@lastingimpact_PSN said in "Skill Sets" need to go:
I've been playing MLB The Show since the PS2 days. I've always loved building my character and grinding out his career. A theme I've been noticing over the last few years, though, is that I keep stopping and creating new careers after a year or two because I'm never quite happy with how the character turns out. I can never get the nuance of what I want to build quite right; there's always some kind of sacrifice or "well I guess I just can't do that" that didn't used to exist back in the days of being able to spend training hours on whatever stats you wanted. I guess I'm just failing to see any advantages of the current system over a less restrictive, more customizable attributes system.
The main problem I have is that players I want to create require a spread of attributes to excel that simply isn't attainable within the game. For example, in my head I want a center fielder that is range-y with a professional glove and a rocket arm, and I'm happy to accept being relatively average at the plate as a tradeoff. So to translate this into the game I want high speed, high fielding, high arm strength, medium hitting attributes to be the "end goal" of my build. Speed is locked away behind a secondary archetype by itself so I have to get that from there. Fielding can be the primary archetype, but then my arm strength is abysmal because it's tied to power. Not only that, but all of my hitting attributes are banished to the 40's before gear and require an astronomical amount of training to make serviceable, which also requires me to ignore training the attributes I actually want to excel at.
This dilemma is much worse for two-way players who can only pick one of each attribute group to excel in on each side. The last two-way player I created reached his Diamond skillset at a towering 67 overall. There's also just zero room for customization since all you can do is pick one thing to be good at so your options to make something unique and fun are nonexistent.
A system from another sports franchise I'm reminded of is NBA 2K. Granted 2K's VC and monetization efforts are oppressive and compromise a lot of the gameplay experience, but I've really enjoyed their design philosophy on character customization. I'm imagining a similar world where I can set "caps" on each attribute, and I can keep increasing the caps up to the point where maxing out every single attribute to its set cap would get me to 99 overall. These caps also determine what kind of perks you can acquire (think active perk cards in the current system) and even labels you cosmetically with an archetype name based on the spread you created. I think I'd really enjoy the ability to specify exactly what I'd like the end goal to be for my player, and then spend my time working towards that through something like training points earned from games/practices (that can be granted bonuses through the current in-game goals, even) instead of trying to finagle one of the handful of preset spreads to fake what I want.
I agree completely. Would love to see this