I’m still not a fan of the ballplayer system as a general rule. However it looks like they’ve at least addressed the main issues from last year which is about as best as could be realistically hoped for given the nature of the development cycle. I think I’m in the minority in liking the podcasts, but the addition of new ones is more than I thought they would do. I like that they tweaked the progression path to have more missions, if we have to do it this way then I would rather not have to hit 300 hits to get 2 points. I like that they went back to allowing you to pick your position at the beginning and not forcing two way players is good. I love knuckle balling so that returning is great and I’m interested to see what the archetype is.
It sounds like it is still going to be online based which I hope doesn’t have a problem with progression. Wish they would have just taken it offline. Though I’m glad that we can have multiple players, it doesn’t sound like archetype programs will reset, which sucks. If I restart my career in the same or similar position, it defeats the purpose if I start with a diamond archetype. I don’t like the perk system because as the person above stated, it limits your ability to build an all around player. The archetypes at least to start seem limited. They said they removed the unpopular or pointless challenges but they still showed bunt challenges. I don’t know who would use that except a pitcher in the NL, but now we have universal DH. Bunt challenges seem pointless now.
Overall it looks like a positive improvement over last years atrocity with built in concerns due to the nature of the system they are choosing to use. I’ll at least give them credit for reversing course due to feedback. At least looks I will be able to enjoy it this year if it works.