@iamjanko_mlbts said in In hindsight...:
...maybe this wasnt the year to completely change RTTS.
Between releasing 4 different versions of the game (when SDS normally only releases one), plus covid, stadium creator, the game being free for xbox people, and a massive influx of more players (from now four different consoles, and two massive communities (PS & XB), not to mention adding cross play, cross progression and cross generation, I firmly believe that this was the worst year that they could have imagined trying to change so much of the game at once.
Now, RTTS is online only, so no progression when offline, which means that all players, even "off line" "campaign" or "career" mode must be connected to the servers at all times.
This was absolutely the worst decision I've seen a game company make.
In a year where xbox people should finally have an amazing baseball experience, everyone's experience sucks simply because SDS put way too much on it's plate, and (IMO) made some very strange choices.
Perhaps it would have been better to just put out the 4 versions of the game (PS4 & 5, + XB! and XBX ) add in stadium creator, and just focus on server and DD issues at launch. They could have had a full year to impliment the changes they wanted to for RTTS and Ballplayer, and leave RTTS the way it was for this year and work out the Ballplayer [crud] next season.
Yep, said the same thing couple of days ago; revamp programs and GUI, update presentation and put stadium creator offline only. Test the load on the servers and next year take the next step. At worst, introduce ballplayer to DD only, not in RTTS. I don’t play RTTS anymore, but I feel for those who do.