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RealPudgyPanda_PSNR

RealPudgyPanda_PSN

@RealPudgyPanda_PSN
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Recent Best Controversial

    XP Question
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    It’s technically not a daily cap. It is 15,000 XP in 16 hour blocks. So, if you hit the cap and start playing immediately when you can next earn XP and then play until you hit the cap again, you’ll notice that the second reset is 16 hours from when you started playing again. There is no universal time for everyone when it resets.


  • Good News. Another Dev will be taking Over. SDS is may going bankrupt by 2025
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @sbchamps17_NSW

    You started playing the same year that they made deeply unpopular changes to how ball trajectory and swing timing relate to each other. There’s a reason almost every 22 live stream had SDS saying the game was “working as intended” in reply to complaints and it’s because the feedback was consistently bad. The player base died off earlier than ever before, not even lasting until Madden was released (which was the typical dying off point in prior years). With 23, the player base really started to die off in May/June and this year, it started dying off in April/May. The most popular live streamer for MLB The Show literally streamed something else on April 22 this year and regularly streamed something else in May. They make hundreds of thousands of dollars playing this game and they couldn’t keep doing it.

    This isn’t a coincidence. They’ve never walked back or reversed the changes that came with 22’s launch. It makes the game extremely inconsistent to play, which leads to burn out earlier and earlier for most people. If you didn’t play before 22, you likely don’t understand what that means. But even streamers that say they think gameplay is good — watch them actually play the game in real time and you’ll see body language throughout the stream demonstrating their constant desire to rage quit and end stream. Some like scuffy just started doing exactly that and basically don’t stream anymore.

    SDS is going to bank heavily on “no sets and seasons” for 25’s selling point but people will still end up burning out quickly if gameplay isn’t changed. The community generally says they like gameplay, but the community also generally stops playing the game when gameplay would be the reason to play it (obviously not you — you’re still playing). The saying is “actions speak louder than words.” We’ve had multiple content iterations over the last three years, but the burn out always happens. Either the content team is the most incompetent people ever (they aren’t) or the inconsistency in gameplay keeps dragging the game down every year because it causes burnout.

    Randomization will always be part of a game like this one, but the changes at 22’s release jumped the shark where it’s no longer the necessary randomization to make the game function like baseball and instead excessive randomization to “level the playing the field.” The changes still really need to be reversed.


  • Mini Season opponent pitcher question.
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    To elaborate on what BiigD008 said, when you go to enter the game, you get a screen where the options are manage your squad or play the game (the teams’ logos are above). If you scroll down, it shows their starting rotation. Their SP are order 1 through 5 based on how they appear left to right (so left-most is 1, then 2, 3, 4, and right-most is 5).

    What is important to realize is that your SP aren’t ordered based on how they appear in the manage squad screen. They get ordered by overall (highest to lowest) when you get to the pitcher selection screen. Whichever you pick on the selection screen is what corresponds to the CPU’s (so you pick rank 1 for you, you face left-most for them). If multiple of your pitchers have the same overall, the tie breaker in the pitcher selection screen is which one is furtherest left in your manage squad screen.

    It is an important distinction because theirs are ordered how they appear when you scroll down, while yours are by overall. As a result, sometimes their worst SP is 1, 2, or 3, whereas yours should always be 5.

    If you want to face their #3 SP but your #3 doesn’t have stamina, you might be able back out, to go into manage squad and rearrange your SP if multiple have the same overall so that you get one that’s 3 that has stamina.

    But generally, you should be able to know who you’re facing before you enter the game.


  • SDS Had Cueto Front And Center In Their Ad For Season 1 Vault Packs
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @dbub_PSN & @sbchamps17_NSW

    They were included in flawless rewind packs. You can get those packs from going 10-0 or there’s 3 sellable ones available in the BR program at 100, 130, and 150 points. The prices won’t drop as quickly as vault pack cards because there isn’t thousands of people opening them at once. However, the prices should drop. There hadn’t been a Cueto card sold since September 28 and now there’s been 19 sold since yesterday’s drop. There hadn’t been a Honus sold since October 17 and now there’s been 25 sold since yesterday’s drop. And those are likely just people going 10-0 — most people won’t have 100 points of progress in one day in the program. You need to be a little more patient.


  • Refusal to enforce ToS
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    The account/PSN eguerrero824 has boosted BR all year. He has a PlayStation and a Switch and he created multiple Switch accounts (they’re mostly eg### format, like eg001 or eg011 or eg008). He matches himself by using the two consoles and boosts to get flawless rewards. He also has boosted to get event rewards. I have reported him I believe now five times.

    For reference, he’s now 892-3 in BR with a grand total of 1 run scored and 3.2 IP.

    SDS claimed to have taken action on September 30. He was boosting on October 4 again.

    SDS claimed to have taken action on October 22. He was boosting on October 26 again.

    SDS claimed to have taken action on October 30. He was boosting on December 6 again.

    SDS claimed to have taken action on December 6. He was boosting on December 9 again.

    SDS claimed to have taken action on December 9. He was boosting on December 13 again.

    He is still boosting as of today, December 17.

    If you want to cheat at the game, buy a Switch. SDS apparently really, really, really, really, really doesn’t care.


  • If you're going to cap XP...
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    The exact same in-game warning appears if you close and reopen the game. It appears right before the daily rewards would appear.


  • XP Cap explained
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @xElRojo44x There is a box thing that pops up when you end the inning in which you hit the cap. It shows a countdown. The vast majority of people don’t see it because they’re trying to click through mid-inning cut scenes, which also clicks through the box. If you miss it, closing the game/app and opening it again will cause the box to show up again (with the countdown) before your daily rewards show up.


  • Why SDS hates offline players?
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @Doctor-Fauci910 The changes being made had players like cbrev (WS / top 50 capable) spamming win and W in the twitch chat when they were visible on screen yesterday. I understand parasocial relationships are hard for some people but I’m not quite sure why you think cbrev would be against changes that cater specifically to players like him at the expense of the majority.

    To be clear, I’m not saying he’s responsible for them. We have no idea who worked on what when it comes to the live content team. But cbrev and 99% of content creators are in the top 5% of the player base. They generally don’t even understand what it’s like to be in the bottom ~75%, let alone represent those people’s interests. The changes that are happening this year are consistent with what many of them have asked for (outside of the BR rewards being randomized), although they typically pretend they didn’t ask for them once SDS does it and it’s unpopular.


  • The worst weekend for double XP?
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @TripleH-4481 It’s literally normal XP from 23. They cut XP earn rate by 50% this year and reduced the daily cap from 60,000 to 15,000. On double XP right now, they double the XP earn rate (so 50% x 2 = 100%, so last year’s) and they quadruple the cap from 15,000 to 60,000 (again, last year’s).

    The double XP, team affinity, ranked, events, and BR all lining up with Mother’s Day is because of when launch was. They planned 12 week seasons broken into 3 chunks of 4 weeks for ranked, BR, and team affinity. They then also planned events to be 2 week intervals which means each “chunk” has two events, where the first of the two launches at the same time as everything else. This causes the massive amount of content dumped at once and then large gaps with little else other than new packs to buy. It just happens that a large dump happened on Mother’s Day weekend. They almost certainly didn’t plan launch and all content around a day that isn’t a statutory holiday. It just happened to work out that way.


  • Are we being cheated put of XP
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    I believe the amount showing in the top left corner is incorrect and is based on the entire team’s production during the inning as if you were playing a different game mode instead of player locked. 250 to 300 XP per attempt for 3-4 hits per game is way too high to be your actual XP.


  • New Program Today
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @CDNMoneyMaker93_XBL

    The captain content being released isn’t really for the player base. Some (but not all) of the player base gets surveys they can fill out and provide feedback on that gets aggregated together and rarely seems to have follow through or changes because of.

    Content creators get direct email communication from actual people to provide feedback and their feedback has largely guided the changes being made. Like, you can go back to 21 and 22’s VODs from later in the year for larger streamers that also do YouTube and hear them complain about the fact that 99s only get released after the player base already drops off and therefore their debut videos for those cards don’t perform well. Sets and seasons didn’t come out of no where in 23; it was their attempt at giving them the 99s at the start of the year, as they asked for, when it would perform better. The content creators didn’t think through the ramifications that if you give it all away in the first month, everyone is definitely not sticking around for the ninth month because it’s the ninth month of the same repetitive thing. But SDS gave them what they wanted, no matter how predictably stupid it was.

    These drops allow YouTubers to make new theme team videos a few times a week to release. They aren’t intended to actually get anyone excited to turn on the game. Some of them will be used more than others but it’s mostly just whatever stuff.

    I might sound cynical but there was a hard shift in 22 to relying on content creator feedback instead of the player base and every year since 21 has been worse than 21 because of it. At some point, you’d hope SDS realizes that and stops the practice. I don’t hate content creators but being able to make people laugh isn’t the same skill set as having critical thinking skills about designing a video game. Let them entertain people, but keep their feedback to being as worthless as any other random player.


  • How much do you care about your ranked record?
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    I am 89-17 in solo ranked, 705-118 in BR, and 576-86 in events for a total of 1370-221 in online play this year. I’m 5635-38 vs the CPU.

    I care more about my record reflecting how I feel I performed than what anyone else thinks about it. In that respect, I would say my 38 losses vs the CPU is easily the most annoying. I did not get outplayed by the CPU 38 times. But if you play enough on HoF or legend difficulty, eventually you’ll get a game where input is entirely irrelevant to the outcome because the CPU won’t get anything other than XBH or foul balls.

    At the end of the day, when 25 launches, no one (including you) will care about any of it and it’s not worth obsessing over. Literally no one else actually cares. Yeah, someone may quit a game quicker over it, but they’ll forget you exist by the time they wake up tomorrow. It doesn’t impact anything. It doesn’t carry over.

    If you know you’re not really a 42-0 player because it’s all on all star against people you should beat, it’s not an impressive record because you’re the only one that cares and you know it’s not.


  • 1/7/25 Captain drop - if anyone cares...
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @bostondirtdog21_PSN

    The current event has 676 pages on its leaderboard and at 18 players per page, that’s just over 12,150 players that have played at least 1 game in the current event. It’s obviously not the entire player base as some people don’t play online and some who do play online, won’t play this event.

    9,202 people have P1’ed milestone Chris Sale. That is 76% of the 12,150, but probably closer to ~50% of the active player base.

    1,905 people have P1’ed captain Catfish Hunter, so far the most used of the captain blizzard drops. That’s 16% of the 12,150, but probably closer to 10% of the active player base.

    It is not just 0.01% that’s using these cards. That’s hyperbole. But social media does tend to drastically overestimate the demand for using “different teams.” There’s a minority of the player base that enjoys changing their team up. The vast majority of the player base finds cards they like and use them. Sometimes it’s the meta cards, sometimes it isn’t. But people regularly changing their squad is not normal. Heck, for some people to do that, they’d spend most of their gaming time just in the squad screen.


  • Pedro
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @xRatedGProdigyx_PSN

    Off the top of my head, Roy Halladay, CC Sabathia, Jake Arrieta, Zack Greinke, Randy Johnson, Johan Santana, Jacob deGrom, Rollie Fingers, and Bob Gibson got out of position cards as position players so presumably they get the hitting boosts.


  • Over/Under on Now and Later packs in the 2/4 program (looks like 11, plus a 1955 Mays Finest)
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    @dbub_PSN said in Over/Under on Now and Later packs in the 2/4 program (looks like 11, plus a 1955 Mays Finest):

    Does anyone even use Mays? IRL one of the best players ever, but in game? His swing is terrible.

    Yes, but not a lot and typically not competitive players. SDS is allergic to giving pull or extreme pull swings to right-handed batting legends (even if they were in fact pull hitters) and so right-handed legends, particularly ones with closed stances, have typically been underused since the sinker/cutter meta took over as you just jam them inside repeatedly with inside sinkers (see: Andre Dawson being a very sought-after legend in MLB The Show 17 and an afterthought now). Left-handed batting legends that teams shifted on tend to get extreme pull but teams didn’t traditionally do shifts on right-handed hitters until Albert Pujols ~15 years ago, even if they were extreme pull hitters.


  • Further questions about Weekend Classic
  • RealPudgyPanda_PSNR RealPudgyPanda_PSN

    Based on the FAQ, your Weekend Classic division is set by your highest ranked rating during the season and not your final ranked rating. However, the leaderboard for Weekend Classic in your division is based on how your rating changes during the weekend. The example given is:

    “For example, a Gold 1 qualified player who starts at 700 rating and ends at 840 rating (+140) will rank higher on the leaderboard than another Gold 1 qualified player in their league who starts at 740 rating and ends at 840 rating (+100).”

    I understand how 700 and 740 results in Gold 1. However, are 700 and 740 their final ranked ratings or their highest ranked ratings?

    Because if it’s their final ranked ratings, shouldn’t players tank down to 400 (assuming you cannot go below 400 like in prior years) right at the end of the ranked season so that they can maximize their rating increase during Weekend Classic? They’d still qualify for their division based off their highest rating, so could someone could get to 1000, tank to 400, and then gain 500+ rating points during Weekend Classic to win the leaderboard?

    Further, why are players in the same division starting at different ratings to begin with? Shouldn’t the leaderboard be based solely on performance during Weekend Classic? Why should the 740 player be penalized because someone else gets to 700 and stops playing ranked that season, whereas they got to 700 and kept going?

    @CBrev47_PSN

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