They made flipping more of a pain in the [censored] in ‘22 and now they’re telling us we can’t make stub on a reward we earned in a program they implemented? Utterly ridiculous.
Sergeant Arms_XBL
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@aware_ward13_PSN said in WS Rewards attainable in the WS Program Path are now Non Sellable:
@GoTitans3_XBL said in WS Rewards attainable in the WS Program Path are now Non Sellable:
They listened to a small number of complainers and did something that affected a whole bunch of players and didn’t even really benefit the complainers. Always a smart business decision.
Yep they are listening and catering to people that play this game as a full time job(content creators) which is a very tiny percentage of of the actual consumer spending of this game
99% of people that play this game have full time jobs/families or in school
SDS- Stop listening to the few(content creators) and displeasing the many
And this is not how diamond dynasty ranked co-op was advertised during your early streams to promote this game
300 ranked co-op inning to complete the program is absurd
Well said. I was already disgruntled over the changes made coming into this years game, with 99’s being locked behind expensive packs. What used to be “Grind 99” has turned into “Grind 97”. The grind process has turned into nothing more than grinding for useless cards that you have to collect to get a few usable 99 cards.
Couple that with the fact that SDS blatantly took the advice of these content creators and made WS program cards non-sellable. You want to do that, fine. It sucks, but whatever. Then, they made the WS program that was implemented to help the casuals obtain one of the WS cards EVEN HARDER.
I know I’m probably in the minority, but I have taken these changes and lack of respect from SDS for the casual players a little too seriously. It has made me contemplate whether I want to put any more time and effort in this game and not be rewarded.
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@TripleH-4481_PSN said in SDS: Non-Sellable rewards:
Yep in years past I was motivated to play and get all the cards to play with in the game. It gave me something to strive for as an average player that will never be elite. Now that deal is long gone with the new direction, high end packs, and non sellable rewards. I can’t be the only one in this boat, was nice while it lasted.
You’re not. It’s ridiculous the choices they have made. They implement programs to combat the inflated million stub cards. They now make the card unsellable, while making the WS program HARDER. They introduce Team Affinity. They take away Team Affinity. They bring back Team Affinity but make it HARDER. They take away the XP Reward path. They bring back the XP reward path. Who is in charge of making these decisions?
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@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@Sergeant-Arms_XBL said in Ranked and BR Change Explanation:
They made flipping more of a pain in the [censored] in ‘22 and now they’re telling us we can’t make stub on a reward we earned in a program they implemented? Utterly ridiculous.
I agree. They are taking every method to make stubs away. This is 100% a snobbish elite and greed issue.
They’re taking away methods to make stubs and locking high end cards behind expensive packs. And some players still can’t see the writing on the wall?
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This whole argument of “Well back in my day…” is bogus. You don’t introduce something and then take it away mid game cycle. You have a consumer base that is now accustomed to a certain status quo. It should be no surprise they are very upset.
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@yankblan_PSN said in Ranked and BR Change Explanation:
@The_Joneser_PSN said in Ranked and BR Change Explanation:
@TexasTauper_PSN said in Ranked and BR Change Explanation:
I think its funny when people say " just make it to WS or just try hard to get a 12-0 run". Trust me, I've tried for years. Never made it to either. I liked being able to at least grind out BR or ranked to get someone I could sell if I wanted to get others I wanted. SDS wants to make the 1% feel even more special by doing this. And it's their right to do so, but I don't think they thought it all the way through. Streamers and the 1% will buy this game year after year because they're either really good and/or they're making money off YouTube or Twitch whether or not this was implemented. Regular guys like me may not come back next year because of it. I think they need to look at all the companies lately that have forgotten about their core demographic. SDS can be boycotted in oblivion too.
Granted, casually saying that you should just go out and do the difficult thing that earns the sellable reward is silly, because it's something that is unobtainable for many of us. No one worth taking seriously is going to say something like that. However, and I mean this without disrespect, what you're saying doesn't hold a lot of water, either.
I'm also a regular guy without a chance of going on a 12-0 run in BR, and though I've been playing this game since it was a thing, the highest I've sniffed in RS is the low 800s. Despite that, and the fact that I can't sell program rewards, there isn't a chance in hell that I'll be boycotting this game. I assure you that SDS is in no danger of losing a significant portion of their base by not allowing people to sell rewards.
Going a little further, from what place is this whole complaint coming? These rewards used to be only for those who could do those very difficult things; SDS did their base a solid by allowing "the rest of us" to obtain those cards without forking over a large amount of stubs to get them in setting up these program rewards. Clearly, they've decided that they didn't do that so people could profit in the game from their gesture, so they adjusted and made it so those who actually want the cards in question to actually use on their team and enjoy can still do so, but only the originally targeted recipients of these supposedly rare rewards could turn around and sell them. How about a little gratitude for the handout, instead of complaining that you can't turn around and sell it? Who's being greedy, there? I imagine, for SDS, listening to this argument is something akin to buying an extra sandwich, giving it to a homeless guy, and then watching him get pissed off that you didn't just hand him a $10 bill so he could buy a bottle of Jagermeister instead.
Even further; so what if SDS is changing things so they can make a little more money off of this game after its release? Why shouldn't they? People have gotten to this point where they demand constant work from the developers to continuously tweak and adjust every facet of the game, provide new content weekly, design new programs, etc., and they somehow expect them to do this for only the initial purchase price of the game? That only makes sense if the game is take-it-or-leave-it-as-is until the next year's release... of course they need a revenue stream to fund that. Why is that wrong, particularly if they are still allowing a very reasonable path to play this game and earn good cards to use without spending more money. Maybe you can't have Chipper without spending money. So what.
Except it's not ONE thing; it just piles up with other stuff that is clearly geared towards monetization. The timed programs that expire? That took the wind out of the sails of many players who get worn out. It did me in last year, and I see a lot of these posts here and in other forums. While they focus on programs, the gameplay stales, offline modes are getting little to no love and there's no innovation. Ever since DD became the main focus, few features have been added, and most of them awful (ballplayer anyone?).
The money aspect that drives me nuts, is how much people are now actively defending this model. Really?? They can't even bring themselves to add new classic or even MiLB stadiums anymore, so it's "take this half-baked creator and make your own d*** stadium, whiners".
This (and other games) is designed to create an addiction that will cause otherwise reasonable people to throw away money at something virtual that expires in a year, even less if you consider the amount of people who bail after the WS and come back around mid-February when ST is in full effect.
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@yankblan_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@baseball229056_XBL said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@DemIsE4_XBL said in Ranked and BR Change Explanation:
@killerpresence4_MLBTS said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
@SaveFarris_PSN said in Ranked and BR Change Explanation:
@Firestormx_MLBTS said in Ranked and BR Change Explanation:
The program is not cost-efficient enough for an average to causal player to do the program.
It was never supposed to be. The fact is was becoming that is why they changed it.
Want to sell the rewards? Get Gooder. (I'm not. But then again, I was never selling the rewards anyway.)
It was only supposed to be profitable for the 1%? well, let's see...I think I will call that ...Elitist and snobbish
I’d like to know where you are getting this 1% number. Is this an actual stat? And if it is, please leave a citation as to where we can go to find this info. And if it is just some arbitrary number that you pulled from your nether regions please say so so we can move on and completely discount anything you say as bull—— because that’s what people do to those who fudge numbers just to justify their position or make a point.
If you really want, you could look at the number of people that make WS and then look at all the people that that have played an RS game. This doesn't even include the offline people. I think you would find that number less than 1%. 12-0 is even a more rare accomplishment.
I’m not saying that this isn’t true, but if we are going to use numbers and percentages then it is always best to include where this info can found otherwise we probably shouldn’t be using statistical information because it just doesn’t make your argument plausible. It’s more likely he just made this number up to justify his point which makes his argument implausible. I’ve made this point numerous times. There is a way to present a legitimate argument without using statistics that haven’t been vetted. For example, the OP could have used the term “Majority” rather than assigning an exact value. But this particular poster has used multiple threads to pedal this temper tantrum they are having even after the explanation was delivered by the company that makes this title. It has gotten old.
What has gotten old to me is people blindly defending this indefensible choice that are clearly geared to the elite and their own wallets at the expense of the avg to the casual player.
I promise I'm just as tired of the stuff people opposing my POV are saying. For example. Take the participation trophy comment that keeps being made. Someone like me grinds BR for 8-10 hours or more for ONE card. Playing the same people on the same difficulty as everyone else. My 8-10+ hour grind for ONE card is not earning it...NO it's being handed to me, it's a participation trophy. Snobbish...Elites!
Exactly. That is your trophy for participating. If you actually win by going 12-0 you will get a card you can sell. Glad we all got that cleared up now.
Wrong. I earned it by completing the assigned task to acquire the card.
Wrong, you earned the card. That’s the award for completing the program. Everything else is warrantless complaining. Goodnight!!!!
Finally! Yes, I earned the card. Therefore, since I earned it, I should be able to do with it what I want. Goodnight to you as well.
Yeah, the gatekeeping for a video game is whack af. They should take the market out completely. Same for those that preach you should flip mindlessly to get stubs. Yeah, I have a full life, I'm not going to spend my hour or two of game time (if I can get that, even tougher in the summer) being a loser on a market simulation game that I thought was about a sport I love.
Exactly, I want to play a baseball game, not a fake wall street market game.
These defenders crack me up. Just wait until SDS puts a cap on non-monetary acquired stub transactions.
Ranked and BR Change Explanation
WS Rewards attainable in the WS Program Path are now Non Sellable
SDS: Non-Sellable rewards
Ranked and BR Change Explanation
The new BR/WS reward setup is fair.
Ranked and BR Change Explanation