Make sure you only push the desired base button once. Multiple taps of the button will cancel the throw!

cellodan1_PSN
Posts
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Hahaha!!! That was an awesome response
Thank you, that brightened up my morning!
It’s not the only archetype I create, but it is my favorite. All the same, I appreciate your concern for my well being and thanks for the chuckle
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First off, I’m sooooo happy to have the points system back in RTTS. I had become so fed up with the archetype system that I had not purchased The Show since ‘22. Now I can be the player I was always meant to be which there was no archetype for: barely scraping by Quad A forgettable nobody
Sounds ridiculous, I know. But for me, it was always the most fun way to play. Keeping my level at a cool 68 hoping I can squeeze onto the roster as an injury replacement. Or get traded to a team in desperate need of anyone to play 2B. All the while, absolutely mashing in the minors. Ehh, again, it’s fun for me.
Does anyone else have a particularly quirky player the like to use?
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My understanding is that perks unlock by completing an in-game action related to the locked perk. I could be totally wrong about this. They just seem to unlock on their own as I play through my career.
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@papababoo721_psn said in Holy shi*! 120 HZ:
Wait so is that why my game is flashing lights and I am extremely early on every thing in mini season? It just started like two days ago.
It’s because of the reduced lag time mentioned above. Your timing is early because the input of your buttons is much more immediate. Turning of 120hz settings in your system menu will revert you to your previous lag time
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This would be cool
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It also happened to me. It seems to be related to the 120hz from the latest patch. When I turned this to off in video settings in the PS5 video and screen settings (not in game settings), it resolved the issue and went back to “normal”. However, although the graphics look worse with the new patch, seeing the ball out of the pitcher’s hand is easier and reaction time is improved. For the time being I am allowing the crappy graphics for a better OPS. This is not how it should be
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Like the suggestions! I would only add one thing: TRAINING POINTS!! The archetype system is ok, but with training you points you can create ANY archetype you could possibly imagine. Give us back some control over the type of player we want to be!
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Training points over Archetype system
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For sure!! In earlier editions of the game I would put points towards my player and cap myself around the “just good enough for majors, too good for the minors” realm. I would also list my secondary position as INF. This generally gave me a career as a utility infield bench player. I would get around 300 ABs a year and play all four infield positions. Sometimes only used as a pinch hitter or pinch runner. Sometimes as a defensive replacement. Kept the game interesting not knowing what your role would be from game to game. Seasons would fly by as you were involved in maybe 40% of the games. You could easily finish an entire career by the next year’s edition.
Can you imagine SDS ever creating the Utility Bench Player archetype?!
I would love it if they did! -
Yes, keep it simple SDS! Every yearly edition of RTTS just gets flatter and flatter. Keep the super awesome graphics and simple control systems. Lose the extraneous fat and go back to earn some points, spend some points. Control over your player is what made the early editions so fun!
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Yes, training points all the way! Why bother with the limited archetype system when with training points you can create any type of player that has EVER existed (or even not existed yet
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Is this only on next gen consoles?
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I’m interested in compiling a compelling list of improvements for RTTS in ‘22. I’ve read so many long descriptions for improvements and I agree with most. For this thread I was hoping to give single sentence suggestions. Here’s mine:
The ability to create secondary positions for position players in character editing (not two-way secondary positions).
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Good question! How I imagine it (but it will never be this way) is a combination of RTTS and Player Lock. When you would start a career you would choose between creating a ballplayer or choosing an existing ballplayer. Creating a ballplayer would go as RTTS goes. Choosing an existing ballplayer would leave you at the mercy of the automated player progression. “A”rated ballplayers progress (automatically) faster than “B” rated (so on and so forth). The only difference from Player Lock would really to be able to play any chosen ballplayer with the more fluid home screens of RTTS.
Fringe players, career minor leaguers, rising superstars, going for that 3000th strikeout, etc. The possibilities are endless for the way to play!
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I love the idea of assuming a player’s career in RTTS! I have been dreaming on this for years. I know you can player lock in Franchise Mode but it is tedious and feels unrewarding.
I’m particularly interested in the idea of assuming the career of a fringe player and just trying to survive
Sounds more challenging and fun than hitting .330/580/.675 every season. That gets boring...
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I just had the complete opposite happen! I was a very mediocre AAA first baseman. 71 OVR. I was hitting around .280 with 2 HR in about 40 games (I play on Legend difficulty). I then hit 2 HRs in one game raising my stat line to .296/4 HR. After the game I am promoted to the bigs as the starting first baseman! Now the poor Reds fans have no hope for the future
Some kind of logic system, any kind of logic system would be appreciated!
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Oh man, the trade logic in every iteration of MLB The Show has been hilarious!!! It’s almost as if trades happen because something, anything needs to happen. For this reason I have always turned the trade slider to 1. (I have been altering sliders in ‘21 and using a work around to keep Archetype progression working. I can confirm that altering sliders only affects XP, not Archetype progression.) However, this is off topic.
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Yeah, salaries are kind of pointless in this game. I have done one thing in the past to make the salary meaningful in at least one way. Take long term contracts at 30k/yr. This will allow your team to spend it on better complementary players. I know, it’s immersion breaking, but much of the game is these days...
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@fish1479_xbl said in RTTS Progression Work Around:
I followed the steps in this video and haven't had an issue since.
https://www.youtube.com/watch?v=ENZ4dlc-TK4&t=542s&ab_channel=TwinGamingTV
I can confirm that following this video works for continued Archetype progression!
Pitcher can't throw to first?!?!
Points System vs. Archetype
Points System vs. Archetype
How do you unlock the perks? Nobody has explained this
Holy shi*! 120 HZ
Behind the scenes videos
HDR issues after Update 4 Install
Road to the show improvements.
For Devs: One improvement suggestions for RTTS ‘22
Utility Player
Dear Devs thank you for ruining my favorite mode.
Attribute Cap
Choose a Stadium in RTTS
For Devs: One improvement suggestions for RTTS ‘22
Please make a better game mode
Please make a better game mode
Isn’t the point of being a 2way player...
What’s the Salary for?
What’s the Salary for?
RTTS Progression Work Around