@ComebackLogic said in Broken online hitting:
@kickyothroat said in Broken online hitting:
@ComebackLogic said in Broken online hitting:
@soreal35 said in Broken online hitting:
Probably because timing windows are smaller this year
Probably. This also occurred to me in relation to hitting. Someone on reddit timed a 102mph fastball from hand to plate and it was roughly 540ms on HoF. That was from hand to plate so I can’t imagine how narrow the window for a well timed swing must be. Bottom line is, when you’re talking about such microscopic windows of time, even a small fluctuation can cause major imbalances in timing and there is absolutely no way to fix it. It just is what it is.
You could get rid of MLB stadiums in RS games and you could allow guaranteed friendly quits if connection/ping doesn’t meet a certain standard. There are things they could do. Those are just a couple ideas. Or at least give us a connection status before we accept a match, like they do in other games.
SDS aren’t going to do anything of the sort, in fact if they had any intention of doing so, it would have been done years ago. Why? Because it would ensure that a fair percentage of the playerbase would never be able to play an online game. Nobody would take a game from someone with bad internet or they’d get multiple forced friendly quits every time they did get a game. It would alienate a subsection of DD players. So they won’t.
Well they are currently alienating me, so I guess it’s a double edged sword.