other sports games.


  • Commentary overhaul
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @jake93436_PSN

    I've taken a no-hitter into the 8th/9th (?) inning about 3 times this season and I've thrown a perfect game once.

    When you lose the no-hitter, they do comment on it, but they don't make a huge deal.

    When you take a perfect game into the 9th, that is all they talk about. Boog talks about how everyone is on their feet and the tension. Singleton talks about the defense and how they are all ready to make the play and put the pitcher in the history book blah blah.

    So, I don't know what else you're expecting. They don't say much until the 8th, but they absolutely do in the 9th.


  • Commentary overhaul
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @jake93436_PSN said:

    The commentator for this game really needs a massive overhaul. I mean really so today I threw a no-hitter through nine innings literally there is no mention until about the 8th inning top of 9th. They briefly mention it. Yes, but still there's just no mention. Even after the game the announcers have no emotion. I really wish they could added more and more lines. More commentary. Obviously baseball is an interesting game but the commentary is so bland. Why can't they have commentary packs of of other commentators like they do in soccer? You can import multiple languages, French, Italian, German, Spanish, Chinese do the same thing for baseball and put in multiple commentators Matt vascarsian Mike kuco whoever just make it more interesting instead of the same. Same lines for last 4 years

    First, they will mention it if you lose it after the 6th inning or so.

    Second, in the 9th inning, it's all they talk about. If you finish it, they go nuts talking about history being made. If this didn't happen for you, something glitched.

    Lastly, this is something of a grandfather issue from days of yore. In the before times, no one was allowed to mention a pitcher who had a no-hitter/perfect game going. It was considered a jinx. It wasn't until the '80s ('90s maybe?), when radio announcers/commentators finally said 'forget this, we're going to say something'. But they still downplay it until the late innings.


  • this last update screws up my roster simming a game in franchise using the calender
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @redsfan6272_MLBTS

    That is the weirdest glitch I've ever heard of. I've had all manner of roster issues, but I've never seen players get sent to the minors without getting waived or DFA'ed. Is it the same 3 guys every time or just 3 randos?

    Just for grins, try something out:

    Save your game to the cloud (if you don't know how to do that it's under the file management). Load your game from the cloud and then re-save and try it again. See if that changes anything.


  • Does wall distance and altitude matter?
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    I've been messing around with the dimensions and such of created stadiums and after creating all manner of stadiums, IMO, it doesn't seem to matter what your walls and altitudes are.

    Now, first, this is strictly franchise mode only. I do not play DD, so I have no clue if these things make any difference in that mode.

    Second, I'm talking about home runs only. Obviously if you have a 440 center wall, you're going to hit a bunch more doubles and triples.

    All that being said, here's what I see:

    All the home runs are canned. They all fly the same paths and it doesn't matter what stadium you hit them in. The only thing that changes is the distance. If you have a 320 foot wall in left-center, the home runs will be around 350ft.. If you have 420 foot walls, the home runs are going to be 450 ft..

    If you create one of those 'home run' stadiums, where the walls are little league dimensions and the altitude is 5000ft., you're only going to hit homers that top out around 400ft. (not to say it's not possible to hit a 500 footer, but it hasn't happened to me). If you build an absolute colossus, with maxed out walls and 1 ft. altitude, you're going to hit the same number of homers. All the distances are going to be 470+ ft..

    So, I posit that the size of the stadium has nothing to do with the number and ease of hitting homers, only the distances that they fly.

    Has anyone tested this and seen otherwise?


  • this last update screws up my roster simming a game in franchise using the calender
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    Haven't had this problem.

    By any chance, did you accidentally change your tasks? Check to make sure your roster moves are set to manual.

    Other than that, you might have a corrupted save. ☹


  • Remember when stadium creator got updates?
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @Sarge1387_PSN That is exactly what I was saying. The trade off between options and ability.

    I'm not saying one is better than the other, that is all a personal preference. I'm saying you can't have your cake and eat it, too. 😉

    I remember 'building' stadiums with MVP and I much prefer the MLBTS stadium creator.

    But, I agree with you 100%. I would love some kind of hybrid. Give us templates for things like foul grounds, bullpens and domes etc., but still allow us to build all the stuff beyond the walls and such.


  • New to the show 24
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @Eatbeef420_PSN MLBTS 24?

    I can't even remember how the perks worked for that version. 😕


  • Rhys Hoskins milestone card
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    Especially since he's limping to 200. He's something like 20 points below Mendoza?


  • Remember when stadium creator got updates?
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @Sarge1387_PSN said:

    Look at the choices/options available in MVP '05...this was BEFORE the walls got their polish with the '06 release.

    https://www.ign.com/videos/mvp-2005-create-a-stadium

    First, I still have my copy of MVP. I played it right up until people stopped making total overhauls/roster updates a few years back.

    Second, all the stadium creator stuff in MVP was just templates. You couldn't actually move/make anything. You just picked which stuff you wanted and they pasted it together for you. If you want MLBTS to be like that, they could put something like that together in a few weeks.


  • Upgrades Needed for SC
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @jarrindell_PSN said:

    SDS should give us the option for domes

    Domes would be next to impossible with the current boundaries.

    Domes would require a complete template. There would be no way to alter or move any of the walls or roof. The entire skeleton of the stadium would be like the foul area in the current stadium.

    If you want domes as just a visual addition, they might be able to do that. If you want a dome that you can change, that won't happen.


  • Remember when stadium creator got updates?
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @Dolenz_PSN said:

    "Hope is a good thing, maybe the best of things, and no good thing ever dies"

    Are you trying to out-Shawshank me? 🤣


  • Remember when stadium creator got updates?
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    Let's hope that they've stopped updating because it's getting a total overhaul next year.

    "Hope is a dangerous thing. It can drive a man insane." 😉


  • Changeup Velo
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @parky_8_PSN Unlike all other pitches, 'adding' velocity to a changeup makes the MPH go down.

    If you know how a changeup works IRL, skip this next bit. In baseball, a pitcher throws the changeup with the same arm action as the fastball .. just slower (hence, change). Ideally, you want your change to be between 10-15 MPH slower than your fastball. If it's too slow, the batters have time to adjust to the difference and hit the tar off the ball.

    Now, in RTTS, I'm not sure if there is a 'too slow/fast'. If my fastball is maxed out at 99, I tend to keep my change at base level. If you're not going to put too many tokens into your fastball, you're going to want to invest some in your change. You don't want a 100 MPH fastball and a 70 MPH changeup.

    So TL;DR .. adding to velo makes the MPH go down. 😉


  • I’m worried that the integrity of my 2028 and 2032 RTTS files could be permanently tarnished
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @HelloThere66506_XBL It's only cheating if you get caught. 😉

    And if you do get caught ... you say you have no idea what was in the clear liquid the doctor gave you. You thought it was a B12 shot. 😄


  • Ken griffey jr cleats
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @buckshot71251_PSN

    I got a pair on my first day playing RTTS within about an hour. From one of the first few boxes I received. 🤷


  • I’m worried that the integrity of my 2028 and 2032 RTTS files could be permanently tarnished
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    We know you have OCD. We know you're worried. But you still don't need to double post.

    There are all kinds of little bugs like you're describing. Many have been posted here.

    I've played several games well into the late '30s and the world doesn't blow up. The game goes on as usual.

    You're going to have to accept that this is a game, not real life. Little hiccups are going to happen.


  • **Feature Suggestion: Bring Back Year-to-Year Saves — and Take Them Further**
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    So, first, not only do very few people wish to continue a save into the next year, most people rarely get through a few seasons with their current saves because they are constantly restarting their franchise.

    They're doing this because SDS can not even find a way to update the (new) face scans of players in an already started franchise. Almost everyone wants the most updated stats/scans.

    The other big thing, is drafting is absolute garbage in this game. Within roughly 8-10 seasons, the rosters are junk. All the true superstars have either retired or had their ratings drop off a cliff. The young prospects never seem to pan out and the half dozen 'decent' draftees, just aren't enough to replace the ones who are gone.

    What you're asking for isn't a bad idea and I would hope that it could come to fruition. However there are a dozen or two other more pressing issues with franchise that are far more important to the player base that need to be addressed first.


  • PC Version
  • StinkyMcPooter_XBLS StinkyMcPooter_XBL

    @SaveFarris_PSN said:

    It will never be on PC.
    Never.

    You think the fight against cheaters and bots is bad now…

    This is very true.

    However, I think the biggest constraint is the stability. Right now, they have their hands full bug-fixing with 3 different consoles. Can you imagine trying to keep this game stable with hundreds of different configurations and drivers coming out of their ears?

    They just don't have the employees to play whack-a-mole with bug fixes if they put this on PC.

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