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JstnJ_PSNJ

JstnJ_PSN

@JstnJ_PSN
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Recent Best Controversial

    Please add support for mass roster editing—this would be a game-changer for the community
  • JstnJ_PSNJ JstnJ_PSN

    yes in my mind this would be included, at least eventually...makes total sense @TheBigPapa55_PSN


  • Please add support for mass roster editing—this would be a game-changer for the community
  • JstnJ_PSNJ JstnJ_PSN

    bump, hoping others will see and feel the same!


  • Please add support for mass roster editing—this would be a game-changer for the community
  • JstnJ_PSNJ JstnJ_PSN

    The custom roster community puts in an incredible amount of work—whether it's classic rosters, re-rated attribute sets, or hyper-accurate recreations of the current league. Just look at the Operation Sports community over the past few years—there are people sourcing and editing from spreadsheets, scouting reports, and game logs to make the most realistic rosters possible. At times, you’ve even hired SDS employees based on the work they’ve done in OS. That says it all.

    ...But right now, every single attribute, created player, equipment tweak, or minor correction has to be entered manually on PS5—which turns building and maintaining high-quality rosters into a massive, time-consuming grind.

    Please consider adding a way for us to mass update rosters and attributes using external tools—whether that’s via an in-game importer, cloud-based editor, or companion app. Other major sports games like Madden and NBA2K already offer ways to streamline roster editing, and it's had a clear impact on long-term engagement and player retention.

    This isn’t just a quality-of-life request—it’s an investment in the creator community that keeps people buying and playing the game year-round. Hope this is something SDS will consider. It’s truly a no-brainer.


  • Incorrect stats end of game
  • JstnJ_PSNJ JstnJ_PSN

    Same issue here...any time you sim a half-done game the stats are wrong

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