Perk questions MLB 26
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To those that have spent good coin on perks:
Is the perk system different this year than you were expecting? I think I had a different understanding of how it was going to work and so I’m confused if it’s a glitch/bug or if this is how it was designed.For example, the perk “Life Line” has three options to upgrade: the count options like 0-2, 2 strikes, batter behind, any count; bases empty, runner on 1B, runner in scoring position, any runner situation; and 0 out, 0 or 1 out, 1 or 2 outs, and any out situation. Then at the bottom of the screen there is the contact boost 30%, 40%, or 60%; plus an option of adding exit velocity boost, drag bunt boost or decreasing fielder reaction time.
I thought this meant if I decided to upgrade the out situations from 0 out all the way up to any out situation, that would count as 1 upgrade of the 4 upgrade slots on the perk. But it appears to count as all 4 upgrade slots thus rendering all of the other perk options unusable? Which to me seems like backwards progression from last years perk system.
Does anybody know if that’s how it was designed or if it’s just bugged at the moment?
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Thats how i understood it was going to be but this seems more like a last minute change than a bug
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I guess I kinda thought it was going to work like last year’s version with just more variety. How it’s working now, it kinda makes several of the perks not worth the coins. If I can only boost the perk about 25% or 33% of the options listed, why would I bother ya know? I’m hoping this is something that can be changed easily to allow more variety and to upgrade within the perk to the max options. It makes the game more in-depth and adds other fun to hitting fielding and baserunning
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yeah i got flamethrower and pulse pounder really early this time and put lots of points into improving them just too discover i cant improve them enough to make them useful cause of the restrictive cap in place