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Boy, this game is pretty busted in its current state. Yet, I’m already playing rtts way more than I did in ‘19 or ‘20. The last few installments have felt pretty stale to me. I would get all excited to see what new and/or exciting features would be added and...well, nothing really new and/or exciting was added.
All further comments are for my experience. I am in no way suggesting that my experience should be the benchmark for game design.
What’s making me play more right now is the sheer difficulty of progressing my player. It is slow and downright tedious. (My role progression points are currently functioning properly). But doesn’t it seem like the real life progression of a ballplayer would be slow and tedious? Actions in game with their corresponding bonuses seem meaningful for the first time in awhile. Penalties for failing are much more severe. Strikeouts are killing my Plate Discipline rating!
The new perk system is flawed but it is new. Sure, it’s just a variation on the Archetype system but they are giving us a little more control of how we want to shape our player. It is still limited but I much prefer this to the cookie cutter Archetypes in previous iterations of MLB The Show. The choices for secondary perks are tricky because of the trade offs of losing certain ability points. I kind of like mulling over what I’m willing to give up for just a bit more Contact ability.
Now I understand I may be in a minority of players who want the “road to the show” to be long and difficult. I totally understand the desire to come out of the gates as the greatest player to ever step between the lines. For this reason I always wished there was a progression difficulty level. This will never happen because of rtts being linked to DD now.
These are just some of my thoughts. If things eventually get fixed I believe I will enjoy this rtts much more than the last few. Anyone else have similar thoughts about the potential for the new systems? Or, I’m totally fine with being called an idiot haha!
Love it, all of it. I would be thrilled to have any of these additions! I think there is a real possibility we could see at least a few of them by MLB The Show ‘35
Yeah, salaries are kind of pointless in this game. I have done one thing in the past to make the salary meaningful in at least one way. Take long term contracts at 30k/yr. This will allow your team to spend it on better complementary players. I know, it’s immersion breaking, but much of the game is these days...
The logic of promotions/demotions in this game have always been terrible. I’ve been on teams with three first basemen on the bench. I’ve seen great players sent to AAA. All kinds of wonky stuff. There’s no reason to think they’ve improved the logic for ‘21. As far as how long it takes to get to the bugs...that’s a good question! The progression system is definitely slower. My player is nowhere near ready haha!
If anyone replies who has made it to the show in ‘21, can you respond with:
In general I liked the addition of Archetypes that first appeared in The Show 17 (I believe). However, one aspect I miss about the training points system was the ability to create any type of player I wanted. The current selection of archetypes kind of pigeon-holes you into a very specific player. I enjoyed playing as a utility infielder type player with middling hitting skills (utility archetype), good glove (small ball), slowish speed (pure power), etc. A bizarre mix for sure but reminiscent of real life players that fill every major league roster.
So, for example, what if we were given a “points for caps” system? Say 1000 points to be distributed towards your caps in anyway you’d like. Currently there are about 1000 cap points set for each available archetype. You could set your caps and then have your abilities begin at 66% of the cap max. One could then create as realistic or unrealistic a character as they choose.
Lastly, an option not to train would be awesome. Don’t train, you’re abilities start to diminish. I did always like that in the old system. Ok, I’m done.
Welcome Mr. Xbox! I’ve always enjoyed playing infield positions in RTTS. The mechanics and playability feel more natural to me than the outfield positions. SS, 2B, and 1B see the most fielding opportunities. If you want to hit more and field less (at the expense of fielding gains), 3B is the best option.
I like that the two way player is an option. Personally I have no interest in being a pitcher. My hope is that it can become a choice in future updates.
Enjoy the game! Even with all of its current problems, it is still one of my favorite games out there.
Training points over Archetype system
Yes, keep it simple SDS! Every yearly edition of RTTS just gets flatter and flatter. Keep the super awesome graphics and simple control systems. Lose the extraneous fat and go back to earn some points, spend some points. Control over your player is what made the early editions so fun!
Hard to remember! Baseball has been apart of everyday life since my memories began to stick. I’m told I went to Wrigley for my first game at 6 months old I remember ‘84. Maddox before anyone had any idea what this little man was doing on a big league field. The first ever night game (which got rained out). Harry. Grace, the hits leader of the 90’s (he was my fav). Sosa vs McGuire before the dung hit the fan. Bartman, that poor dude. The final out of ‘16 (hard to remember much of that night afterwards). It never ends!
I miss it too
It also matters whether you are “leaning” or not. Leaning definitely gets you to top speed faster but can make you vulnerable to the pick off. If you lean in the default lead there is time to get back in a pick off. Leaning plus an additional lead step is instant pick off death. You could try leaning in the standard lead and see if you have more success. I’ve had roughly a 70% success rate with a 40 rated runner in this manner.
@papababoo721_psn said in Holy shi*! 120 HZ:
Wait so is that why my game is flashing lights and I am extremely early on every thing in mini season? It just started like two days ago.
It’s because of the reduced lag time mentioned above. Your timing is early because the input of your buttons is much more immediate. Turning of 120hz settings in your system menu will revert you to your previous lag time
This would be cool
It also happened to me. It seems to be related to the 120hz from the latest patch. When I turned this to off in video settings in the PS5 video and screen settings (not in game settings), it resolved the issue and went back to “normal”. However, although the graphics look worse with the new patch, seeing the ball out of the pitcher’s hand is easier and reaction time is improved. For the time being I am allowing the crappy graphics for a better OPS. This is not how it should be
Like the suggestions! I would only add one thing: TRAINING POINTS!! The archetype system is ok, but with training you points you can create ANY archetype you could possibly imagine. Give us back some control over the type of player we want to be!
For sure!! In earlier editions of the game I would put points towards my player and cap myself around the “just good enough for majors, too good for the minors” realm. I would also list my secondary position as INF. This generally gave me a career as a utility infield bench player. I would get around 300 ABs a year and play all four infield positions. Sometimes only used as a pinch hitter or pinch runner. Sometimes as a defensive replacement. Kept the game interesting not knowing what your role would be from game to game. Seasons would fly by as you were involved in maybe 40% of the games. You could easily finish an entire career by the next year’s edition.
Can you imagine SDS ever creating the Utility Bench Player archetype?! I would love it if they did!
Yes, training points all the way! Why bother with the limited archetype system when with training points you can create any type of player that has EVER existed (or even not existed yet )
Is this only on next gen consoles?
I’m interested in compiling a compelling list of improvements for RTTS in ‘22. I’ve read so many long descriptions for improvements and I agree with most. For this thread I was hoping to give single sentence suggestions. Here’s mine:
The ability to create secondary positions for position players in character editing (not two-way secondary positions).