@Sarge1387_PSN said:
That’s exactly what I’m talking about, all that deadspace is what they need to get rid of. There’s also a flaw in how you tested it though, you’re using simple clean edged walls… You’re not using other props that are also over modelled themselves like any actual build would.
You’re not wrong in that most of them are passable-ish. They need to make the footprint of everything the narrowest point- that would solve everything as far as deadspace and no go zones
Okay, I finally understand what you're saying.
I think the difference between us is I don't use those ones. 
I don't care for any of those 'fancy' looking designs. I like the plain, simple ones that I can build around and make them part of my other props. 
But, you are also correct about prop usage. You can't use anything like trees or foliage around a BE, they can't get close enough to them to look right. I tend to only use stands and platforms and such to get around this.
I think the best solution to this is to not make the batter's eye the 'footprint'. Create an invisible 'box' dead center in the BE area. Then, it doesn't matter which model you choose, you can place props at the edges of that smaller 'footprint' without reaching the middle of the model.
The other problem is the ones that sit back too far away from the walls. You can't place anything in front of the BE (of course), but they need to make the models flush with the walls. This would also get rid of a lot of the 'deadspace' that sits at the front of a lot of those models.
I don't think these changes (the bullpens and the foul grounds as well) are major remodels. I think they just need the attention they deserve.