One of the most rewarding and addicting parts of DD is working on building your team. It's like working on the muscle car in the garage - every day you make it a little bit better, a little cooler and newer...you make gradual progress as you acquire new parts.
Unfortunately, that part of the game was pretty much blown to bits in July. Suddenly, your team was fully stocked with maxed-out players. Any change that you made to most positions felt like a lateral move, at best. Every once in a while, a "giant mega shiny toy" would come out (Chipper or someone) and you'd get that if you could swing it...but it's not the same reward as slowly working on improving the team.
Even though I adore all of the content that this game provides, this is the one aspect that I don't like. The abandonment of power creep plus "switch hitting meta" has made team building moot.
If they're going to go this route, we need a mode where we can build other teams. It misses the whole point if everything gets tricked out so quick - the fun part is building it at the beginning.