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rubicante23_PSNR

rubicante23_PSN

@rubicante23_PSN
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Recent Best Controversial

    Cornerstone
  • rubicante23_PSNR rubicante23_PSN

    @DrBear100_PSN I loved that orioles era. Brady Anderson, BJ Surhoff, Roberto Alomar, Cal Ripken but more importantly Billy Ripken...so many great names...


  • Sept Spotlight Drop 3 Reveals
  • rubicante23_PSNR rubicante23_PSN

    That Cole Carrigg card is immediately going on everyones god squad bench.


  • Vault pack odds
  • rubicante23_PSNR rubicante23_PSN

    You can tell what's in the vault, because those cards went way down in price yesterday on marketplace


  • Vault pack odds
  • rubicante23_PSNR rubicante23_PSN

    Who's gotten something exciting from a Vault pack? Anyone?


  • Perfect Hits For Outs
  • rubicante23_PSNR rubicante23_PSN

    @Sarge1387_PSN agreed. There are lots of good partial fixes...

    1. Reduce home runs - increase doubles and triples (make the outfield scale up in DD so that these androids cant run everything down). The game breaks when everyone is 99 at everything - needs new metric

    2. Reduce foul balls - increase weak in-play contact.

    3. Make fielding a bigger challenge - make it an actual part of the game that affects results. Pitching too. Right now, the game is really only about batting - or more specifically "who can hit home runs most often".


  • Perfect Hits For Outs
  • rubicante23_PSNR rubicante23_PSN

    Everyone in this thread is right. But, this is one of the few issues where I dont know if theres a good fix. Let's take moonshot event - you'd never get an out against some players if they rewarded good inputs like you're asking.

    At least on all star or hof difficulty, there are plenty of players who can get near-perfect pci's 90 percent of the time.

    A solution would be to make pitching tougher, so that perfect pci is way more rare. But, this game is already very hard for most people, so thats not realistic.


  • Chase card luck
  • rubicante23_PSNR rubicante23_PSN

    @Bridge-Piece_XBL pulling any live series card has never felt impossible, like pulling chase or headliner does


  • Chase card luck
  • rubicante23_PSNR rubicante23_PSN

    Just got three chase cards this weekend - all 85 diamonds. Over three years and at least a couple hundred chase cards, Ive gotten zero chase players. I think Ive gotten 4 Headliner cards in three years.

    Ive bought a ton of them, during flash sales mostly - but packing a chase or headliner feels so rare. Even excellent players rarely have many chase cards.

    That 7 percent chance is killer, y'all.


  • The direction of MLB the Show 26
  • rubicante23_PSNR rubicante23_PSN

    But, we need a whole new system. The chase cards and collection cards have to be cards that people have a good reason to use. What's the point otherwise?

    So, one of two things has to happen - either change the game so that the meta changes...or give the player new modes that create good reason to use different cards.


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    John Donaldson in November probably.


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    At least they could've finally given the Tampa Rays fans some love....since he is, like, one of their most iconic players. And like the 255th most iconic Cub


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    @grimmcard4280_PSN but see, thats the disconnect - it totally moves the needle for high-level online competitive player. Its a great card for that guy, cause its meta and meta wins. Thats what's wrong.


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    I have been arguing for YEARS to stop the meta...they never stop the meta. They just give you more meta.

    At least change the meta - make some other things important. Never happens. They say - just keep throwing sinkers and hitting home runs.


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    Zobrist is the rich man's willi Castro. He absolutely crushes in this game, because hes the perfect archetype.


  • Legends and Flashbacks collections
  • rubicante23_PSNR rubicante23_PSN

    @Bridge-Piece_XBL makes a lot of sense - switch hitting demon, plays all key positions


  • MLBX Program dropping today
  • rubicante23_PSNR rubicante23_PSN

    Flyin Hawaiian is a fun card, Julio Franco too.


  • Moonshot is Back - Get your 74 RP Albert Pujols and your 99 Mickey Mantle
  • rubicante23_PSNR rubicante23_PSN

    The fact that moonshot is relatively popular is proof that 90 percent of players cannot hit to save their life in this game. This is the only game where the vast majority of regular players are bad at the core mechanic.


  • Roberto Clemente Day
  • rubicante23_PSNR rubicante23_PSN

    @Dolenz_PSN the easiest way would be to add a team building mode where you need to acquire different cards to build different teams.

    Building different teams in turn improves your best team.

    This way, you dont just need 13 players for your "god squad." You need many more players to build other teams and play with those teams.

    (But apart from this idea, Id like them to stop making the same old cards the best...redesign things so its not the same archetype thats the best)


  • Roberto Clemente Day
  • rubicante23_PSNR rubicante23_PSN

    So...heres one of the greatest defensive players of all time....

    And his card is worse defensively than several cards that have been out for two months. Offensively, he's tough to use due to the power numbers.

    Next year, can we please fix the issue where 90 percent of cards are effectively unusable? No, they'll just give us another beltran whos better than everyone else. All baseball historians know that the best players of all time were Beltran and Ian Happ.


  • Once you see the system under MLB The Show’s engine, there is no going back
  • rubicante23_PSNR rubicante23_PSN

    Foul balls are a problem everywhere - except maybe on legend difficulty online.

    This happened because they didn't want strikeouts to be through the roof. Most players cant lay off the low change ups...so they let them foul it off. Half of the foulballs should be "weak in play contact" to stop the foul ball merchants. Also half of the homers should be doubles and triples. This would get us a lot closer to reality.

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