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rubicante23_PSNR

rubicante23_PSN

@rubicante23_PSN
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Recent Best Controversial

    Showdown - The Worst Mode In The Game
  • rubicante23_PSNR rubicante23_PSN

    Moments are fine, but they should stat track so you get credit for the 13 doubles you hit while trying to homer.

    I like Diamond Quest, but it's a bit too much of a stub machine. All easy and cheesy ways to make stubs just cause inflation and drive up prices


  • Are Finest Cards meant to be the....finest cards?
  • rubicante23_PSNR rubicante23_PSN

    But it doesn't need to be a "salary cap mode" - some cards can be obviously better, but if you need the build and use the lower cards in order to make them better, you have a system where everything works together. (Use the lower cards, form theme teams, and that IN TURN improves your best players).

    Right now, nothing works together - you've just got 13 spots and 5 pitchers to fill, and that's it.


  • Are Finest Cards meant to be the....finest cards?
  • rubicante23_PSNR rubicante23_PSN

    @Dolenz_PSN so do what I said - make the strength of your God team depend on the strength of your theme team.

    This way, you need the theme cards to build your best team.

    Its really not hard to build an iterative system like this.


  • Are Finest Cards meant to be the....finest cards?
  • rubicante23_PSNR rubicante23_PSN

    Sure, you can form themes, but why isnt that promoted by the game at all? Why do you have to do a make-believe mode to use stuff? Make the strength of your god squad depend on how strong your theme teams are.


  • Team Affinity RIP
  • rubicante23_PSNR rubicante23_PSN

    I love how they keep trying to give people free TA points....the data must really tell them everyone ignored TA (which is a shame). Just playing the game normally should've given you plenty of TA...yet everyone is crying about being short for some reason


  • Are Finest Cards meant to be the....finest cards?
  • rubicante23_PSNR rubicante23_PSN

    Putting the "Finest" cards (except for Cal and JRam) in your lineup will just make you miss all the monsters that you were playing with.

    This game needs to take a lesson from role playing game progressionsystems - there are many ways to make every new reward be actually a reward (like, actually useful)...instead of 99 percent of the rewards being fodder


  • What if ranked wasn't always god squad?
  • rubicante23_PSNR rubicante23_PSN

    Agreed. So many rewards and cards have been kinda pointless since July....you only have so many positions to fill on your god squad team, and then you're kinda done building (with the exception of adding a mega card every now and then)

    This game needs more building - but then again, I'm an RPG gamer so I like building.


  • What if ranked wasn't always god squad?
  • rubicante23_PSNR rubicante23_PSN

    I agree that they need to give you a way to use your binder, and reward depth.

    Here's an idea - when you get a potential god squad card, you have to power it up by forming other teams. So, when you get that cool Ketel Marte card, its not at full power until you max out certain theme teams (maybe you have to create a Diamondbacks theme team).

    With this system, your god squad wouldn't truly become a god squad until you use your depth cards and make other lineups.

    There needs to be a way to reward building other teams - so that all these rewards they give you can actually get USED, not just sold or dumped into binder


  • Team Building and Power Creep
  • rubicante23_PSNR rubicante23_PSN

    Also I hate playing 9 inning games online - and almost never wanna do it. Three innings is fine. I got kids and lots of distractions - hate feeling glued to one game for an hour (especially with all the lag and jank of online games)


  • Time to Talk About Game Logic, and What SDS Can Do
  • rubicante23_PSNR rubicante23_PSN

    If you think this game should be a decent sim of real baseball, the "wet noodle" effect has to happen. The problem is that too many people are just too good at video games...so you'd have to really nerf them if you don't want this to be an arcade game.


  • Team Building and Power Creep
  • rubicante23_PSNR rubicante23_PSN

    @MarioMendoza935_XBL yeah, it's interesting that this at least pushes you to play online with other cards. I'd rather it be required to play that way, instead of just incentivized for the xp path, but it's a step in the right direction anyway.

    Usually, I call Events "sweatin to the oldies" because it feels like only oldhead 800-plus players play it. But, I've been going on 9 and 10 game win streaks lately - all these mid players just playing it for the moonshot program.

    Also, I don't know why they can't make the CPU play more like a human. That would really help offline modes.


  • Team Building and Power Creep
  • rubicante23_PSNR rubicante23_PSN

    Yeah, if Events is the answer to this problem, it's a really bad answer. It should be a mode that's available online and offline - and requires you to design interesting teams. The restrictions and themes in Events are never interesting, and allow use of way too many cards (like...every player with an odd number!)...or they just focus on using whatever the most recently-released collection was.


  • Team Building and Power Creep
  • rubicante23_PSNR rubicante23_PSN

    One of the most rewarding and addicting parts of DD is working on building your team. It's like working on the muscle car in the garage - every day you make it a little bit better, a little cooler and newer...you make gradual progress as you acquire new parts.

    Unfortunately, that part of the game was pretty much blown to bits in July. Suddenly, your team was fully stocked with maxed-out players. Any change that you made to most positions felt like a lateral move, at best. Every once in a while, a "giant mega shiny toy" would come out (Chipper or someone) and you'd get that if you could swing it...but it's not the same reward as slowly working on improving the team.

    Even though I adore all of the content that this game provides, this is the one aspect that I don't like. The abandonment of power creep plus "switch hitting meta" has made team building moot.

    If they're going to go this route, we need a mode where we can build other teams. It misses the whole point if everything gets tricked out so quick - the fun part is building it at the beginning.


  • Your Collection status heading into 9/12/2025
  • rubicante23_PSNR rubicante23_PSN

    Diamond Quest gives so many stubs right now - it's not that hard to make over 100k in two hours. Everything is going to inflated when there's that much money in supply.


  • Sept 9th Diamond Quest Rewards
  • rubicante23_PSNR rubicante23_PSN

    I like Diamond Quest - but I wish challenges had stat tracking. Those stupid "hit a home run" challenges can take forever - and I get no credit for the 10 doubles I hit trying!


  • Bonus wheel spins.
  • rubicante23_PSNR rubicante23_PSN

    @TheGoaler_PSN but I don't think it matters when you hit the button - the result is already predetermined. Which is silly.


  • More Legends and Stadiums - more Storylines mode
  • rubicante23_PSNR rubicante23_PSN

    It just seems like MLB could lend a hand and encourage lots of the legends and their families to participate. Wouldn't you want to be represented in a video game if you had the choice? A lot of the younger legends probably play the game.


  • Steamin’ Hot Takes!!!
  • rubicante23_PSNR rubicante23_PSN

    Hot take - SDS gave up on Team Affinity and the power creep to please casual players who have now left. We should just now be getting the 99s.


  • SDS has to be joking rn
  • rubicante23_PSNR rubicante23_PSN

    The funny part is they promoted and teased Sanchez as if this is someone that anybody wanted. Seems do out of touch.


  • Who is the August retro lightning?
  • rubicante23_PSNR rubicante23_PSN

    Anyone who has played Jim Rice or Gary Carter for more than an inning should get a prize mailed to their home. They are the true heroes.

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