There are just waaaay too many 99 Cards for Season 3. It just seem to dilute the meaning or value of them at a certain point.
pharley_MLBTS
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I've never been more frustrated playing anything in this game. I conquered Baltimore, NY, and LA, and continued on to Tampa Bay. I lose 1-0, and didn't realize that after you lose a game, suddenly every team can start stealing players. So I lose half my territories immediately. So I click on Steal Players -- and then all the teams start stealing players AGAIN before I can do anything, and now all my territories are taken on the left side of the field. It's utterly useless to do anything else at this point. I'm SO sick of this. I suppose if I'd conquered all the way to SF on the first turn (i.e., never lost) I might have been okay, then continued to Houston still on 1st turn and then reinforced that might have worked. But I do not want to go through this all again and waste all this time if I don't have a clear path to how to win this thing without getting all my territories stolen at every turn. Does anyone have a step-by-step strategy that allows me to bypass this?
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How are people doing this? I did the first task and beat the first three territories, but then when I went to steal fans (in order to be able to keep fighting territories), the map just went nuts with every territory stealing all my territories until I lost basically every territory that I'd won. Do you just have to let it do that, steal some fans, and then re-take the territories? It's ridiculous that it doesn't let you steal fans first to reinforce territories before it steals all of them.
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They take too much time. I normally win them. But it takes forever.
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It would really be nice if the game worked on a whole new lineup of legend players. It starts to get really old getting repeated versions of the same players over and over again. I imagine it costs money to create new players beyond the rookies and draft picks, but it would sure add more fun to the game to get some players that currently aren't in it.
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I'm so sick of people dashboarding, and don't understand how the programmers can't counter or disable it. It shouldn't be that hard. I was playing in the Moonshot Event. I was down 1-0 on my last at bat with a runner on with Francisco Linder up. This [censored] did something else I hate, which is bring in a brand new pitcher on a 2-strike count. I hit the first pitch for a game-winning HR, and this loser dashboards the game -- so Lindor's HR doesn't count, which affects advancing in about 3 different programs. It's such a stupid, petty thing for people to do and should be disabled.
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If the announcer knows it's a home run and the crowd knows it's a home run and the cameras know it's a home run, then the game knows it's a home run and there's no reason it shouldn't count the [censored] statistics even when some sore loser idiot dashboards you and quits the game mid HR flight. This has gone on long enough. There's zero reason SDS can't fix this annoying problem after all this time. Enough. Just fix it.
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What happens when an Ambidextrous Pitcher faces a Switch-Hitter? Who picks which side? Does the batter bat left, then pitcher becomes a RH? Or vice versa? Never encountered this before, wonder how it works. Anyone know?
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Can anyone explain why one moment I'm crushing every pitch and then the next I can't hit a [censored] thing? Not only that, but in some games, I'm hitting the ball if not perfect perfect, pretty much on the nose and it's just one out after another. Any tips on how to avoid this yo-yo type of hitting skills?
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@BuddyHightower_XBL Yes, I'm okay with "dead guys" on the teams. When I say "real" baseball, I mean the game, at its best, is supposed to emulate real baseball. And when people turn this simply into a video game -- with either insane, home made parks where every fly ball is a home run, or use all Switchhitters on the team, etc., I find it detracts from what I enjoy about the game. There's all kinds of limits re: Season eligibility, etc., so I don't see why implementing something that prevents teams from only using oppo hitters against pitchers can't be implemented. It just gets boring and not as much fun to play.
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There really should be a limit on the number of Switch-Hitters a team can use in their line-up. Some players just stack their line-up with only Switch-Hitters, and it's tedious and annoying. It's not remotely like real baseball -- no team has 9 Switch Hitters in their lineup. In Events, they vary what you can and cannot do with your lineups (i.e., no pitchers over 64 or no lineup over 96, et. al.), so what about this? It's just really frustrating to come across these teams repeatedly (especially in Events).
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It's in your uniforms if you go to your inventory. For some reason, though those uniforms are not in the collections section of alternate jerseys, etc. I'm not clear why that's the case. But you do have them.
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Excellent point, and I totally agree. Why are unproven rookies or players with one good week more highly rated than the best Live Series players. It's silly.
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I know this is considered a silly, minor improvement by most and doesn't really affect game play at all -- but I really love the new hair animations for dreadlocks and long hair. It really does add to the reality of the look of things. It's nothing I ever would have singled out as a needed improvement, but now that they've done it, I'm really impressed and appreciate that they did. It looks great.
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What's the point of them? Who's using the bots?
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Can someone explain to me this bot theory? How do you know if you're playing a bot? Is there any proof these exist? I've never heard of this before.
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Buy Now. People are listing cards for sale that there is literally no way they'd have time to earn -- within a half hour of a program going on line. A 3-inning game takes 15 minutes. They could get in 2 games max and not earn any of those cards. I just want to know how they're doing it.
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Okay, didn't know that about Battle Royale, either -- but what about Ranked and Events? Can they do that there, too? And, if not, how do they have the cards half an hour after the program is out?
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I posted this in the Community Market section, but haven't gotten a response, so I thought I'd post it here to see if anyone can explain this to me:
How are people posting cards for sale in the Marketplace that have to be earned by completing certain programs like Ranked or Battle Royale or Events when those programs just went live around half an hour ago? There's no physical way anyone could have played enough games to have earned those cards yet, and I can't see how they would until many hours from now. How does this happen? Sorry if this has been explained elsewhere but I'm very confused by this.
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How are people posting cards for sale in the Marketplace that have to be earned by completing certain programs like Ranked or Battle Royale or Events when those programs just went live around half an hour ago? There's no physical way anyone could have played enough games to have earned those cards yet, and I can't see how they would until many hours from now. How does this happen? Sorry if this has been explained elsewhere but I'm very confused by this.
Too Many 99 Cards
Extreme Conquest Strategy
Extreme Conquest Strategy
Long Showdown stages
New Legends -- Ever?
Fix Dashboarding!!!!
There's No Reason They Can't End Washboarding
Ambidextrous Pitcher!
Why is hitting so variable?
Limit The Number Of Switch-Hitters In Online Games
Limit The Number Of Switch-Hitters In Online Games
The Lou….. no uniform in inventory for Cardinals City Connect
Why are live series cards always not as good?
Long Hair Animations Rock!
Bot Conspiracy Theory
Bot Conspiracy Theory
How Are People Selling Cards They Couldn't Possibly Have Gotten Yet?
How Are People Selling Cards They Couldn't Possibly Have Gotten Yet?
How Are People Selling Cards They Couldn't Possibly Have Gotten Yet?
How Are New Cards Up For Sale Already?