Honestly, I wouldn't be care if the outcome is a better and more competitive player base. I mean, it's not the cheese fest it used to be in past years with bunts, rf to 1b every time, and absolutely broken servers for the first 3 months. So that's come a long way, but the practice features have been sidelined for what I like to call "bloated features" like retro mode. You could easily axe that entire pointless mess that wasn't really anything more than a gimmick to go with Griffey being cover boy in 17'. As for using these features to draw people into DD to buy stubs, so be it. If it brings in more players and ensures better servers like we've had for a couple years now I'm okay with it. This game may indeed use monetization but it's not as extreme as Madden or FIFA at all. With the recent addition of programs and slews of diamond cards being relatively easy access the game, it's easier than ever to be a "ftp" or free to play player. Especially if the theme of releasing the game as a PS+ game near the post season continues to be a trend. These are all just more reasons to consider reworking the practice mode and making it not only better, but more accessible and dare I say it, FUN. SERIOUSLY. That's the biggest thing I think people forget. It's a game. It still needs to be fun. Even if it's practice, it needs to be engaging enough so you can get a feel for and see your progress but still be entertaining to do. Some of the old minigame style practice modes from Rtts I talked about would be perfect.