I actually agree that the market looks much healthier with the filter enabled, and I think that's a good thing. However, I think there is an important distinction here that I'm still not seeing addressed.
A healthier market doesn't necessarily mean the filter is successfully distinguishing bots from legitimate players. It can also mean that legitimate players simply have fewer practical ways to participate in the Marketplace.
For example, I haven't flipped anything for about three days. After seeing your post, I decided to test the App myself by placing a single order on a common card. My very first order resulted in a 10-minute cooldown. If a legitimate player can go three days without using the Marketplace and then get a cooldown from their first order, I'm honestly not sure how we're supposed to use the App for normal flipping.
This also makes the alternatives important. On console, there is no Favorites feature, so manually flipping specific cards means constantly searching for them. The web version has already become less convenient for flipping compared with how it used to be because of the increased reCAPTCHA frequency. And now the App can put legitimate users into cooldowns after very little activity.
So if all three ways of accessing the Marketplace become more difficult, of course the market can look healthier. There are simply fewer people able to actively compete. Larger spreads and less aggressive competition are then an expected result.
I'm not saying the filter should simply be removed. I understand that you are trying to deal with bots and third-party sites. What I'm questioning is whether the current approach is actually separating bots from legitimate players, or just reducing Marketplace activity from both.
I also find it difficult to evaluate the long-term effect when the filter is repeatedly turned on and off after only a few hours. Every iteration changes the behavior of the entire market, so I'm not sure how meaningful a short-term comparison can be. If the goal is to find a sustainable solution, wouldn't it make more sense to leave a version enabled for a meaningful period and let the community use it normally before evaluating the results?
Most importantly, what level of Marketplace activity should a normal human flipper reasonably be able to perform without repeatedly receiving cooldowns?
Because that's ultimately what I'm trying to understand. I don't need to flip hundreds of cards per minute. I'm perfectly happy flipping manually every few minutes. But if even normal, occasional Marketplace activity can result in 10-minute cooldowns, then the App becomes very difficult to use for its intended purpose.
And if the App needs to have these restrictions, then I think the console Marketplace needs to become a much better alternative — especially with features like Favorites. Otherwise, you're essentially making every method of flipping more difficult and then using the resulting healthier market as evidence that the solution is working.
