I’m pretty sure it’s supposed to trigger the new swim move slide for you to be safe. Mine wasn’t triggering and I’d just get thrown out so I went and did the other storylines. When I came back to this, it triggered and I finished it.

RealPudgyPanda_PSN
Posts
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Based on the FAQ, your Weekend Classic division is set by your highest ranked rating during the season and not your final ranked rating. However, the leaderboard for Weekend Classic in your division is based on how your rating changes during the weekend. The example given is:
“For example, a Gold 1 qualified player who starts at 700 rating and ends at 840 rating (+140) will rank higher on the leaderboard than another Gold 1 qualified player in their league who starts at 740 rating and ends at 840 rating (+100).”
I understand how 700 and 740 results in Gold 1. However, are 700 and 740 their final ranked ratings or their highest ranked ratings?
Because if it’s their final ranked ratings, shouldn’t players tank down to 400 (assuming you cannot go below 400 like in prior years) right at the end of the ranked season so that they can maximize their rating increase during Weekend Classic? They’d still qualify for their division based off their highest rating, so could someone could get to 1000, tank to 400, and then gain 500+ rating points during Weekend Classic to win the leaderboard?
Further, why are players in the same division starting at different ratings to begin with? Shouldn’t the leaderboard be based solely on performance during Weekend Classic? Why should the 740 player be penalized because someone else gets to 700 and stops playing ranked that season, whereas they got to 700 and kept going?
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All they appear to actually be doing in 25 is removing the option of warming relievers up when playing online (won’t appear in the menu as an option) so that people don’t unnecessarily pause to warm up relievers anymore since they removed the need to actually warm them up a few years ago. I don’t know why you think you currently need to warm them up. There currently isn’t a penalty for not planning ahead.
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Collected? No. But they’re vouchers in your inventory under unlockables.
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@dbub_PSN said in Over/Under on Now and Later packs in the 2/4 program (looks like 11, plus a 1955 Mays Finest):
Does anyone even use Mays? IRL one of the best players ever, but in game? His swing is terrible.
Yes, but not a lot and typically not competitive players. SDS is allergic to giving pull or extreme pull swings to right-handed batting legends (even if they were in fact pull hitters) and so right-handed legends, particularly ones with closed stances, have typically been underused since the sinker/cutter meta took over as you just jam them inside repeatedly with inside sinkers (see: Andre Dawson being a very sought-after legend in MLB The Show 17 and an afterthought now). Left-handed batting legends that teams shifted on tend to get extreme pull but teams didn’t traditionally do shifts on right-handed hitters until Albert Pujols ~15 years ago, even if they were extreme pull hitters.
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The calendar wasn’t removed. You can scroll to it by highlighting the image area where it’d normally be and pressing right. It’s just not the front image anymore. The program is still listed.
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No, out of position players aren’t that popular. However, since Cy Young is a SP and Warren Spahn is a 1B, you could use the captains together where all the Cy Young Award winner out of position players get the double boost. And the team isn’t really weak at all, as all the SP options are premium options plus you get a bunch of good bullpen arms that get one of the boosts (Fingers, Trevino, Blackmon, Greene, O’Neill, etc). So, it would be the logical captain to use with the OOP captain and makes the potential OOP team much, much better… if someone wanted to use it.
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Off the top of my head, Roy Halladay, CC Sabathia, Jake Arrieta, Zack Greinke, Randy Johnson, Johan Santana, Jacob deGrom, Rollie Fingers, and Bob Gibson got out of position cards as position players so presumably they get the hitting boosts.
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The current event has 676 pages on its leaderboard and at 18 players per page, that’s just over 12,150 players that have played at least 1 game in the current event. It’s obviously not the entire player base as some people don’t play online and some who do play online, won’t play this event.
9,202 people have P1’ed milestone Chris Sale. That is 76% of the 12,150, but probably closer to ~50% of the active player base.
1,905 people have P1’ed captain Catfish Hunter, so far the most used of the captain blizzard drops. That’s 16% of the 12,150, but probably closer to 10% of the active player base.
It is not just 0.01% that’s using these cards. That’s hyperbole. But social media does tend to drastically overestimate the demand for using “different teams.” There’s a minority of the player base that enjoys changing their team up. The vast majority of the player base finds cards they like and use them. Sometimes it’s the meta cards, sometimes it isn’t. But people regularly changing their squad is not normal. Heck, for some people to do that, they’d spend most of their gaming time just in the squad screen.
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I am 89-17 in solo ranked, 705-118 in BR, and 576-86 in events for a total of 1370-221 in online play this year. I’m 5635-38 vs the CPU.
I care more about my record reflecting how I feel I performed than what anyone else thinks about it. In that respect, I would say my 38 losses vs the CPU is easily the most annoying. I did not get outplayed by the CPU 38 times. But if you play enough on HoF or legend difficulty, eventually you’ll get a game where input is entirely irrelevant to the outcome because the CPU won’t get anything other than XBH or foul balls.
At the end of the day, when 25 launches, no one (including you) will care about any of it and it’s not worth obsessing over. Literally no one else actually cares. Yeah, someone may quit a game quicker over it, but they’ll forget you exist by the time they wake up tomorrow. It doesn’t impact anything. It doesn’t carry over.
If you know you’re not really a 42-0 player because it’s all on all star against people you should beat, it’s not an impressive record because you’re the only one that cares and you know it’s not.
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All the uniforms you listed were discovered on release day so they’re likely the hidden rewards for beating the strongholds in the Nation of Baseball conquest map (each stronghold has a corresponding uniform for that team).
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You started playing the same year that they made deeply unpopular changes to how ball trajectory and swing timing relate to each other. There’s a reason almost every 22 live stream had SDS saying the game was “working as intended” in reply to complaints and it’s because the feedback was consistently bad. The player base died off earlier than ever before, not even lasting until Madden was released (which was the typical dying off point in prior years). With 23, the player base really started to die off in May/June and this year, it started dying off in April/May. The most popular live streamer for MLB The Show literally streamed something else on April 22 this year and regularly streamed something else in May. They make hundreds of thousands of dollars playing this game and they couldn’t keep doing it.
This isn’t a coincidence. They’ve never walked back or reversed the changes that came with 22’s launch. It makes the game extremely inconsistent to play, which leads to burn out earlier and earlier for most people. If you didn’t play before 22, you likely don’t understand what that means. But even streamers that say they think gameplay is good — watch them actually play the game in real time and you’ll see body language throughout the stream demonstrating their constant desire to rage quit and end stream. Some like scuffy just started doing exactly that and basically don’t stream anymore.
SDS is going to bank heavily on “no sets and seasons” for 25’s selling point but people will still end up burning out quickly if gameplay isn’t changed. The community generally says they like gameplay, but the community also generally stops playing the game when gameplay would be the reason to play it (obviously not you — you’re still playing). The saying is “actions speak louder than words.” We’ve had multiple content iterations over the last three years, but the burn out always happens. Either the content team is the most incompetent people ever (they aren’t) or the inconsistency in gameplay keeps dragging the game down every year because it causes burnout.
Randomization will always be part of a game like this one, but the changes at 22’s release jumped the shark where it’s no longer the necessary randomization to make the game function like baseball and instead excessive randomization to “level the playing the field.” The changes still really need to be reversed.
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Current event ends on January 3.
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@Dolenz64_XBL said in The have updated their calendar for the rest of the content for MLB The Show 24:
Then a two week wait for Now and Later so that is only 1 week of no content (Jan 28th).
That’s the week they have announced the new cover over the last few years. If they continue as they previously have, there could be something not on the schedule like a 99 of the 25 cover player.
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The captain content being released isn’t really for the player base. Some (but not all) of the player base gets surveys they can fill out and provide feedback on that gets aggregated together and rarely seems to have follow through or changes because of.
Content creators get direct email communication from actual people to provide feedback and their feedback has largely guided the changes being made. Like, you can go back to 21 and 22’s VODs from later in the year for larger streamers that also do YouTube and hear them complain about the fact that 99s only get released after the player base already drops off and therefore their debut videos for those cards don’t perform well. Sets and seasons didn’t come out of no where in 23; it was their attempt at giving them the 99s at the start of the year, as they asked for, when it would perform better. The content creators didn’t think through the ramifications that if you give it all away in the first month, everyone is definitely not sticking around for the ninth month because it’s the ninth month of the same repetitive thing. But SDS gave them what they wanted, no matter how predictably stupid it was.
These drops allow YouTubers to make new theme team videos a few times a week to release. They aren’t intended to actually get anyone excited to turn on the game. Some of them will be used more than others but it’s mostly just whatever stuff.
I might sound cynical but there was a hard shift in 22 to relying on content creator feedback instead of the player base and every year since 21 has been worse than 21 because of it. At some point, you’d hope SDS realizes that and stops the practice. I don’t hate content creators but being able to make people laugh isn’t the same skill set as having critical thinking skills about designing a video game. Let them entertain people, but keep their feedback to being as worthless as any other random player.
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The account/PSN eguerrero824 has boosted BR all year. He has a PlayStation and a Switch and he created multiple Switch accounts (they’re mostly eg### format, like eg001 or eg011 or eg008). He matches himself by using the two consoles and boosts to get flawless rewards. He also has boosted to get event rewards. I have reported him I believe now five times.
For reference, he’s now 892-3 in BR with a grand total of 1 run scored and 3.2 IP.
SDS claimed to have taken action on September 30. He was boosting on October 4 again.
SDS claimed to have taken action on October 22. He was boosting on October 26 again.
SDS claimed to have taken action on October 30. He was boosting on December 6 again.
SDS claimed to have taken action on December 6. He was boosting on December 9 again.
SDS claimed to have taken action on December 9. He was boosting on December 13 again.
He is still boosting as of today, December 17.
If you want to cheat at the game, buy a Switch. SDS apparently really, really, really, really, really doesn’t care.
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I mean, what we really need is for SDS to just finally make the quality of life improvements that the game has desperately needed for years now.
Why is rain allowed in online gameplay? Yes, rain occurs in real life. It isn’t needed in online play. It’s just used for griefing by how bad it makes the gameplay.
Why aren’t the month and times restricted to just 1 pm in July or 7 pm in October in online gameplay? Yes, other start times exist in real life. They aren’t needed in online gameplay. They’re just used for griefing by inducing glare and shadows.
Why were custom ballparks introduced without the ability to block them in online gameplay? If people want to opt in, great. But they aren’t needed and are generally just used to grief people with 6 inch high fences and max elevation. And all custom ballparks ruin the timing windows this year, regardless of fence height, dimensions, or elevation. If people don’t want to play in them, they should be able to opt out. If it makes searches longer for one group or the other, oh well. People can make their choice.
Why were a bunch of max elevation, small dimension minor league ballparks added in 23 without adding any ability to block ballparks in online gameplay? The game plays fundamentally different depending on the elevation; it’s either low elevation and actual baseball or high elevation and a home run derby. ERAs in this game are through the roof because everything is played at the equivalent of late 90s Coors Field. Video games where the map chosen fundamentally changes the gameplay typically allow for blocking some maps in online gameplay so that players know what type of game they’re committing to play. If people want to play home run derby, I’m not asking Sony to take that away from them but it’s absurd to force everyone into it. It ruins people’s experiences, whether they’re from one group or the other.
Why haven’t they attempted to reduce wasted time during online gameplay? They haven’t attempted anything. They actually increased wasted time with hit celebrations and the fan cam being added in the last couple years. The time to pick and throw pitches needs to be cut in half, pause time needs to stop being regenerative, cut scenes between innings need to be removed, hit celebrations need to be removed, walk ups need to be removed, replays (home runs or catches) need to count against the replaying player’s pause time bank, etc. Other games like Madden might have extras like cut scenes but they also reduce the actual gameplay time (5 minute quarters instead of 15 minute quarters; time run off from accelerated clock after plays are called) and have much tighter restrictions on pausing. This isn’t a “allow people to turn off or on” situation in online play. If you allow people to waste time, a portion of the player base will abuse it as much as you allow. Yes, the graphics team tries to add new stuff to the game every year but people can enjoy it offline by not choosing fast play offline. It shouldn’t be used as an excuse to waste online time.
A player who pitches slow adds 10+ minutes to a ranked game because of how many pitches are thrown in 9 innings. If you play someone that wastes time, you can have a 60 minute game. If you don’t, it can be 30 minutes. How can they actually expect ranked to grow and for people to be excited about it when any matchmaking against a griefing opponent basically results in you being held hostage for an extra 30 minutes (or quitting and accepting the loss in a game you aren’t losing)?
There’s so many little problems with the game that Sony has refused to acknowledge or address like this that if you play every year, it adds up and you end up burning out earlier and earlier. And nothing I mentioned is even content or gameplay related.
Edit: And why do we still have R2 in the game when hitting or pitching for that matter? There should just be an option in settings to select to always show pitch history and the pitcher’s information (stamina and pitches) on the screen or turn it both off. But it shouldn’t be necessary to delay the game to show it.
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@sbchamps17_NSW Pretty sure he is suggesting P1 should be +1, P2 should be another +2 (so +3 total), P3 should be another +3 (so +6 total), etc. P5 would be +15 total (+1, +2, +3, +4, +5). That’d be crazy.
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@RazorForte45_XBL Both Chipper Jones and Jose Ramirez have LF secondary and both are better LF than Santander. It should probably be Jose Ramirez in LF, Chipper Jones at 3B, and Santander at DH.
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They were included in flawless rewind packs. You can get those packs from going 10-0 or there’s 3 sellable ones available in the BR program at 100, 130, and 150 points. The prices won’t drop as quickly as vault pack cards because there isn’t thousands of people opening them at once. However, the prices should drop. There hadn’t been a Cueto card sold since September 28 and now there’s been 19 sold since yesterday’s drop. There hadn’t been a Honus sold since October 17 and now there’s been 25 sold since yesterday’s drop. And those are likely just people going 10-0 — most people won’t have 100 points of progress in one day in the program. You need to be a little more patient.
Cool papa bell
Further questions about Weekend Classic
Two things I don't like mentioned in today's stream.
Now and Later Collection
Over/Under on Now and Later packs in the 2/4 program (looks like 11, plus a 1955 Mays Finest)
the calendar
Pedro
Pedro
1/7/25 Captain drop - if anyone cares...
How much do you care about your ranked record?
Has anyone managed to "collect them all"?
Good News. Another Dev will be taking Over. SDS is may going bankrupt by 2025
The have updated their calendar for the rest of the content for MLB The Show 24
The have updated their calendar for the rest of the content for MLB The Show 24
New Program Today
Refusal to enforce ToS
Excitement for MLB the Show 25?
P 5's In '25
Switch Hitting Team
SDS Had Cueto Front And Center In Their Ad For Season 1 Vault Packs