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home-runn_MLBTSH

home-runn_MLBTS

@home-runn_MLBTS
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Recent Best Controversial

    Cool new ABS but still missed the in-depth opportunity
  • home-runn_MLBTSH home-runn_MLBTS

    @AndyWilk09_PSN

    It would be nice to have ABS stats available for sure. I also agree that the new ABS system generally plays pretty realistically.

    But I think there are two more glaring issues which should be prioritized before an ABS stats system gets added:

    • The number of available ABS challenges for both teams should not auto-reset to 2 when logging back into an IN-GAME SAVE. Perhaps that's an option that could be toggled on and off, but it definitely shouldn't be the default - this just feels like a glitch or an oversight.

    • As currently constructed, ABS functions so true to reality that it actually alters how the visible borders of the strike zone function in the game. Effectively, using ABS in Franchise imposes a league-wide larger strike zone - that part of it is extremely unrealistic. It gets at one of the problems that has persisted in the game for years: in DD and other game modes without ABS, 50% of the ball's circumference needs to fall within the visible zone to be considered a strike. That's a totally different way of interpreting the zone. My preference is for the ABS challenges in the game to look as realistic as possible, but I think the more important thing is having a consistent strike zone size across all game modes, and this year's release has failed to take that into consideration. This should be addressed via adjusting how the strike zone functions in other game modes. It will undoubtedly frustrate some DD players, but I think they'll begrudgingly tolerate it as long as it makes the game more realistic.


  • For the umpteenth year: Franchise Mode + Legends + Fantasy Draft = SDS becomes sTooPiD and haz no brainz
  • home-runn_MLBTSH home-runn_MLBTS

    I like to begin a Franchise with a fantasy draft, and I'd rather use legendary players than not. The issue with this continues to be a very, very stupid one: every iteration of a legendary player card is available in the draft automatically....I'm assuming most players who want Willie Stargell in their fantasy league don't want three Willie Stargells in their fantasy league.

    I realize that there is a workaround for this by adjusting rosters manually prior to the draft, but that is a slow and tedious pain in the derrière. I've done it before. If you want the best iterations of every legendary player, it takes at least 20-30 minutes of tedious roster adjustments. WHY WOULDN'T THE DEFAULT BE ONE DRAFT-ABLE CARD PER LEGEND?? The crazy cloned legend multiverse can still be an option, but that's the option which should require the tedious roster adjustments, not the other way around.

    Also, some of the legendary starting pitchers get classified as relievers for no apparent reason. 98 Bob Gibson with 99 Stamina shouldn't be considered a reliever. I realize he pitched in relief a few times at the bookends of his career, but there was never even a single season in which he relieved for the majority of his appearances.


  • Cool new ABS but still missed the in-depth opportunity
  • home-runn_MLBTSH home-runn_MLBTS

    @Quban1_XBL said:

    Also now that brought in the abs, what happened to regular challenges of like the first base call where you got to challenge if you were out or safe. They just completely removed that smh

    100% agree.

    It would be nice to have managerial challenge opportunities for more than just plays at first too. But I'd rather have them only at first than not at all. Idk why they chose to get rid of these as they were a feature that could be toggled on/off as per user preferences. No longer having them at all just feels like a lazy effort.

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