@DrBear100_PSN I loved that orioles era. Brady Anderson, BJ Surhoff, Roberto Alomar, Cal Ripken but more importantly Billy Ripken...so many great names...
rubicante23_PSN
Posts
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That Cole Carrigg card is immediately going on everyones god squad bench.
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You can tell what's in the vault, because those cards went way down in price yesterday on marketplace
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Who's gotten something exciting from a Vault pack? Anyone?
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@Sarge1387_PSN agreed. There are lots of good partial fixes...
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Reduce home runs - increase doubles and triples (make the outfield scale up in DD so that these androids cant run everything down). The game breaks when everyone is 99 at everything - needs new metric
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Reduce foul balls - increase weak in-play contact.
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Make fielding a bigger challenge - make it an actual part of the game that affects results. Pitching too. Right now, the game is really only about batting - or more specifically "who can hit home runs most often".
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Everyone in this thread is right. But, this is one of the few issues where I dont know if theres a good fix. Let's take moonshot event - you'd never get an out against some players if they rewarded good inputs like you're asking.
At least on all star or hof difficulty, there are plenty of players who can get near-perfect pci's 90 percent of the time.
A solution would be to make pitching tougher, so that perfect pci is way more rare. But, this game is already very hard for most people, so thats not realistic.
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@Bridge-Piece_XBL pulling any live series card has never felt impossible, like pulling chase or headliner does
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Just got three chase cards this weekend - all 85 diamonds. Over three years and at least a couple hundred chase cards, Ive gotten zero chase players. I think Ive gotten 4 Headliner cards in three years.
Ive bought a ton of them, during flash sales mostly - but packing a chase or headliner feels so rare. Even excellent players rarely have many chase cards.
That 7 percent chance is killer, y'all.
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But, we need a whole new system. The chase cards and collection cards have to be cards that people have a good reason to use. What's the point otherwise?
So, one of two things has to happen - either change the game so that the meta changes...or give the player new modes that create good reason to use different cards.
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John Donaldson in November probably.
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At least they could've finally given the Tampa Rays fans some love....since he is, like, one of their most iconic players. And like the 255th most iconic Cub
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@grimmcard4280_PSN but see, thats the disconnect - it totally moves the needle for high-level online competitive player. Its a great card for that guy, cause its meta and meta wins. Thats what's wrong.
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I have been arguing for YEARS to stop the meta...they never stop the meta. They just give you more meta.
At least change the meta - make some other things important. Never happens. They say - just keep throwing sinkers and hitting home runs.
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Zobrist is the rich man's willi Castro. He absolutely crushes in this game, because hes the perfect archetype.
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@Bridge-Piece_XBL makes a lot of sense - switch hitting demon, plays all key positions
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Flyin Hawaiian is a fun card, Julio Franco too.
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The fact that moonshot is relatively popular is proof that 90 percent of players cannot hit to save their life in this game. This is the only game where the vast majority of regular players are bad at the core mechanic.
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@Dolenz_PSN the easiest way would be to add a team building mode where you need to acquire different cards to build different teams.
Building different teams in turn improves your best team.
This way, you dont just need 13 players for your "god squad." You need many more players to build other teams and play with those teams.
(But apart from this idea, Id like them to stop making the same old cards the best...redesign things so its not the same archetype thats the best)
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So...heres one of the greatest defensive players of all time....
And his card is worse defensively than several cards that have been out for two months. Offensively, he's tough to use due to the power numbers.
Next year, can we please fix the issue where 90 percent of cards are effectively unusable? No, they'll just give us another beltran whos better than everyone else. All baseball historians know that the best players of all time were Beltran and Ian Happ.
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Foul balls are a problem everywhere - except maybe on legend difficulty online.
This happened because they didn't want strikeouts to be through the roof. Most players cant lay off the low change ups...so they let them foul it off. Half of the foulballs should be "weak in play contact" to stop the foul ball merchants. Also half of the homers should be doubles and triples. This would get us a lot closer to reality.
Cornerstone
Sept Spotlight Drop 3 Reveals
Vault pack odds
Vault pack odds
Perfect Hits For Outs
Perfect Hits For Outs
Chase card luck
Chase card luck
The direction of MLB the Show 26
Legends and Flashbacks collections
Legends and Flashbacks collections
Legends and Flashbacks collections
Legends and Flashbacks collections
Legends and Flashbacks collections
Legends and Flashbacks collections
MLBX Program dropping today
Moonshot is Back - Get your 74 RP Albert Pujols and your 99 Mickey Mantle
Roberto Clemente Day
Roberto Clemente Day
Once you see the system under MLB The Show’s engine, there is no going back