And when the cpu isn't throwing trash, they are painting edges and tunneling pitches regardless of ratings. Same can't be said of user pitchers. CPU hitting feels OP compared to USER hitters too. It's just not a fun or enjoyable experience and has me contemplating moving on from DD.
GreyOsprey4229_XBL
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One of the biggest QoL updates they could do for the stadium creator is find a way to remove all the ridiculous # of duplicate stadiums or provide a filter so we can eliminate/hide some of them. They could probably eliminate over half of the stadiums if they find a way to get rid of all the duplicates. And a way to categorize stadiums (fictional, arcade, realistic, etc) would help filter out stadiums you don't want to see.
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I think it is a neat idea, but it needs to have a cap on team OVR. We're only 9 days from early access and 5 days from regular release and I have 2 teams in my Mini Season that are absolutely loaded. Both teams' avg 96 OVR and their lowest rated cards are 92 Tatis and Kuechel. I'm guessing this will only get worse as more people get better cards, resulting in Mini Seasons turning into playing 7 "god squads" that are mostly made up of the same players. If I wanted to play "god squads", I'd play online. I'll finish out the current season to get what rewards I can and to grind some of the FoTF missions, but after that, I'm probably done with this mode.
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I'm just a casual player that enjoys Franchise mode and "offline" DD. I know I'm not the target audience, outside of Bob Kendrick, these two non-premieres where underwhelming at best. In two premieres they've got me questioning if I even want to play this game with Gamepass.
All I want to know is when gameplay and Franchise updates are going to be discussed and whether Sets and the ridiculous # of 99's is going to be a thing again this year in DD (not a fan of either). At this point, I'm thinking all that could all be accomplished in 15 minutes or less.
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Seems like all they did was double down on seasons by combining seasons and sets. If I'm understanding how it works correctly, once the season is over, all cards except wild cards are no longer useable for the next season. So basically, each season is the new "set".
And why does offline content have the same season/set restrictions (12 weeks)? Why would SDS care if people, generally casuals or less skilled players, take longer to complete offline content? They would be earning lower rewards than the current Season; they are playing offline content so no "competitive advantage, and they are engaging with the mode. Does SDS dislike offline only players?
The broken CPU pitching is making me already bored of the game
Question for the the SDS crew
Mini seasons suck
Storylines: Derek Jeter
Longer “seasons” with no card carryover is no different than ‘23 shorter seasons with carryover