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They actually listened

Scheduled Pinned Locked Moved Diamond Dynasty
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  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #21

    I'm always amazed at good players who apparently have more problems with these than I do. I realize you can occasionally stumble on one and have it give you problems, but the retro WS ones went pretty fast for me (under 30 mins - probably closer to 20). Maz took me the longest. He has a quick swing and I kept hitting foul balls.

    Maybe I had a lucky run or the game just took it easy on me because I had not played for month.

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  • victoryphoenix_MLBTSV global:{posts.user.status}
    victoryphoenix_MLBTSV global:{posts.user.status}
    victoryphoenix_MLBTS
    wrote last edited by
    #22

    My issue with Moments is a bit different than the usual complaints. Making the vast majority of these objectives "hit a home run" sends the wrong message about what actually wins baseball games.

    The primary goal at the plate should be making solid contact. The current Home Run-only format feels like another instance of SDS forcing a "three true outcomes" sabermetrics approach down our throats.

    Here is my suggestion to mix up the objectives so they reflect a more complete game of baseball. A balanced set of Moments could look like this:

    3 Home Run moments: Keep the long ball for the power hitters.
    
    3 On-Base moments: Reward putting the ball in play, making solid contact, and situational hitting.
    
    4 Pitching and Baserunning moments: Add variety with stolen base challenges or pitching sequences.
    

    I know my personal playing experience doesn't dictate game design, but anytime I actually tried to hit a home run in real life, I either popped up or committed the ultimate baseball sin: striking out. Striking out is the only truly wasted out in the sport. The game should reward smart hitting and small ball just as much as the home run trot.

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