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Hitting Moments

Scheduled Pinned Locked Moved Diamond Dynasty
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  • samguenther1987_PSNS global:{posts.user.status}
    samguenther1987_PSNS global:{posts.user.status}
    samguenther1987_PSN
    wrote last edited by
    #61

    Ryan Vilade, the ball is just dying, huge power right to the wall.... caught. Attempt number 20 coming up

    1 Reply Last reply
    0
  • TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSNT global:{posts.user.status}
    TripleH-4481_PSN
    wrote last edited by TripleH-4481_PSN
    #62

    @nymets1987_PSN

    Although historical, the Ozzie moment is diabolical. 74 power has me flying out to the warning track on perfect perfect fly balls on repeat. After wasting 20 minutes of my life I’ll never get back it’s time to come back later.

    This is my biggest issue with moments. They are mostly just time sink in their current format. At most they shouldn’t require more than 3-5 attempts to complete so players can appreciate the moment, progress in the program, and return to actually playing the game.

    Defeating a moment after wasting 30 minutes of time isn’t one of accomplishment it’s simply one of relief. Make moments easier to finish or give more missions to allow players to skip certain moments if they choose. Requiring them is not the way, especially when they are riddled with RNG and horrendous CPU pitching.

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