this means they need to adjust the parameters by adding them or hirer an actuary to check their formulas
ballistic911_PSN
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im glad that your a pvp God. those of us peons that deal with lag on giganet connections and input lag from tvs just get the finger. some of us are lucky to score one run, which means 25 games. then if you do actually have a good game, dude quits and your left with zilch for the effort. thus lose lose for offlineplayers
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@go4stros25_PSN
I've logged 250hrs and i still need 18k. Need to do a ton of grading this week so I may not finish. I should've finished the 125k i needed over double xp weekend but game play XP was throttled during this inning compared to 1st inning. So unless some intern keyed in the wrong value like Bungie programmers supposedly did when they were caught doing the same thing, it's intentional. -
They decided to go full scum this inning by throttling XP. Last inning during double XP, I was getting 6-10k playing 9 inning games and this time I got 4-6k per game. My bud had to score 40+ runs to reach 10k. I reached that last by scoring half those runs last inning. I only needed 125k for the weekend and should've reached 500k easily , but I only earned 30k before being bored out of mind and giving up on the inning. I think it's time just leave the game to the cheats and sweats at this piont.
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they replaced TA with a money grab. if you're earning cards for free then you're not spending money on packs. how else can they justify putting over 1/2 the cards in the store?
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I've logged 233hr and at 334k. stopped playing 2 days ago because it's obvious SDS is middle fimgering the offliners
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@SiberiaTigerCub_PSN
this is the only option at this point. that is, unless they still have actual coders still on staff. they'll most likely have to call n the Sony god squad to fix. -
@XxDeathReyxX_PSN
exactly this, but it'll be more like I'm keeping my $100 and spending it elsewhere -
This year's goal at SDS = make Rookie horrible to play and force everyone to play PVP. Then because we have to play PVP, we'll spend real money to buy packs. Yet they don't understand that as long as pull rates are garbage, we're not going to waste what little expendable money we have on a video game that doesn't reward us.
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He won’t be added until his suspension is served, which is not for a few weeks. He’s also the only cover athlete to be suspended for PEDs.
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Pitch run for the pitcher or rearrange your lineup so your base runners are 70-80+ speed…draft players that work for you
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Us sheep must not notice that Mikolas has been pitching lights out but he only gets downgraded, then again it only took 3/4 of a season for Freddy Peralta to finally get love last year. Oh and Yordan was producing consistent numbers then was downgraded for no reason, they then course corrected the following update, and guess who’s a 90 after having his numbers broadcast this week. But hey we’re just following the herd.
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Their formula is how many times did they show up on MLB Tonight and RoFlo mentions. Pitchers only get talked about every 5 days, so it takes 3months for them to be recognized. My guess is we get a POM card in place of a live series upgrade like Detmers.
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So what if there is a bunt defense tool. There are certain players that the CPU always try’s to bunt with, like Victor Reyes, who doesn’t bunt the ball irl. While there’s others, like the Little Leaguer Juan Pierre who led the league in infield base hits never seems to attempt a bunt.
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I had gotten back on last evening and everything seemed to be working again. Once more players acknowledged the issue being widespread they should have said something to the community. Instead we got plenty of Tweets about the tournament.
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There hasn’t been a true moonshot event since 18 when they removed distance tracking on HR’s for a few months. Now we have the algorithm that kills the ball at the track, even Fenway, because everyone needs to be Torie Hunter.
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Just run angel pitchers and fof trout. In 3 inning games the pitchers will nab you 250+ pxp by themselves. Play a 9 inning game and they’ll bag 650+ and your done in 2 games.
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@the_dragon1912 said in Pxp mission in POTM cut in half:
@ballistic911_psn said in Pxp mission in POTM cut in half:
Everything about pxp is backwards. Why do pitchers get 40 pts per inning and 10 pts per strikeout while a batter only gets 10 pts per non-guaranteed at-bats. So you pitch one inning with 3k’s, that’s 70 pxp for that pitcher. A batter can only generate at most 55pts in a perfect at-bat, which for them is a grand slam. That’s 10pts for the atbat, 5 for the run, 20 for the 4 rbis, and 20 for the hr. The batter is capped out, but the pitcher could still get a win, save, shutout, or qs. Where in this equation is get good? The math that they’ve created is obsurdly backwards because a pitcher is guaranteed innings and k’s if you’re a decent pitcher. A batter on the other hand depends on how many innings are being played, where in the order they’re batting, and rng. There’s nine batters, every at-bat can’t be a grand slam but there is only one pitcher thus guaranteeing those stats. Which begs the question, why is level 5 for a pitcher only 5000 and a batter is 10000?
Level 5 for a pitcher is still 10000, so not sure where you are getting that from. Also the reason for the discrepancy between pitchers and hitters is because it isn't designed for a worthless mode(play vs. CPU), or spamming the same pitcher for 10 conquest games. It's very clearly made with pitcher stamina in mind
Nothing in this game is designed for the way people play. Playing everlasting exhibition games on the eve of a new drop, constantly resetting an event card to use the same pitchers every game, or using starting pitchers out of the bullpen in consecutive games isn’t how the game was intended to be played. You can continue to try to defend this, but it’s obvious that they threw a solution in without checking the numbers first. So they’re easy fix is lowering hitter pxp instead of reevaluating and adjusting the individual hitter pxp values to balance them with pitching values.
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Everything about pxp is backwards. Why do pitchers get 40 pts per inning and 10 pts per strikeout while a batter only gets 10 pts per non-guaranteed at-bats. So you pitch one inning with 3k’s, that’s 70 pxp for that pitcher. A batter can only generate at most 55pts in a perfect at-bat, which for them is a grand slam. That’s 10pts for the atbat, 5 for the run, 20 for the 4 rbis, and 20 for the hr. The batter is capped out, but the pitcher could still get a win, save, shutout, or qs. Where in this equation is get good? The math that they’ve created is obsurdly backwards because a pitcher is guaranteed innings and k’s if you’re a decent pitcher. A batter on the other hand depends on how many innings are being played, where in the order they’re batting, and rng. There’s nine batters, every at-bat can’t be a grand slam but there is only one pitcher thus guaranteeing those stats. Which begs the question, why is level 5 for a pitcher only 5000 and a batter is 10000?
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Actually, I’m referring to the immaculate inning.
Pull rate is stupid
Spotlight program as expected BUT ....
I won't be able to complete 2nd inning in time
Why is it so hard to complete the innings?
To the live service team: You have missed the point of TA
New 2nd inning mission drops - 41,000 XP to be earned
You guys going to fix the App?
What happened to offline content?
What happened to offline content?
Missing Tatis
0-6 against Jorge Lopez in Showdown
Sandy Alcantara
Sandy Alcantara
CPU bunting is a problem.
Is the not counting progress (every mode) glitch fixed yet?
The lineout event
What I learned from the Angel's City Connect Program...
Pxp mission in POTM cut in half
Pxp mission in POTM cut in half
QOL moments