• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

lastingimpact_PSNL

lastingimpact_PSN

@lastingimpact_PSN
About
Posts
13
Topics
4

Posts

Recent Best Controversial

    Submit Feedback Since SDS are not acting on this community
  • lastingimpact_PSNL lastingimpact_PSN

    @collin_sds_psn said in Submit Feedback Since SDS are not acting on this community:

    The team is working on things. You can read about it here, https://theshow.com/road-to-the-show-feedback-improvements-repeat/

    Respectfully, we need a little more than "is working on things" as a status update. Where is the team currently on the roadmap for these fixes? Is there an expected completion date? One would expect extremely critical bugs that make a core gameplay mode literally unplayable (progression not being awarded) to be a top-priority fix that is communicated constantly. Only hearing things like "in a future update" and "the team is working on it" is rapidly eroding years of faith the community has had in the team.

    I understand that COVID-19 likely threw a major wrench in development plans this past year and a half and you are getting inundated with complaints about this as well as server issues, but when mistakes happen it feels disrespectful to the community to not try to provide any sort of discrete roadmap for critical bugs.


  • Cannon Arms perk when YOU are the outfielder?
  • lastingimpact_PSNL lastingimpact_PSN

    Does anyone have any idea if the Gold Cannon Arms perk works on you when you are an outfielder? The text of the perk is simply that outfielders throw significantly harder with runners on base, but its type is labeled as "Pitching." Mostly asking because it's impossible to have a CF with high fielding, speed, AND arm strength so it'd be nice to actually be able to get a single outfield assist at any point.


  • "Skill Sets" need to go
  • lastingimpact_PSNL lastingimpact_PSN

    I've been playing MLB The Show since the PS2 days. I've always loved building my character and grinding out his career. A theme I've been noticing over the last few years, though, is that I keep stopping and creating new careers after a year or two because I'm never quite happy with how the character turns out. I can never get the nuance of what I want to build quite right; there's always some kind of sacrifice or "well I guess I just can't do that" that didn't used to exist back in the days of being able to spend training hours on whatever stats you wanted. I guess I'm just failing to see any advantages of the current system over a less restrictive, more customizable attributes system.

    The main problem I have is that players I want to create require a spread of attributes to excel that simply isn't attainable within the game. For example, in my head I want a center fielder that is range-y with a professional glove and a rocket arm, and I'm happy to accept being relatively average at the plate as a tradeoff. So to translate this into the game I want high speed, high fielding, high arm strength, medium hitting attributes to be the "end goal" of my build. Speed is locked away behind a secondary archetype by itself so I have to get that from there. Fielding can be the primary archetype, but then my arm strength is abysmal because it's tied to power. Not only that, but all of my hitting attributes are banished to the 40's before gear and require an astronomical amount of training to make serviceable, which also requires me to ignore training the attributes I actually want to excel at.

    This dilemma is much worse for two-way players who can only pick one of each attribute group to excel in on each side. The last two-way player I created reached his Diamond skillset at a towering 67 overall. There's also just zero room for customization since all you can do is pick one thing to be good at so your options to make something unique and fun are nonexistent.

    A system from another sports franchise I'm reminded of is NBA 2K. Granted 2K's VC and monetization efforts are oppressive and compromise a lot of the gameplay experience, but I've really enjoyed their design philosophy on character customization. I'm imagining a similar world where I can set "caps" on each attribute, and I can keep increasing the caps up to the point where maxing out every single attribute to its set cap would get me to 99 overall. These caps also determine what kind of perks you can acquire (think active perk cards in the current system) and even labels you cosmetically with an archetype name based on the spread you created. I think I'd really enjoy the ability to specify exactly what I'd like the end goal to be for my player, and then spend my time working towards that through something like training points earned from games/practices (that can be granted bonuses through the current in-game goals, even) instead of trying to finagle one of the handful of preset spreads to fake what I want.


  • Thoughts on RTTS?
  • lastingimpact_PSNL lastingimpact_PSN

    I think my only real gripe is that despite all the talk about "player choice" in their pre-launch marketing the archetype changes actually give you less freedom than last year. Instead of essentially picking primary, secondary, etc. attributes for your player you just get two attributes that get any points at all from the program and the rest you can only be average in. It was nice to be able to prioritize how much I care about speed vs. fielding vs. hitting but now I feel like each position kind of just has its one or two viable archetypes before you load up on perks and equipment. Two-way is especially brutal since it's only one attribute on each side.

    Otherwise I don't really feel many changes from last year. I love perfect throws to all bases from the outfield and many of the new tagging animations are way more efficient. Still glad I can skip all the Chris Russo segments.


  • Stance Socks
  • lastingimpact_PSNL lastingimpact_PSN

    As it stands if you have equipped socks as gear you can't have the uniform set to anything other than high socks. It works this way for all equipped gear, they cannot be hidden. Unclear if this is a bug or intended.

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.