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DestroyingFlame_MLBTSD

DestroyingFlame_MLBTS

@DestroyingFlame_MLBTS
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Recent Best Controversial

    Reliever Energy Test
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    Ok, so I didn't do TOO much deep diving, but I noticed that everyone was saying how their relievers were saying, "Pitcher getting tired" like 2 pitches after they brought them in. I chose to do some information gathering, (in conquest) and this is what I found.

    You may not like this, but, as far as I can tell, warming up in the bullpen DOES drain their energy as they throw. I usually warm up my relievers a whole inning before I need to use them. If I need them in the bottom of the second inning, I warm them up in the top of the second, right when it starts. I then bring them in for the bottom of the inning, and I get the same message fairly quickly. I accidentally brought a reliever in absolutely cold once, and I noticed that they threw like 15-20 pitches before I got the message. If you bring a reliever in when they are like half warm, I think you will be fine as well.

    I just wanted to put this out there. Feel free to share your thoughts on this, or if you noticed the same thing.


  • Where are the devs?
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    I agree, this is annoying, but, if we are all being honest with ourselves here, aren't we all expecting too much from SDS too fast? I mean, yeah, they can work 24/7 for 5 weeks straight, but after the 2nd or 3rd day, we are all already yelling at them to hurry up. We need to be more patient. I too wish this was fixed during the Tech Test, but it wasn't, so now we all have to wait for an update to fix this all. One more thing, I know this year has been especially bad, but EVERY game SDS has made so far has always had some bugs in it, and they have ALWAYS fixed the ones that bother the community the most, except for something that affects a gamemode nobody cares about or something. So, just give them some time, and we will all be thanking them for all the hard work they do for us, and making sure our lives playing this game are as enjoyable as possible.


  • Favorite TA 2 High Diamond Reward
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    @cdnmoneymaker93_xbl said in Favorite TA 2 High Diamond Reward:

    It was Lou but now that Foxx card is Top Shelf stuff

    Are you ok with the fact that I made this thread? I just wanted to check with you.


  • Loadout Problem: Play Next Game
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    It may just be a me thing, but when I select a loadout, say, closing pitcher, finish my appearance, and then click Play Next Game, and it tells me I am playing in the field now, 3B for me, I click on my third base loadout, but it stays on the pitching loadout, so I have 30 everything default hitting stats. Same vice versa. 3B to Pitcher, stays on 3B loadout. Please fix this in the 'big update' that is coming. Anyone else experiencing this problem?


  • Favorite part of MLB The Show 21 so far?
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    Ok, I know the game just got released, hasn't even been out for 24 hours yet, but I think we all have some opinions on it already. For example, do you like the dark background better, or the lighter one? I personally like the dark on a little better. Does Diamond Dynasty seem a little more disconnected to you now? I mean, with all the different screens and stuff. I do like the cool pictures they have put on it however. Do you have a new favorite card series, or wish you could have some cards in the game, but can't get them (ever/yet)? So, to summarize, big W for MLB The Show 21 so far, or big L in your opinion?


  • Anyone using "play next game" option?
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    @remolian_psn said in Anyone using "play next game" option?:

    This game has been so broken and glitchy when it comes to counting stats for the arch type programs that I've been avoiding using the "Play next game" option at end of games. Has anyone been using it and have you been having any problems?

    Well it used to be broken but I think they fixed it, and I have been using it. Play Next Game works fine for me. You can now successfully change your loadout that way, and it will count your stats.


  • Favorite part of MLB The Show 21 so far?
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    @mcgalamaad_psn said in Favorite part of MLB The Show 21 so far?:

    I despise the menus, so convoluted for no reason. I don’t really see a problem with the gameplay so far, so that’s a plus. I’m starting to get used to pinpoint pitching too, so far that’s my favorite change.

    Yeah same with pinpoint pitching. I keep being too fast on it. Gotta slow down a bit for me.


  • Quirks??
  • DestroyingFlame_MLBTSD DestroyingFlame_MLBTS

    @deadshot-rb_xbl said in Quirks??:

    Can anyone confirm or deny that our RTTS ball players can get these? I’ve seen them on DD cards. Just curious about in RTTS.

    When it comes to Quirks, your RTTS player can only get what are called "Inactive" Quirks, as I call them. Only Live Series DD players can get what are called "Live" Quirks.

    Inactive Quirks come when you meet a certain threshold for a certain stat. For example, once you get 75+ Contact against Lefties and Righties, your player obtains, "Hitting Machine," which means that you excel at getting base hits. They do not affect your actual in-game performance, they are just there to say, "Hey, you have great contact stats, so, in theory, you should excel at getting base hits, because that is what contact gives you!" Or so on, and so forth. Another example of an Inactive Quirk would be when you hit 75+ Power vs both sides of the plate. You then get, "Bomber," which means you excel at hitting home runs. I think you understand what I am trying to get at here. They don't actually do anything, they are just there to say you have met a certain threshold for a certain stat.

    Live Quirks ONLY affect Live Series DD Players. THERE IS NO OTHER WAY TO OBTAIN THEM. What these do, it varies based off of what they have. If it is a pitcher, say, Jordan Hicks or Aroldis Chapman, they can throw REALLY hard. So, they receive the "Outlier" Quirk, which basically means they can throw 102 with the primary pitch, or well over the cap of the pitch. Some Flashback cards do have this quirk, as Outlier is somewhere in the middle of an Inactive Quirk and a Live Quirk. An actual example of a Live Quirk would be one like "Dead Red," or "Breaking Ball Hitter." Those mean that you either excel at hitting fastballs, or breaking balls. Some cards may have both. But, only DD Live Series players can get ones like Dead Red or Breaking Ball HItter.

    So, Inactive Quirks do nothing, as far as I can tell, and Live Quirks do affect the player, but only on Live Series DD Players. I also failed to mention that they may sometimes include these Live Quirks on POTM cards. I hope this answers your question.

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