They actually listened
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I'm always amazed at good players who apparently have more problems with these than I do. I realize you can occasionally stumble on one and have it give you problems, but the retro WS ones went pretty fast for me (under 30 mins - probably closer to 20). Maz took me the longest. He has a quick swing and I kept hitting foul balls.
Maybe I had a lucky run or the game just took it easy on me because I had not played for month.
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My issue with Moments is a bit different than the usual complaints. Making the vast majority of these objectives "hit a home run" sends the wrong message about what actually wins baseball games.
The primary goal at the plate should be making solid contact. The current Home Run-only format feels like another instance of SDS forcing a "three true outcomes" sabermetrics approach down our throats.
Here is my suggestion to mix up the objectives so they reflect a more complete game of baseball. A balanced set of Moments could look like this:
3 Home Run moments: Keep the long ball for the power hitters. 3 On-Base moments: Reward putting the ball in play, making solid contact, and situational hitting. 4 Pitching and Baserunning moments: Add variety with stolen base challenges or pitching sequences.I know my personal playing experience doesn't dictate game design, but anytime I actually tried to hit a home run in real life, I either popped up or committed the ultimate baseball sin: striking out. Striking out is the only truly wasted out in the sport. The game should reward smart hitting and small ball just as much as the home run trot.